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		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21758</id>
		<title>Missions</title>
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		<updated>2016-02-02T06:06:48Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** MORE TO COME&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake random in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:More mini-missions to come!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21713</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21713"/>
		<updated>2016-01-23T00:31:24Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=[[File:Estelle-NEVERAGAIN.png|350px|thumb|center]]&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=Yoshiko Sakakibara&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic the Gathering&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: Yoshiko Sakakibara&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 4&lt;br /&gt;
*Performance (Harpsichord): 3&lt;br /&gt;
*Performance (Ballroom Dancing): 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 3&lt;br /&gt;
*Occult: 6 (+1 Aptitude)&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 5&lt;br /&gt;
*Animal Ken: 0&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
== Ylisstol Mage Guild ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Aptitude:&#039;&#039;&#039; Gains +1 to her Occult stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus:&#039;&#039;&#039; When alone (not surrounded by allies), Estelle has the chance ability of double-casting a single spell (difficulty 7 Occult check).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Tome:&#039;&#039;&#039; (3 charges) This spell summons a large fireball and fires it at an enemy foe. This spell works on a single target with splash damage if other enemies are melee range nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunder Tome:&#039;&#039;&#039; (3 charges) This spell summons a large building charge of lightning which then fires at an enemy foe. This spell works on a single target. There is no splash damage but any other enemies melee range around the targetted enemy have a 25 percent change of getting stunned for a round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Tome:&#039;&#039;&#039; (3 charges) This spell summons a vortex of wind and then fires it at an enemy foe. This spell works on a single target. There is no splash damage but there is a 25 percent chance of knocking the enemy itself prone for a round.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Estelle is capable of seeing astral beings and constructs. She can also analyze spell flows in detail and sense astral presences around her. This ability has some limitations: When focusing on the astral, Estelle becomes effectively blind to the physical realm, and this sight requires her full and undivided attention, meaning that she cannot study things astrally while multitasking. It is also taxing on her stamina to use at great length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive to Animals:&#039;&#039;&#039; (1) For some reason, animals fear you or just don&#039;t like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Sleeper:&#039;&#039;&#039; (1) Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what&#039;s going on after you&#039;re up isn&#039;t much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allergy: Pollen&#039;&#039;&#039; (1) Is allergic to pollen and does not enjoy being outdoors.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:Estelle-NEVERAGAIN.png&amp;diff=21712</id>
		<title>File:Estelle-NEVERAGAIN.png</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:Estelle-NEVERAGAIN.png&amp;diff=21712"/>
		<updated>2016-01-23T00:29:40Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21705</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21705"/>
		<updated>2016-01-22T20:44:40Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Mage Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=Yoshiko Sakakibara&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic the Gathering&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: Yoshiko Sakakibara&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 4&lt;br /&gt;
*Performance (Harpsichord): 3&lt;br /&gt;
*Performance (Ballroom Dancing): 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 3&lt;br /&gt;
*Occult: 6 (+1 Aptitude)&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 5&lt;br /&gt;
*Animal Ken: 0&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
== Ylisstol Mage Guild ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Aptitude:&#039;&#039;&#039; Gains +1 to her Occult stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus:&#039;&#039;&#039; When alone (not surrounded by allies), Estelle has the chance ability of double-casting a single spell (difficulty 7 Occult check).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Tome:&#039;&#039;&#039; (3 charges) This spell summons a large fireball and fires it at an enemy foe. This spell works on a single target with splash damage if other enemies are melee range nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunder Tome:&#039;&#039;&#039; (3 charges) This spell summons a large building charge of lightning which then fires at an enemy foe. This spell works on a single target. There is no splash damage but any other enemies melee range around the targetted enemy have a 25 percent change of getting stunned for a round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Tome:&#039;&#039;&#039; (3 charges) This spell summons a vortex of wind and then fires it at an enemy foe. This spell works on a single target. There is no splash damage but there is a 25 percent chance of knocking the enemy itself prone for a round.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Estelle is capable of seeing astral beings and constructs. She can also analyze spell flows in detail and sense astral presences around her. This ability has some limitations: When focusing on the astral, Estelle becomes effectively blind to the physical realm, and this sight requires her full and undivided attention, meaning that she cannot study things astrally while multitasking. It is also taxing on her stamina to use at great length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive to Animals:&#039;&#039;&#039; (1) For some reason, animals fear you or just don&#039;t like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Sleeper:&#039;&#039;&#039; (1) Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what&#039;s going on after you&#039;re up isn&#039;t much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allergy: Pollen&#039;&#039;&#039; (1) Is allergic to pollen and does not enjoy being outdoors.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21704</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21704"/>
		<updated>2016-01-22T20:40:49Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=Yoshiko Sakakibara&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic the Gathering&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: Yoshiko Sakakibara&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 4&lt;br /&gt;
*Performance (Harpsichord): 3&lt;br /&gt;
*Performance (Ballroom Dancing): 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 3&lt;br /&gt;
*Occult: 6 (+1 Aptitude)&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 5&lt;br /&gt;
*Animal Ken: 0&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
== Mage Guild ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Aptitude:&#039;&#039;&#039; Gains +1 to her Occult stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus:&#039;&#039;&#039; When alone (not surrounded by allies), Estelle has the chance ability of double-casting a single spell (difficulty 7 Occult check).&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Estelle is capable of seeing astral beings and constructs. She can also analyze spell flows in detail and sense astral presences around her. This ability has some limitations: When focusing on the astral, Estelle becomes effectively blind to the physical realm, and this sight requires her full and undivided attention, meaning that she cannot study things astrally while multitasking. It is also taxing on her stamina to use at great length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive to Animals:&#039;&#039;&#039; (1) For some reason, animals fear you or just don&#039;t like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Sleeper:&#039;&#039;&#039; (1) Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what&#039;s going on after you&#039;re up isn&#039;t much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allergy: Pollen&#039;&#039;&#039; (1) Is allergic to pollen and does not enjoy being outdoors.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21663</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21663"/>
		<updated>2016-01-13T20:23:36Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=Yoshiko Sakakibara&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic the Gathering&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: Yoshiko Sakakibara&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 4&lt;br /&gt;
*Performance (Harpsichord): 3&lt;br /&gt;
*Performance (Ballroom Dancing): 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 3&lt;br /&gt;
*Occult: 7 (+1 Aptitude, +1 Guild)&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 5&lt;br /&gt;
*Animal Ken: 0&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
== Mage Guild ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Aptitude:&#039;&#039;&#039; Gains +1 to her Occult stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus:&#039;&#039;&#039; When alone (not surrounded by allies), Estelle has the chance ability of double-casting a single spell (difficulty 10 Occult check).&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Estelle is capable of seeing astral beings and constructs. She can also analyze spell flows in detail and sense astral presences around her. This ability has some limitations: When focusing on the astral, Estelle becomes effectively blind to the physical realm, and this sight requires her full and undivided attention, meaning that she cannot study things astrally while multitasking. It is also taxing on her stamina to use at great length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive to Animals:&#039;&#039;&#039; (1) For some reason, animals fear you or just don&#039;t like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Sleeper:&#039;&#039;&#039; (1) Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what&#039;s going on after you&#039;re up isn&#039;t much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allergy: Pollen&#039;&#039;&#039; (1) Is allergic to pollen and does not enjoy being outdoors.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21565</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21565"/>
		<updated>2016-01-03T20:10:41Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=Yoshiko Sakakibara&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic the Gathering&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: Yoshiko Sakakibara&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 4&lt;br /&gt;
*Performance (Harpsichord): 3&lt;br /&gt;
*Performance (Ballroom Dancing): 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 3&lt;br /&gt;
*Occult: 6&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 5&lt;br /&gt;
*Animal Ken: 0&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Estelle is capable of seeing astral beings and constructs. She can also analyze spell flows in detail and sense astral presences around her. This ability has some limitations: When focusing on the astral, Estelle becomes effectively blind to the physical realm, and this sight requires her full and undivided attention, meaning that she cannot study things astrally while multitasking. It is also taxing on her stamina to use at great length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive to Animals:&#039;&#039;&#039; (1) For some reason, animals fear you or just don&#039;t like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Sleeper:&#039;&#039;&#039; (1) Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what&#039;s going on after you&#039;re up isn&#039;t much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allergy: Pollen&#039;&#039;&#039; (1) Is allergic to pollen and does not enjoy being outdoors.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21527</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21527"/>
		<updated>2016-01-02T07:22:26Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic the Gathering&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 4&lt;br /&gt;
*Performance (Harpsichord): 3&lt;br /&gt;
*Performance (Ballroom Dancing): 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 3&lt;br /&gt;
*Occult: 6&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 5&lt;br /&gt;
*Animal Ken: 0&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Estelle is capable of seeing astral beings and constructs. She can also analyze spell flows in detail and sense astral presences around her. This ability has some limitations: When focusing on the astral, Estelle becomes effectively blind to the physical realm, and this sight requires her full and undivided attention, meaning that she cannot study things astrally while multitasking. It is also taxing on her stamina to use at great length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive to Animals:&#039;&#039;&#039; (1) For some reason, animals fear you or just don&#039;t like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Sleeper:&#039;&#039;&#039; (1) Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what&#039;s going on after you&#039;re up isn&#039;t much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allergy: Pollen&#039;&#039;&#039; (1) Is allergic to pollen and does not enjoy being outdoors.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genny&amp;diff=21522</id>
		<title>Genny</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genny&amp;diff=21522"/>
		<updated>2016-01-02T01:33:08Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: Redirected page to Genevieve May Nadia Saillune&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Genevieve May Nadia Saillune]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle&amp;diff=21521</id>
		<title>Estelle</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle&amp;diff=21521"/>
		<updated>2016-01-02T01:32:44Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: Redirected page to Estelle Fae Genevre Saillune&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Estelle Fae Genevre Saillune]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21507</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21507"/>
		<updated>2016-01-01T21:19:24Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Powers &amp;amp; Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic the Gathering&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 4&lt;br /&gt;
*Performance (Harpsichord): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 3&lt;br /&gt;
*Occult: 6&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 5&lt;br /&gt;
*Animal Ken: 0&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Estelle is capable of seeing astral beings and constructs. She can also analyze spell flows in detail and sense astral presences around her. This ability has some limitations: When focusing on the astral, Estelle becomes effectively blind to the physical realm, and this sight requires her full and undivided attention, meaning that she cannot study things astrally while multitasking. It is also taxing on her stamina to use at great length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive to Animals:&#039;&#039;&#039; (1) For some reason, animals fear you or just don&#039;t like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Sleeper:&#039;&#039;&#039; (1) Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what&#039;s going on after you&#039;re up isn&#039;t much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allergy: Pollen&#039;&#039;&#039; (1) Is allergic to pollen and does not enjoy being outdoors.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21460</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21460"/>
		<updated>2016-01-01T06:10:48Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic the Gathering&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 4&lt;br /&gt;
*Performance (Harpsichord): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 3&lt;br /&gt;
*Occult: 6&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 5&lt;br /&gt;
*Animal Ken: 0&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive to Animals:&#039;&#039;&#039; (1) For some reason, animals fear you or just don&#039;t like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Sleeper:&#039;&#039;&#039; (1) Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what&#039;s going on after you&#039;re up isn&#039;t much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allergy: Pollen&#039;&#039;&#039; (1) Is allergic to pollen and does not enjoy being outdoors.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21405</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21405"/>
		<updated>2015-12-31T20:29:16Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic the Gathering&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 4&lt;br /&gt;
*Performance (Harpsichord): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 3&lt;br /&gt;
*Occult: 6&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 5&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive to Animals:&#039;&#039;&#039; (1) For some reason, animals fear you or just don&#039;t like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Sleeper:&#039;&#039;&#039; (1) Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what&#039;s going on after you&#039;re up isn&#039;t much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allergy: Pollen&#039;&#039;&#039; (1) Is allergic to pollen and does not enjoy being outdoors.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21404</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21404"/>
		<updated>2015-12-31T20:28:07Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic the Gathering&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 4&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 3&lt;br /&gt;
*Occult: 6&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 5&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive to Animals:&#039;&#039;&#039; (1) For some reason, animals fear you or just don&#039;t like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Sleeper:&#039;&#039;&#039; (1) Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what&#039;s going on after you&#039;re up isn&#039;t much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allergy: Pollen&#039;&#039;&#039; (1) Is allergic to pollen and does not enjoy being outdoors.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21402</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21402"/>
		<updated>2015-12-31T20:21:27Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic the Gathering&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive to Animals:&#039;&#039;&#039; (1) For some reason, animals fear you or just don&#039;t like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Sleeper:&#039;&#039;&#039; (1) Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what&#039;s going on after you&#039;re up isn&#039;t much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allergy: Pollen&#039;&#039;&#039; (1) Is allergic to pollen and does not enjoy being outdoors.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21401</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21401"/>
		<updated>2015-12-31T20:21:13Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Weaknesses &amp;amp; Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive to Animals:&#039;&#039;&#039; (1) For some reason, animals fear you or just don&#039;t like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Sleeper:&#039;&#039;&#039; (1) Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what&#039;s going on after you&#039;re up isn&#039;t much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allergy: Pollen&#039;&#039;&#039; (1) Is allergic to pollen and does not enjoy being outdoors.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21398</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21398"/>
		<updated>2015-12-31T20:15:08Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Weaknesses &amp;amp; Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive to Animals:&#039;&#039;&#039; (1) For some reason, animals fear you or just don&#039;t like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21397</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21397"/>
		<updated>2015-12-31T20:09:38Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Weaknesses &amp;amp; Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21393</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21393"/>
		<updated>2015-12-31T20:07:55Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude: Occult&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeyed Tongue:&#039;&#039;&#039; (2) You&#039;ve sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they&#039;re satisfied. All subterfuge attempts gain +1 Bonus. +2 if played out cleverly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice:&#039;&#039;&#039; (2) You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21390</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21390"/>
		<updated>2015-12-31T20:02:50Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Blue Magic ==&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
== White Magic ==&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
== Black Magic ==&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21387</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21387"/>
		<updated>2015-12-31T20:01:39Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Weaknesses &amp;amp; Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Blue Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21386</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21386"/>
		<updated>2015-12-31T20:01:26Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Items Of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Blue Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
Astral Element: Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21384</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21384"/>
		<updated>2015-12-31T20:01:16Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Blue Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Black Lotus:&#039;&#039;&#039; An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Saillune Royal Crest: Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
Astral Element: Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21383</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21383"/>
		<updated>2015-12-31T20:01:06Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Powers &amp;amp; Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Blue Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Scaling:&#039;&#039;&#039; Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
Black Lotus: An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Saillune Royal Crest: Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
Astral Element: Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21382</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21382"/>
		<updated>2015-12-31T20:00:37Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Blue Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Sun’s Zenith:&#039;&#039;&#039; Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Colonnade:&#039;&#039;&#039; (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper Charm:&#039;&#039;&#039; (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think Twice:&#039;&#039;&#039; Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of Doubt:&#039;&#039;&#039; (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domestication:&#039;&#039;&#039; Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detention Sphere:&#039;&#039;&#039; Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig Through Time:&#039;&#039;&#039; Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divination:&#039;&#039;&#039; Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Summons a raging wave of water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Sun’s Zenith:&#039;&#039;&#039; Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leyline of Sanctity:&#039;&#039;&#039; When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Purge:&#039;&#039;&#039; Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disenchant:&#039;&#039;&#039; Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Exactly as described.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mend:&#039;&#039;&#039; Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Sun’s Zenith:&#039;&#039;&#039; Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cabal Therapy:&#039;&#039;&#039; A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drain Life:&#039;&#039;&#039; Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift of Geth:&#039;&#039;&#039; (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
Esperian Heritage: Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
Magic Scaling: Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
Black Lotus: An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Saillune Royal Crest: Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
Astral Element: Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21379</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21379"/>
		<updated>2015-12-31T19:58:47Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Items Of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
Blue Magic&lt;br /&gt;
&lt;br /&gt;
Blue Sun’s Zenith: Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
Celestial Colonnade: (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
Esper Charm: (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
Think Twice: Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
Shadow of Doubt: (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
Sleep: Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
Domestication: Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
Detention Sphere: Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
Dig Through Time: Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
Divination: Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
Diamond Dust: Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
Tsunami: Summons a raging wave of water.&lt;br /&gt;
&lt;br /&gt;
White Magic&lt;br /&gt;
&lt;br /&gt;
White Sun’s Zenith: Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
Leyline of Sanctity: When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
Celestial Purge: Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
Disenchant: Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
Lock/Unlock: Exactly as described.&lt;br /&gt;
&lt;br /&gt;
Mend: Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
Recovery: Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
Light: Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
&lt;br /&gt;
Black Magic&lt;br /&gt;
&lt;br /&gt;
Black Sun’s Zenith: Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
Cabal Therapy: A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
Drain Life: Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
Gift of Geth: (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
Esperian Heritage: Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
Magic Scaling: Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
Black Lotus: An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Saillune Royal Crest: Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
Astral Element: Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21375</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21375"/>
		<updated>2015-12-31T19:57:38Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Powers &amp;amp; Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
Blue Magic&lt;br /&gt;
&lt;br /&gt;
Blue Sun’s Zenith: Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
Celestial Colonnade: (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
Esper Charm: (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
Think Twice: Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
Shadow of Doubt: (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
Sleep: Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
Domestication: Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
Detention Sphere: Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
Dig Through Time: Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
Divination: Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
Diamond Dust: Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
Tsunami: Summons a raging wave of water.&lt;br /&gt;
&lt;br /&gt;
White Magic&lt;br /&gt;
&lt;br /&gt;
White Sun’s Zenith: Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
Leyline of Sanctity: When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
Celestial Purge: Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
Disenchant: Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
Lock/Unlock: Exactly as described.&lt;br /&gt;
&lt;br /&gt;
Mend: Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
Recovery: Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
Light: Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
&lt;br /&gt;
Black Magic&lt;br /&gt;
&lt;br /&gt;
Black Sun’s Zenith: Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
Cabal Therapy: A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
Drain Life: Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
Gift of Geth: (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
Esperian Heritage: Her bloodline contains the knowledge and power of ancient Espers. This grants her magical insights and affinity, particularly in the category of Blue colored magics, or those that are water, ice, or mind based. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
Magic Scaling: Can miniaturize large scale spells to be used on a small scale.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
Black Lotus: An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Saillune royal crest: Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
Astral Element: Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21372</id>
		<title>Estelle Fae Genevre Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Estelle_Fae_Genevre_Saillune&amp;diff=21372"/>
		<updated>2015-12-31T19:56:41Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: Created page with &amp;#039;{{Infobox Character |name=Estelle Fae Genevre Saillune |image= |aka= |age=??? |japaneseva= |relatives=a lot |series=Slayers, Magic |player=Incandescence }} *Name: Estelle Fae Gen…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Estelle Fae Genevre Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=???&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=a lot&lt;br /&gt;
|series=Slayers, Magic&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Estelle Fae Genevre Saillune&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 29&lt;br /&gt;
*Parents: Geth, Lord of the Vault, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Mind magic&lt;br /&gt;
**Hobbies: Chess&lt;br /&gt;
**Likes: Mind games, politics, insight, cheating&lt;br /&gt;
**Dislikes: Non-fancy foods&lt;br /&gt;
**Favorite Food: Any fondue&lt;br /&gt;
**Least Favorite Food: Meat loaf&lt;br /&gt;
**Favorite Music: Baroque&lt;br /&gt;
**Favorite Sport: Brass racquets&lt;br /&gt;
**Most Valuable Possessions: Black Lotus&lt;br /&gt;
**Level of Education: High-end college education&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Pale mako blue&lt;br /&gt;
**Hair: Long, black, curly&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Girl of medium height and smallish frame, with long, curled black hair and matching black eyes. Usually found in Gothic or Victorian style dresses, often with a parasol.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Enjoys being friendly with others, but often reserves her true views or plays coy.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Estelle was born and raised in Saillune City under the watchful eye of her mother Genevieve, but from an early age, she was drawn to the forbidden mystique of the Vault from which her father Geth hailed. The use of black magic was forbidden within the confines of Saillune City, and white magic had no place in the Vault, yet she traveled between the two cities, determined to get a handle on both extremes.&lt;br /&gt;
&lt;br /&gt;
However, between those extremes lay Estelle’s innate affinity for blue magic, a vestige of her mother’s traces of Shiva and Leviathan’s presence. Blue magic, with its focus on manipulation and control, is her true forte. When combined with the power of black magic and white magic, it creates a style of magic known as the Esper Magic style.&lt;br /&gt;
&lt;br /&gt;
With her controversial spell style and choices of company, she is a highly notorious and scandalous member of polite Saillune society. Despite this, she remains fourth in line for the throne.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 1&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 5&lt;br /&gt;
*Streetwise: 1&lt;br /&gt;
*Intimidation: 2&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 4&lt;br /&gt;
*Etiquette: 5&lt;br /&gt;
*Performance (Lyre): 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 1&lt;br /&gt;
*Investigation: 3&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 5&lt;br /&gt;
*Politics: 4&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (horseback riding): 2&lt;br /&gt;
*Survival: 0&lt;br /&gt;
*Empathy: 4&lt;br /&gt;
*Animal Ken: 1&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
Blue Magic&lt;br /&gt;
&lt;br /&gt;
Blue Sun’s Zenith: Forces a surge of overwhelming, debilitating magical power into a single target.&lt;br /&gt;
&lt;br /&gt;
Celestial Colonnade: (Blue/White) Summons a flying stone golem that answers to the commands of its summoner.&lt;br /&gt;
&lt;br /&gt;
Esper Charm: (Blue/White/Black) Forcibly tampers with the flow of leylines in an area. Perform a rolloff against a target. If successful, lowers the target’s magical potency for a single turn and absorbs that potency into herself. Usable ~1-2 times per given combat.&lt;br /&gt;
&lt;br /&gt;
Think Twice: Allows the caster to cast two spells in the same turn. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. Usable once per combat for a single turn.&lt;br /&gt;
&lt;br /&gt;
Shadow of Doubt: (Blue/Black) Inflicts a temporary state of confusion upon a single target.&lt;br /&gt;
&lt;br /&gt;
Sleep: Places a single target or small group under a temporary enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
Domestication: Places a target under the caster’s temporary command on successful rolloff.&lt;br /&gt;
&lt;br /&gt;
Detention Sphere: Entraps a target inside a magical sphere that is difficult to break without a concerted effort from the outside. Touch-based.&lt;br /&gt;
&lt;br /&gt;
Dig Through Time: Ritual that grants Estelle visions of the past or future, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
Divination: Ritual that allows for remote scrying, subject to the DM’s discretion.&lt;br /&gt;
&lt;br /&gt;
Diamond Dust: Summons a torrent of icy shards and freezing winds.&lt;br /&gt;
&lt;br /&gt;
Tsunami: Summons a raging wave of water.&lt;br /&gt;
&lt;br /&gt;
White Magic&lt;br /&gt;
&lt;br /&gt;
White Sun’s Zenith: Summons an army of gothloli catgirls.&lt;br /&gt;
&lt;br /&gt;
Leyline of Sanctity: When this spell is in effect, Estelle cannot cast spells or be the target of them. Can also be cast on friendly targets. Unfriendly targets can resist the effect entirely.&lt;br /&gt;
&lt;br /&gt;
Celestial Purge: Fires a ray of holy light. Extra effective against Black aligned creatures, such as undead. Does no damage to anything else.&lt;br /&gt;
&lt;br /&gt;
Disenchant: Destroys enchantments and magical artifacts. If something is summonable, this will desummon it rather than destroying it. Subject to DM discretion.&lt;br /&gt;
&lt;br /&gt;
Lock/Unlock: Exactly as described.&lt;br /&gt;
&lt;br /&gt;
Mend: Restores broken objects to an intact state. Cannot be used on items with magical properties.&lt;br /&gt;
&lt;br /&gt;
Recovery: Touch-based minor regenerative healing spell.&lt;br /&gt;
&lt;br /&gt;
Light: Simple light orb or imbual, capable of generating bright flashes.&lt;br /&gt;
&lt;br /&gt;
Black Magic&lt;br /&gt;
&lt;br /&gt;
Black Sun’s Zenith: Inflicts debilitating group damage that leaves targets weakened.&lt;br /&gt;
&lt;br /&gt;
Cabal Therapy: A line of sight based spell that allows the caster to explore and interact with a target’s mind. Causes significant physical strain on a caster. Initial casts can cause nosebleeds or the like, while casts of this spell in rapid succession (third time in a single fight) can cause so much strain on the caster’s brain that the caster can no longer focus on casting spells for the rest of a given fight scene.&lt;br /&gt;
&lt;br /&gt;
Drain Life: Touch-based spell that drains the life of a target.&lt;br /&gt;
&lt;br /&gt;
Gift of Geth: (black/white) Summons a set of kaleidoscopic stained glass wings that grant flight and lifelink to the caster. Used in a Limit Break style, where it takes time to build up and can only be used several turns into a given fight. When used, will last for the rest of combat.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
Black Lotus: An undying flower that can be drawn upon as a free source of any kind of magical power.&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Saillune royal crest: Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
Astral Element: Due to Estelle&#039;s partially astral nature, she is particularly susceptible to astral-element attacks, moreso than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21356</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21356"/>
		<updated>2015-12-28T03:03:28Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Powers &amp;amp; Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=[[File:Genny-study.png|350px|thumb|center|Genny studying a book. Artwork c/o Cinnie.]]&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
**&#039;&#039;&#039;Hammer of the Righteous:&#039;&#039;&#039; A bullhammer elbow smash into the face.&lt;br /&gt;
**&#039;&#039;&#039;Rolling Plains of Serenity:&#039;&#039;&#039; A rolling German suplex.&lt;br /&gt;
**&#039;&#039;&#039;Best Foot Forward:&#039;&#039;&#039; An aerial split-kick to the jaw.&lt;br /&gt;
**&#039;&#039;&#039;Gennycide Cutter:&#039;&#039;&#039; A frontal double windmill kick.&lt;br /&gt;
**&#039;&#039;&#039;Royal Nonaggression Pact:&#039;&#039;&#039; Lifts an opponent overhead, steps forward, drops them onto the ground, gets a running start, then delivers a bellyflop slam onto the downed opponent.&lt;br /&gt;
**&#039;&#039;&#039;Behavioral Therapy:&#039;&#039;&#039; Lifts an opponent overhead, slams them into the ground, then pins them in place.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
*&#039;&#039;&#039;Reflexive Evasion:&#039;&#039;&#039; Genny is very difficult to surprise. If an attack is directed at her, even from behind and with no time to cast spells in response, she will instinctively take evasive action, allowing her to freely dodge a single targeted action per fight. This action will take her full attention for the turn that it is used, meaning it cannot be used in tandem with other actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, instead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a passive barrier-style protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her. This ability has some limitations: When focusing on the astral, Genevieve becomes effectively blind to the physical realm, and this sight requires her full and undivided attention, meaning that she cannot study things astrally while multitasking. It is also taxing on her stamina to use at great length.&lt;br /&gt;
*&#039;&#039;&#039;Channel Power:&#039;&#039;&#039; Is able to channel her magic into a blast of raw power without the artifices of spellcasting.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Temy Armor:&#039;&#039;&#039; Has the ability to grant random effects to the user according to the GM.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Diplomatic Relationships =&lt;br /&gt;
*&#039;&#039;&#039;Capsule Corp:&#039;&#039;&#039; Friendly terms with Bulma and Vegeta, as well as Trunks.&lt;br /&gt;
*&#039;&#039;&#039;Misurugi Empire:&#039;&#039;&#039; Friendly terms with Emperor Julio Asuka Misurugi and his sister Sylvia Ikaruga Misurugi&lt;br /&gt;
*&#039;&#039;&#039;Rankai:&#039;&#039;&#039; Neutral terms with Emperor Wakamoto&lt;br /&gt;
*&#039;&#039;&#039;Dinosaur Empire:&#039;&#039;&#039; Probably hostile terms&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21249</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21249"/>
		<updated>2015-12-08T05:21:38Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=[[File:Genny-study.png|350px|thumb|center|Genny studying a book. Artwork c/o Cinnie.]]&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
**&#039;&#039;&#039;Hammer of the Righteous:&#039;&#039;&#039; A bullhammer elbow smash into the face.&lt;br /&gt;
**&#039;&#039;&#039;Rolling Plains of Serenity:&#039;&#039;&#039; A rolling German suplex.&lt;br /&gt;
**&#039;&#039;&#039;Best Foot Forward:&#039;&#039;&#039; An aerial split-kick to the jaw.&lt;br /&gt;
**&#039;&#039;&#039;Gennycide Cutter:&#039;&#039;&#039; A frontal double windmill kick.&lt;br /&gt;
**&#039;&#039;&#039;Royal Nonaggression Pact:&#039;&#039;&#039; Lifts an opponent overhead, steps forward, drops them onto the ground, gets a running start, then delivers a bellyflop slam onto the downed opponent.&lt;br /&gt;
**&#039;&#039;&#039;Behavioral Therapy:&#039;&#039;&#039; Lifts an opponent overhead, slams them into the ground, then pins them in place.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
*&#039;&#039;&#039;Reflexive Evasion:&#039;&#039;&#039; Genny is very difficult to surprise. If an attack is directed at her, even from behind and with no time to cast spells in response, she will instinctively take evasive action, allowing her to freely dodge a single targeted action per fight. This action will take her full attention for the turn that it is used, meaning it cannot be used in tandem with other actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, instead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a passive barrier-style protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her.&lt;br /&gt;
*&#039;&#039;&#039;Channel Power:&#039;&#039;&#039; Is able to channel her magic into a blast of raw power without the artifices of spellcasting.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Temy Armor:&#039;&#039;&#039; Has the ability to grant random effects to the user according to the GM.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Diplomatic Relationships =&lt;br /&gt;
*&#039;&#039;&#039;Capsule Corp:&#039;&#039;&#039; Friendly terms with Bulma and Vegeta, as well as Trunks.&lt;br /&gt;
*&#039;&#039;&#039;Misurugi Empire:&#039;&#039;&#039; Friendly terms with Emperor Julio Asuka Misurugi and his sister Sylvia Ikaruga Misurugi&lt;br /&gt;
*&#039;&#039;&#039;Rankai:&#039;&#039;&#039; Neutral terms with Emperor Wakamoto&lt;br /&gt;
*&#039;&#039;&#039;Dinosaur Empire:&#039;&#039;&#039; Probably hostile terms&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Seiya_Sumeragi&amp;diff=21161</id>
		<title>Seiya Sumeragi</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Seiya_Sumeragi&amp;diff=21161"/>
		<updated>2015-11-26T06:19:34Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Seiya Sumeragi&lt;br /&gt;
|image= [[File:Seiya-tripletriadcard.png|350px|thumb|center|Seiya checking her watch with her LEFT hand. Artwork c/o Cinnie.]]&lt;br /&gt;
|aka=&lt;br /&gt;
|age=28&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=&lt;br /&gt;
|series=Devil May Cry&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Seiya Sumeragi&lt;br /&gt;
*Age: 28&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 14&lt;br /&gt;
*Parents: Vergil, Yoshika Sumeragi&lt;br /&gt;
**Place of Birth: Kyoto, Japan&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Spearcraft&lt;br /&gt;
**Hobbies: Calligraphy, fashion&lt;br /&gt;
**Likes: Sparring (Both physical and verbal)&lt;br /&gt;
**Dislikes: Denseness in others&lt;br /&gt;
**Favorite Food: Umeboshi&lt;br /&gt;
**Least Favorite Food: Mayonnaise&lt;br /&gt;
**Favorite Music: Michael Jackson&lt;br /&gt;
**Favorite Sport: Racquetball&lt;br /&gt;
**Most Valuable Possessions: Weapons&lt;br /&gt;
**Level of Education: College level history, home tutored&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;7&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Pale blue&lt;br /&gt;
**Hair: Jet black&lt;br /&gt;
**Special: Cybernetic left eye that occasionally glows blue&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Moderately tall Japanese woman with long black hair kept in a loose ponytail, wearing a crisp business suit and glasses.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Reserved, but polite and conversational.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Seiya was born into the Sumeragi clan, an old and highly influential Japanese family with ties to many religious sects, corporations, and politicians. Her mother was a young daughter of the family named Yoshika who had a secret relationship with a visiting foreigner against the family&#039;s wishes. She bore the foreigner&#039;s child after he was long gone, and the family kept the mother and child cloistered in the family estate to avoid any scandal from this. Seiya grew up shunned by the rest of her family, as did her mother, who accepted the fate she was given without a word of complaint.&lt;br /&gt;
When her life finally changed, it was seemingly at random. She was caught up in a larger cross-distortion that swept her away to another world. That was five years ago. Now she&#039;s finally made it back home.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Very Good (+3)&lt;br /&gt;
*Streetwise: Abysmal (-1) (Lived a very cloistered life on modern Earth)&lt;br /&gt;
*Intimidation: Good (+2)&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance (Stylishness): Amazing (+5)&lt;br /&gt;
*Language: Japanese&lt;br /&gt;
*Language: English&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Good (+2)&lt;br /&gt;
*Investigation: Very Good (+3)&lt;br /&gt;
*Medicine: Novice (+1)&lt;br /&gt;
*Law: N/A&lt;br /&gt;
*Occult: Incredible (+4)&lt;br /&gt;
*Politics: Good (+2)&lt;br /&gt;
*Science: Good (+2)&lt;br /&gt;
*Technology: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Incredible (+4)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Novice (+1)&lt;br /&gt;
*Animal Ken: N/A&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
*Weapon Expert: Proficient with just about any martial weapon you care to name, up to and including guns. Able to improvise with weapons on the fly.&lt;br /&gt;
*Judoka: Is a high ranking Judo practitioner.&lt;br /&gt;
*Million Stab: Weapon technique for thrusting forward rapidly and repeatedly with a pointed weapon.&lt;br /&gt;
*Stinger: Weapon technique for darting forward at rapid speed with a single thrust.&lt;br /&gt;
*Dark Slayer: A unique demonic katana combat style focusing on iai strikes and blurring bursts of short range speed. Requires a Devil Arm to properly utilize.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*Endurance: Has the ability to withstand damage that would cripple an ordinary human, but is still limited by the sheer damage she can take over time.&lt;br /&gt;
*Spiritual Sense: Able to sense (and sometimes communicate with) supernatural presences such as ghosts.&lt;br /&gt;
*High Jump: Can leap roughly one story in height with a single jump.&lt;br /&gt;
*Air Hike: Can create a platform of spiritual power in the air beneath her to allow herself to jump a second time.&lt;br /&gt;
*Air Dash: Can create a platform of spiritual power to one side to allow her to push off and dash in midair.&lt;br /&gt;
*Wall Jump: Able to rebound off of walls into the air.&lt;br /&gt;
*Demonic Barrier: Walls off a given area with red walls of demonic energy. Anyone but the user who comes close to one will have a red hand of demonic energy reach out from the wall and grab at them, hitting them with a jolt of demonic power if they make contact. The field will break apart when the user of this ability is incapacitated, or when an extreme amount of concentrated force is used on the wall itself. When sheer force pierces the wall, it will shatter the entire barrier and leave the user temporarily incapacitated due to feedback. The user must remain inside the field at all times while it remains in place. The field is not dimensional in nature and does not block teleportation.&lt;br /&gt;
*Self Confident (5): One free successful roll during a mission, due to the strength of your self-confidence. This only comes into effect regarding rolls at difficulty 6 or higher. As with other rolls, this does not apply in combat (as your enemy is probably just as sure of himself as you are), but when it&#039;s time to get something done, you -know- it comes down to you.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
;Atomos, Spear of the Black Hole: A Devil Arm forged by a master magesmith in another world, drawing upon the essence of a rift of exposed, volatile magic. It is bound to Seiya, and it can be summoned and desummoned by her at will. When using it, she has access to limited control over gravity, using the moves listed below.&lt;br /&gt;
*σύρω (Suro; Attract): Uses gravitational force to pull a single target in toward the user.&lt;br /&gt;
*απωθώ (Apotho; Repel): Uses gravitational force to repel a single target away from the user.&lt;br /&gt;
*αντιστρέψει τη βαρύτητα (Antistrepsei ti Barutita; Reverse Gravity): Designates a target area with a 3 meter diameter. People in the target area have their gravity reversed. If they are flying, they slam into the ground. If they are on the ground, they get yanked up into the air temporarily.&lt;br /&gt;
*περιοχή στρέβλωση (Periokhi Streblosi; Gravity Territory): A personal protection field that, when active, distorts the trajectory of anything that comes close to the user.&lt;br /&gt;
*εκατομμύρια μαχαιριά (Ekatommuria Makhairia; Million Stab): User thrusts forward with the spear very rapidly and repeatedly.&lt;br /&gt;
*Devil Trigger: Not unlocked. TBA.&lt;br /&gt;
&lt;br /&gt;
;Asura, the Life Taker: A Devil Arm forged in the furnaces of Facinaturu. It is a red crystal katana with an ornate, flowery hilt and crosspiece. It costs a piece of the wielder’s life to take possession of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
*Devil Arm Katana: This weapon is usable with the Dark Slayer style. It can also be summoned and dismissed freely.&lt;br /&gt;
*Soulbound: Because of the nature of the weapon’s life cost, it is permanently soulbound to Seiya and cannot be taken from her or stolen.&lt;br /&gt;
*Dark Slayer: This style involves a mastery of iaido techniques and rapid movement. It also allows the user to close in on targets with very short range blurs of speed.&lt;br /&gt;
*Projectile Deflection: The wielder can deflect physical projectiles such as bullets. On a high roll, she can redirect them in a favorable way.&lt;br /&gt;
*Null Regeneration: Whenever Seiya uses Asura, it absorbs her passive regeneration. This means that she does not recover from injuries even when in Devil Trigger state, until the weapon is dismissed. Also, all injuries suffered while using Asura are treated as regular human injuries that do not regenerate after dismissal.&lt;br /&gt;
&#039;&#039;&#039;Techniques&#039;&#039;&#039;&lt;br /&gt;
*Asura Revenge: If Seiya is attacked while in draw stance with Asura, the sword&#039;s power will manifest in a glowing magic field around the enemy, followed by a rushing counter of slashing blows that ends by cleaving the entire field in two. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=35m28s Animation])&lt;br /&gt;
*Blizzard: An iai technique in which Seiya darts past an enemy with an iai slash. In the wake of this slash, white mists form, and ice spikes erupt from the ground at the target, with the kanji for &amp;quot;Snow&amp;quot; appearing alongside a temporary swirl of snow. Can stun an enemy on successful hit. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=4m4s Animation])&lt;br /&gt;
*Moonlight Cut: An iai technique in which the area grows dark and a moon appears. Seiya blurs forward and slashes in the shape of a crescent, with the kanji for &amp;quot;Moon&amp;quot; appearing. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=4m14s Animation])&lt;br /&gt;
*Tres Flores: An iai technique in which the background turns purple, and a large, vivid pink blossom appears around an enemy. Seiya leaps into the air and impales downward at the enemy in a straight line, sending the blossom&#039;s petals scattering every which way with the kanji for &amp;quot;Flower&amp;quot; appearing. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=4m26s Animation])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT Only Techniques&#039;&#039;&#039;&lt;br /&gt;
*Life Sprinkler: The wielder splits into four forms which all attack an enemy at once in a lengthy sword slashing combo. The combo ends with uppercutting and slamming the enemy onto the ground in a spiral of flames. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=3m42s Animation])&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*[http://gubaba.org/mi2/wiki/images/b/bd/Flaat_katana.png FLAAT Katana] (Armory item, listed for ease of reference) A retractable carbon nanotube blade with a superheating system capable of cutting through heavy metals in a single slice. Can withstand 6300 kg of pressure.&lt;br /&gt;
*Selfie Stick: A selfie stick from an exploded bar in The End (courtesy of Ty Breeze).&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*NYSTFUD: Carries a strong resentment of her family.&lt;br /&gt;
*Lost in the Fight: Loves nothing more than a good fight, and will go out of her way to take opportunities for challenges as they arise.&lt;br /&gt;
*Devil: Weak to holy and anti-demon attacks. Even minor ones can leave her stunned.&lt;br /&gt;
*Weapon Attachment: To break Seiya&#039;s spear is to break her.&lt;br /&gt;
*Isolated Upbringing (1): You were raised in your supernatural society, or were somehow otherwise sequestered away from &amp;quot;normal&amp;quot; life, so you have trouble dealing with this Outside-World thing. Dealing with any community outside the one in which you were raised raises a -1 Penalty on Social rolls, when RPing accommodates it.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
*[[Hibari Sumeragi]] - Seiya&#039;s younger cousin and talented Onmyoudo practitioner.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Seiya_Sumeragi&amp;diff=21036</id>
		<title>Seiya Sumeragi</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Seiya_Sumeragi&amp;diff=21036"/>
		<updated>2015-11-17T21:59:45Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Seiya Sumeragi&lt;br /&gt;
|image= [[File:Seiya-tripletriadcard.png|350px|thumb|center|Seiya checking her watch with her LEFT hand. Artwork c/o Cinnie.]]&lt;br /&gt;
|aka=&lt;br /&gt;
|age=28&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=&lt;br /&gt;
|series=Devil May Cry&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Seiya Sumeragi&lt;br /&gt;
*Age: 28&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 14&lt;br /&gt;
*Parents: Vergil, Yoshika Sumeragi&lt;br /&gt;
**Place of Birth: Kyoto, Japan&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Spearcraft&lt;br /&gt;
**Hobbies: Calligraphy, fashion&lt;br /&gt;
**Likes: Sparring (Both physical and verbal)&lt;br /&gt;
**Dislikes: Denseness in others&lt;br /&gt;
**Favorite Food: Umeboshi&lt;br /&gt;
**Least Favorite Food: Mayonnaise&lt;br /&gt;
**Favorite Music: Michael Jackson&lt;br /&gt;
**Favorite Sport: Racquetball&lt;br /&gt;
**Most Valuable Possessions: Weapons&lt;br /&gt;
**Level of Education: College level history, home tutored&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;7&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Pale blue&lt;br /&gt;
**Hair: Jet black&lt;br /&gt;
**Special: Cybernetic left eye that occasionally glows blue&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Moderately tall Japanese woman with long black hair kept in a loose ponytail, wearing a crisp business suit and glasses.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Reserved, but polite and conversational.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Seiya was born into the Sumeragi clan, an old and highly influential Japanese family with ties to many religious sects, corporations, and politicians. Her mother was a young daughter of the family named Yoshika who had a secret relationship with a visiting foreigner against the family&#039;s wishes. She bore the foreigner&#039;s child after he was long gone, and the family kept the mother and child cloistered in the family estate to avoid any scandal from this. Seiya grew up shunned by the rest of her family, as did her mother, who accepted the fate she was given without a word of complaint.&lt;br /&gt;
When her life finally changed, it was seemingly at random. She was caught up in a larger cross-distortion that swept her away to another world. That was five years ago. Now she&#039;s finally made it back home.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Very Good (+3)&lt;br /&gt;
*Streetwise: Abysmal (-1) (Lived a very cloistered life on modern Earth)&lt;br /&gt;
*Intimidation: Good (+2)&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance (Stylishness): Amazing (+5)&lt;br /&gt;
*Language: Japanese&lt;br /&gt;
*Language: English&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Good (+2)&lt;br /&gt;
*Investigation: Very Good (+3)&lt;br /&gt;
*Medicine: Novice (+1)&lt;br /&gt;
*Law: N/A&lt;br /&gt;
*Occult: Incredible (+4)&lt;br /&gt;
*Politics: Good (+2)&lt;br /&gt;
*Science: Good (+2)&lt;br /&gt;
*Technology: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Incredible (+4)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Novice (+1)&lt;br /&gt;
*Animal Ken: N/A&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
*Weapon Expert: Proficient with just about any martial weapon you care to name, up to and including guns. Able to improvise with weapons on the fly.&lt;br /&gt;
*Judoka: Is a high ranking Judo practitioner.&lt;br /&gt;
*Million Stab: Weapon technique for thrusting forward rapidly and repeatedly with a pointed weapon.&lt;br /&gt;
*Stinger: Weapon technique for darting forward at rapid speed with a single thrust.&lt;br /&gt;
*Dark Slayer: A unique demonic katana combat style focusing on iai strikes and blurring bursts of short range speed. Requires a Devil Arm to properly utilize.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*Endurance: Has the ability to withstand damage that would cripple an ordinary human, but is still limited by the sheer damage she can take over time.&lt;br /&gt;
*Spiritual Sense: Able to sense (and sometimes communicate with) supernatural presences such as ghosts.&lt;br /&gt;
*High Jump: Can leap roughly one story in height with a single jump.&lt;br /&gt;
*Air Hike: Can create a platform of spiritual power in the air beneath her to allow herself to jump a second time.&lt;br /&gt;
*Air Dash: Can create a platform of spiritual power to one side to allow her to push off and dash in midair.&lt;br /&gt;
*Wall Jump: Able to rebound off of walls into the air.&lt;br /&gt;
*Demonic Barrier: Walls off a given area with red walls of demonic energy. Anyone but the user who comes close to one will have a red hand of demonic energy reach out from the wall and grab at them, hitting them with a jolt of demonic power if they make contact. The field will break apart when the user of this ability is incapacitated, or when an extreme amount of concentrated force is used on the wall itself. When sheer force pierces the wall, it will shatter the entire barrier and leave the user temporarily incapacitated due to feedback. The user must remain inside the field at all times while it remains in place. The field is not dimensional in nature and does not block teleportation.&lt;br /&gt;
*Self Confident (5): One free successful roll during a mission, due to the strength of your self-confidence. This only comes into effect regarding rolls at difficulty 6 or higher. As with other rolls, this does not apply in combat (as your enemy is probably just as sure of himself as you are), but when it&#039;s time to get something done, you -know- it comes down to you.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
;Atomos, Spear of the Black Hole: A Devil Arm forged by a master magesmith in another world, drawing upon the essence of a rift of exposed, volatile magic. It is bound to Seiya, and it can be summoned and desummoned by her at will. When using it, she has access to limited control over gravity, using the moves listed below.&lt;br /&gt;
*σύρω (Suro; Attract): Uses gravitational force to pull a single target in toward the user.&lt;br /&gt;
*απωθώ (Apotho; Repel): Uses gravitational force to repel a single target away from the user.&lt;br /&gt;
*αντιστρέψει τη βαρύτητα (Antistrepsei ti Barutita; Reverse Gravity): Designates a target area with a 3 meter diameter. People in the target area have their gravity reversed. If they are flying, they slam into the ground. If they are on the ground, they get yanked up into the air temporarily.&lt;br /&gt;
*περιοχή στρέβλωση (Periokhi Streblosi; Gravity Territory): A personal protection field that, when active, distorts the trajectory of anything that comes close to the user.&lt;br /&gt;
*εκατομμύρια μαχαιριά (Ekatommuria Makhairia; Million Stab): User thrusts forward with the spear very rapidly and repeatedly.&lt;br /&gt;
*Devil Trigger: Not unlocked. TBA.&lt;br /&gt;
&lt;br /&gt;
;Asura, the Life Taker: A Devil Arm forged in the furnaces of Facinaturu. It is a red crystal katana with an ornate, flowery hilt and crosspiece. It costs a piece of the wielder’s life to take possession of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
*Devil Arm Katana: This weapon is usable with the Dark Slayer style. It can also be summoned and dismissed freely.&lt;br /&gt;
*Soulbound: Because of the nature of the weapon’s life cost, it is permanently soulbound to Seiya and cannot be taken from her or stolen.&lt;br /&gt;
*Dark Slayer: This style involves a mastery of iaido techniques and rapid movement. It also allows the user to close in on targets with very short range blurs of speed.&lt;br /&gt;
*Projectile Deflection: The wielder can deflect physical projectiles such as bullets. On a high roll, she can redirect them in a favorable way.&lt;br /&gt;
*Null Regeneration: Whenever Seiya uses Asura, it absorbs her passive regeneration. This means that she does not recover from injuries even when in Devil Trigger state, until the weapon is dismissed. Also, all injuries suffered while using Asura are treated as regular human injuries that do not regenerate after dismissal.&lt;br /&gt;
&#039;&#039;&#039;Techniques&#039;&#039;&#039;&lt;br /&gt;
*Asura Revenge: If Seiya is attacked while in draw stance with Asura, the sword&#039;s power will manifest in a glowing magic field around the enemy, followed by a rushing counter of slashing blows that ends by cleaving the entire field in two. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=35m28s Animation])&lt;br /&gt;
*Blizzard: An iai technique in which Seiya darts past an enemy with an iai slash. In the wake of this slash, white mists form, and ice spikes erupt from the ground at the target, with the kanji for &amp;quot;Snow&amp;quot; appearing alongside a temporary swirl of snow. Can stun an enemy on successful hit. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=4m4s Animation])&lt;br /&gt;
*Moonlight Cut: An iai technique in which the area grows dark and a moon appears. Seiya blurs forward and slashes in the shape of a crescent, with the kanji for &amp;quot;Moon&amp;quot; appearing. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=4m14s Animation])&lt;br /&gt;
*Tres Flores: An iai technique in which the background turns purple, and a large, vivid pink blossom appears around an enemy. Seiya leaps into the air and impales downward at the enemy in a straight line, sending the blossom&#039;s petals scattering every which way with the kanji for &amp;quot;Flower&amp;quot; appearing. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=4m26s Animation])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT Only Techniques&#039;&#039;&#039;&lt;br /&gt;
*Life Sprinkler: The wielder splits into four forms which all attack an enemy at once in a lengthy sword slashing combo. The combo ends with uppercutting and slamming the enemy onto the ground in a spiral of flames. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=3m42s Animation])&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
[http://gubaba.org/mi2/wiki/images/b/bd/Flaat_katana.png FLAAT Katana] (Armory item, listed for ease of reference) A retractable carbon nanotube blade with a superheating system capable of cutting through heavy metals in a single slice. Can withstand 6300 kg of pressure.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*NYSTFUD: Carries a strong resentment of her family.&lt;br /&gt;
*Lost in the Fight: Loves nothing more than a good fight, and will go out of her way to take opportunities for challenges as they arise.&lt;br /&gt;
*Devil: Weak to holy and anti-demon attacks. Even minor ones can leave her stunned.&lt;br /&gt;
*Weapon Attachment: To break Seiya&#039;s spear is to break her.&lt;br /&gt;
*Isolated Upbringing (1): You were raised in your supernatural society, or were somehow otherwise sequestered away from &amp;quot;normal&amp;quot; life, so you have trouble dealing with this Outside-World thing. Dealing with any community outside the one in which you were raised raises a -1 Penalty on Social rolls, when RPing accommodates it.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
*[[Hibari Sumeragi]] - Seiya&#039;s younger cousin and talented Onmyoudo practitioner.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21034</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21034"/>
		<updated>2015-11-17T20:14:57Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=[[File:Genny-study.png|350px|thumb|center|Genny studying a book. Artwork c/o Cinnie.]]&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
**&#039;&#039;&#039;Hammer of the Righteous:&#039;&#039;&#039; A bullhammer elbow smash into the face.&lt;br /&gt;
**&#039;&#039;&#039;Rolling Plains of Serenity:&#039;&#039;&#039; A rolling German suplex.&lt;br /&gt;
**&#039;&#039;&#039;Best Foot Forward:&#039;&#039;&#039; An aerial split-kick to the jaw.&lt;br /&gt;
**&#039;&#039;&#039;Gennycide Cutter:&#039;&#039;&#039; A frontal double windmill kick.&lt;br /&gt;
**&#039;&#039;&#039;Royal Nonaggression Pact:&#039;&#039;&#039; Lifts an opponent overhead, steps forward, drops them onto the ground, gets a running start, then delivers a bellyflop slam onto the downed opponent.&lt;br /&gt;
**&#039;&#039;&#039;Behavioral Therapy:&#039;&#039;&#039; Lifts an opponent overhead, slams them into the ground, then pins them in place.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, instead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a passive barrier-style protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her.&lt;br /&gt;
*&#039;&#039;&#039;Channel Power:&#039;&#039;&#039; Is able to channel her magic into a blast of raw power without the artifices of spellcasting.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Temy Armor:&#039;&#039;&#039; Has the ability to grant random effects to the user according to the GM.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Diplomatic Relationships =&lt;br /&gt;
*&#039;&#039;&#039;Capsule Corp:&#039;&#039;&#039; Friendly terms with Bulma and Vegeta, as well as Trunks.&lt;br /&gt;
*&#039;&#039;&#039;Misurugi Empire:&#039;&#039;&#039; Friendly terms with Emperor Julio Asuka Misurugi and his sister Sylvia Ikaruga Misurugi&lt;br /&gt;
*&#039;&#039;&#039;Rankai:&#039;&#039;&#039; Neutral terms with Emperor Wakamoto&lt;br /&gt;
*&#039;&#039;&#039;Dinosaur Empire:&#039;&#039;&#039; Probably hostile terms&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:Genny-study.png&amp;diff=21033</id>
		<title>File:Genny-study.png</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:Genny-study.png&amp;diff=21033"/>
		<updated>2015-11-17T20:12:41Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21032</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21032"/>
		<updated>2015-11-17T20:05:47Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
**&#039;&#039;&#039;Hammer of the Righteous:&#039;&#039;&#039; A bullhammer elbow smash into the face.&lt;br /&gt;
**&#039;&#039;&#039;Rolling Plains of Serenity:&#039;&#039;&#039; A rolling German suplex.&lt;br /&gt;
**&#039;&#039;&#039;Best Foot Forward:&#039;&#039;&#039; An aerial split-kick to the jaw.&lt;br /&gt;
**&#039;&#039;&#039;Gennycide Cutter:&#039;&#039;&#039; A frontal double windmill kick.&lt;br /&gt;
**&#039;&#039;&#039;Royal Nonaggression Pact:&#039;&#039;&#039; Lifts an opponent overhead, steps forward, drops them onto the ground, gets a running start, then delivers a bellyflop slam onto the downed opponent.&lt;br /&gt;
**&#039;&#039;&#039;Behavioral Therapy:&#039;&#039;&#039; Lifts an opponent overhead, slams them into the ground, then pins them in place.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, instead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a passive barrier-style protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her.&lt;br /&gt;
*&#039;&#039;&#039;Channel Power:&#039;&#039;&#039; Is able to channel her magic into a blast of raw power without the artifices of spellcasting.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Temy Armor:&#039;&#039;&#039; Has the ability to grant random effects to the user according to the GM.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Diplomatic Relationships =&lt;br /&gt;
*&#039;&#039;&#039;Capsule Corp:&#039;&#039;&#039; Friendly terms with Bulma and Vegeta, as well as Trunks.&lt;br /&gt;
*&#039;&#039;&#039;Misurugi Empire:&#039;&#039;&#039; Friendly terms with Emperor Julio Asuka Misurugi and his sister Sylvia Ikaruga Misurugi&lt;br /&gt;
*&#039;&#039;&#039;Rankai:&#039;&#039;&#039; Neutral terms with Emperor Wakamoto&lt;br /&gt;
*&#039;&#039;&#039;Dinosaur Empire:&#039;&#039;&#039; Probably hostile terms&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21031</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21031"/>
		<updated>2015-11-17T20:04:01Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
**&#039;&#039;&#039;Hammer of the Righteous:&#039;&#039;&#039; A bullhammer elbow smash into the face.&lt;br /&gt;
**&#039;&#039;&#039;Rolling Plains of Serenity:&#039;&#039;&#039; A rolling German suplex.&lt;br /&gt;
**&#039;&#039;&#039;Best Foot Forward:&#039;&#039;&#039; An aerial split-kick to the jaw.&lt;br /&gt;
**&#039;&#039;&#039;Gennycide Cutter:&#039;&#039;&#039; A frontal double windmill kick.&lt;br /&gt;
**&#039;&#039;&#039;Royal Nonaggression Pact:&#039;&#039;&#039; Lifts an opponent overhead, steps forward, drops them onto the ground, gets a running start, then delivers a bellyflop slam onto the downed opponent.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, instead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a passive barrier-style protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her.&lt;br /&gt;
*&#039;&#039;&#039;Channel Power:&#039;&#039;&#039; Is able to channel her magic into a blast of raw power without the artifices of spellcasting.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Temy Armor:&#039;&#039;&#039; Has the ability to grant random effects to the user according to the GM.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Diplomatic Relationships =&lt;br /&gt;
*&#039;&#039;&#039;Capsule Corp:&#039;&#039;&#039; Friendly terms with Bulma and Vegeta, as well as Trunks.&lt;br /&gt;
*&#039;&#039;&#039;Misurugi Empire:&#039;&#039;&#039; Friendly terms with Emperor Julio Asuka Misurugi and his sister Sylvia Ikaruga Misurugi&lt;br /&gt;
*&#039;&#039;&#039;Rankai:&#039;&#039;&#039; Neutral terms with Emperor Wakamoto&lt;br /&gt;
*&#039;&#039;&#039;Dinosaur Empire:&#039;&#039;&#039; Probably hostile terms&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21030</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21030"/>
		<updated>2015-11-17T20:03:37Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
**&#039;&#039;&#039;Hammer of the Righteous:&#039;&#039;&#039; A bullhammer elbow smash into the face.&lt;br /&gt;
**&#039;&#039;&#039;Rolling Plains of Serenity:&#039;&#039;&#039; A rolling German suplex.&lt;br /&gt;
**&#039;&#039;&#039;Best Foot Forward:&#039;&#039;&#039; An aerial split-kick to the jaw.&lt;br /&gt;
**&#039;&#039;&#039;Gennycide Cutter:&#039;&#039;&#039; A frontal double windmill kick.&lt;br /&gt;
**&#039;&#039;&#039;Royal Nonaggression Pact:&#039;&#039;&#039; Lifts an opponent overhead, slams him into the ground, gets a running start, then delivers a bellyflop slam onto the downed opponent.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, instead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a passive barrier-style protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her.&lt;br /&gt;
*&#039;&#039;&#039;Channel Power:&#039;&#039;&#039; Is able to channel her magic into a blast of raw power without the artifices of spellcasting.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Temy Armor:&#039;&#039;&#039; Has the ability to grant random effects to the user according to the GM.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Diplomatic Relationships =&lt;br /&gt;
*&#039;&#039;&#039;Capsule Corp:&#039;&#039;&#039; Friendly terms with Bulma and Vegeta, as well as Trunks.&lt;br /&gt;
*&#039;&#039;&#039;Misurugi Empire:&#039;&#039;&#039; Friendly terms with Emperor Julio Asuka Misurugi and his sister Sylvia Ikaruga Misurugi&lt;br /&gt;
*&#039;&#039;&#039;Rankai:&#039;&#039;&#039; Neutral terms with Emperor Wakamoto&lt;br /&gt;
*&#039;&#039;&#039;Dinosaur Empire:&#039;&#039;&#039; Probably hostile terms&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21014</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=21014"/>
		<updated>2015-11-15T05:35:50Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Items Of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, instead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a passive barrier-style protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her.&lt;br /&gt;
*&#039;&#039;&#039;Channel Power:&#039;&#039;&#039; Is able to channel her magic into a blast of raw power without the artifices of spellcasting.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Temy Armor:&#039;&#039;&#039; Has the ability to grant random effects to the user according to the GM.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Diplomatic Relationships =&lt;br /&gt;
*&#039;&#039;&#039;Capsule Corp:&#039;&#039;&#039; Friendly terms with Bulma and Vegeta, as well as Trunks.&lt;br /&gt;
*&#039;&#039;&#039;Misurugi Empire:&#039;&#039;&#039; Friendly terms with Emperor Julio Asuka Misurugi and his sister Sylvia Ikaruga Misurugi&lt;br /&gt;
*&#039;&#039;&#039;Rankai:&#039;&#039;&#039; Neutral terms with Emperor Wakamoto&lt;br /&gt;
*&#039;&#039;&#039;Dinosaur Empire:&#039;&#039;&#039; Probably hostile terms&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20887</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20887"/>
		<updated>2015-11-08T05:24:18Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Diplomatic Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, instead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a passive barrier-style protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her.&lt;br /&gt;
*&#039;&#039;&#039;Channel Power:&#039;&#039;&#039; Is able to channel her magic into a blast of raw power without the artifices of spellcasting.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Diplomatic Relationships =&lt;br /&gt;
*&#039;&#039;&#039;Capsule Corp:&#039;&#039;&#039; Friendly terms with Bulma and Vegeta, as well as Trunks.&lt;br /&gt;
*&#039;&#039;&#039;Misurugi Empire:&#039;&#039;&#039; Friendly terms with Emperor Julio Asuka Misurugi and his sister Sylvia Ikaruga Misurugi&lt;br /&gt;
*&#039;&#039;&#039;Rankai:&#039;&#039;&#039; Neutral terms with Emperor Wakamoto&lt;br /&gt;
*&#039;&#039;&#039;Dinosaur Empire:&#039;&#039;&#039; Probably hostile terms&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20886</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20886"/>
		<updated>2015-11-08T05:23:48Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Diplomatic Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, instead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a passive barrier-style protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her.&lt;br /&gt;
*&#039;&#039;&#039;Channel Power:&#039;&#039;&#039; Is able to channel her magic into a blast of raw power without the artifices of spellcasting.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Diplomatic Relationships =&lt;br /&gt;
*&#039;&#039;&#039;Capsule Corp:&#039;&#039;&#039; Friendly terms with Bulma and Vegeta, as well as Trunks.&lt;br /&gt;
*&#039;&#039;&#039;Misurugi Empire:&#039;&#039;&#039; Friendly terms with Emperor Julio Asuka Misurugi and his sister Sylvia Ikaruga Misurugi&lt;br /&gt;
*&#039;&#039;&#039;Rankai:&#039;&#039;&#039; Neutral terms with Emperor Wakamoto&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20885</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20885"/>
		<updated>2015-11-08T05:18:39Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, instead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a passive barrier-style protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her.&lt;br /&gt;
*&#039;&#039;&#039;Channel Power:&#039;&#039;&#039; Is able to channel her magic into a blast of raw power without the artifices of spellcasting.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Diplomatic Relationships =&lt;br /&gt;
*&#039;&#039;&#039;Capsule Corp:&#039;&#039;&#039; Friendly terms with Bulma and Vegeta, as well as Trunks.&lt;br /&gt;
*&#039;&#039;&#039;Misurugi Empire:&#039;&#039;&#039; Friendly terms with Emperor Julio Asuka Misurugi and his sister Sylvia Ikaruga Misurugi&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Seiya_Sumeragi&amp;diff=20802</id>
		<title>Seiya Sumeragi</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Seiya_Sumeragi&amp;diff=20802"/>
		<updated>2015-08-30T02:58:04Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Seiya Sumeragi&lt;br /&gt;
|image= [[File:Seiya-tripletriadcard.png|350px|thumb|center|Seiya checking her watch with her LEFT hand. Artwork c/o Cinnie.]]&lt;br /&gt;
|aka=&lt;br /&gt;
|age=28&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=&lt;br /&gt;
|series=Devil May Cry&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Seiya Sumeragi&lt;br /&gt;
*Age: 28&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: February 14&lt;br /&gt;
*Parents: Vergil, Yoshika Sumeragi&lt;br /&gt;
**Place of Birth: Kyoto, Japan&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Spearcraft&lt;br /&gt;
**Hobbies: Calligraphy, fashion&lt;br /&gt;
**Likes: Sparring (Both physical and verbal)&lt;br /&gt;
**Dislikes: Denseness in others&lt;br /&gt;
**Favorite Food: Umeboshi&lt;br /&gt;
**Least Favorite Food: Mayonnaise&lt;br /&gt;
**Favorite Music: Michael Jackson&lt;br /&gt;
**Favorite Sport: Racquetball&lt;br /&gt;
**Most Valuable Possessions: Weapons&lt;br /&gt;
**Level of Education: College level history, home tutored&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;7&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Pale blue&lt;br /&gt;
**Hair: Jet black&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
Moderately tall Japanese woman with long black hair kept in a loose ponytail, wearing a crisp business suit and glasses.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Reserved, but polite and conversational.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Seiya was born into the Sumeragi clan, an old and highly influential Japanese family with ties to many religious sects, corporations, and politicians. Her mother was a young daughter of the family named Yoshika who had a secret relationship with a visiting foreigner against the family&#039;s wishes. She bore the foreigner&#039;s child after he was long gone, and the family kept the mother and child cloistered in the family estate to avoid any scandal from this. Seiya grew up shunned by the rest of her family, as did her mother, who accepted the fate she was given without a word of complaint.&lt;br /&gt;
When her life finally changed, it was seemingly at random. She was caught up in a larger cross-distortion that swept her away to another world. That was five years ago. Now she&#039;s finally made it back home.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Very Good (+3)&lt;br /&gt;
*Streetwise: Abysmal (-1) (Lived a very cloistered life on modern Earth)&lt;br /&gt;
*Intimidation: Good (+2)&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance (Stylishness): Amazing (+5)&lt;br /&gt;
*Language: Japanese&lt;br /&gt;
*Language: English&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Good (+2)&lt;br /&gt;
*Investigation: Very Good (+3)&lt;br /&gt;
*Medicine: Novice (+1)&lt;br /&gt;
*Law: N/A&lt;br /&gt;
*Occult: Incredible (+4)&lt;br /&gt;
*Politics: Good (+2)&lt;br /&gt;
*Science: Good (+2)&lt;br /&gt;
*Technology: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Incredible (+4)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Novice (+1)&lt;br /&gt;
*Animal Ken: N/A&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
*Weapon Expert: Proficient with just about any martial weapon you care to name, up to and including guns. Able to improvise with weapons on the fly.&lt;br /&gt;
*Judoka: Is a high ranking Judo practitioner.&lt;br /&gt;
*Million Stab: Weapon technique for thrusting forward rapidly and repeatedly with a pointed weapon.&lt;br /&gt;
*Stinger: Weapon technique for darting forward at rapid speed with a single thrust.&lt;br /&gt;
*Dark Slayer: A unique demonic katana combat style focusing on iai strikes and blurring bursts of short range speed. Requires a Devil Arm to properly utilize.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*Endurance: Has the ability to withstand damage that would cripple an ordinary human, but is still limited by the sheer damage she can take over time.&lt;br /&gt;
*Spiritual Sense: Able to sense (and sometimes communicate with) supernatural presences such as ghosts.&lt;br /&gt;
*High Jump: Can leap roughly one story in height with a single jump.&lt;br /&gt;
*Air Hike: Can create a platform of spiritual power in the air beneath her to allow herself to jump a second time.&lt;br /&gt;
*Air Dash: Can create a platform of spiritual power to one side to allow her to push off and dash in midair.&lt;br /&gt;
*Wall Jump: Able to rebound off of walls into the air.&lt;br /&gt;
*Demonic Barrier: Walls off a given area with red walls of demonic energy. Anyone but the user who comes close to one will have a red hand of demonic energy reach out from the wall and grab at them, hitting them with a jolt of demonic power if they make contact. The field will break apart when the user of this ability is incapacitated, or when an extreme amount of concentrated force is used on the wall itself. When sheer force pierces the wall, it will shatter the entire barrier and leave the user temporarily incapacitated due to feedback. The user must remain inside the field at all times while it remains in place. The field is not dimensional in nature and does not block teleportation.&lt;br /&gt;
*Self Confident (5): One free successful roll during a mission, due to the strength of your self-confidence. This only comes into effect regarding rolls at difficulty 6 or higher. As with other rolls, this does not apply in combat (as your enemy is probably just as sure of himself as you are), but when it&#039;s time to get something done, you -know- it comes down to you.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
;Atomos, Spear of the Black Hole: A Devil Arm forged by a master magesmith in another world, drawing upon the essence of a rift of exposed, volatile magic. It is bound to Seiya, and it can be summoned and desummoned by her at will. When using it, she has access to limited control over gravity, using the moves listed below.&lt;br /&gt;
*σύρω (Suro; Attract): Uses gravitational force to pull a single target in toward the user.&lt;br /&gt;
*απωθώ (Apotho; Repel): Uses gravitational force to repel a single target away from the user.&lt;br /&gt;
*αντιστρέψει τη βαρύτητα (Antistrepsei ti Barutita; Reverse Gravity): Designates a target area with a 3 meter diameter. People in the target area have their gravity reversed. If they are flying, they slam into the ground. If they are on the ground, they get yanked up into the air temporarily.&lt;br /&gt;
*περιοχή στρέβλωση (Periokhi Streblosi; Gravity Territory): A personal protection field that, when active, distorts the trajectory of anything that comes close to the user.&lt;br /&gt;
*εκατομμύρια μαχαιριά (Ekatommuria Makhairia; Million Stab): User thrusts forward with the spear very rapidly and repeatedly.&lt;br /&gt;
*Devil Trigger: Not unlocked. TBA.&lt;br /&gt;
&lt;br /&gt;
;Asura, the Life Taker: A Devil Arm forged in the furnaces of Facinaturu. It is a red crystal katana with an ornate, flowery hilt and crosspiece. It costs a piece of the wielder’s life to take possession of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
*Devil Arm Katana: This weapon is usable with the Dark Slayer style. It can also be summoned and dismissed freely.&lt;br /&gt;
*Soulbound: Because of the nature of the weapon’s life cost, it is permanently soulbound to Seiya and cannot be taken from her or stolen.&lt;br /&gt;
*Dark Slayer: This style involves a mastery of iaido techniques and rapid movement. It also allows the user to close in on targets with very short range blurs of speed.&lt;br /&gt;
*Projectile Deflection: The wielder can deflect physical projectiles such as bullets. On a high roll, she can redirect them in a favorable way.&lt;br /&gt;
*Null Regeneration: Whenever Seiya uses Asura, it absorbs her passive regeneration. This means that she does not recover from injuries even when in Devil Trigger state, until the weapon is dismissed. Also, all injuries suffered while using Asura are treated as regular human injuries that do not regenerate after dismissal.&lt;br /&gt;
&#039;&#039;&#039;Techniques&#039;&#039;&#039;&lt;br /&gt;
*Asura Revenge: If Seiya is attacked while in draw stance with Asura, the sword&#039;s power will manifest in a glowing magic field around the enemy, followed by a rushing counter of slashing blows that ends by cleaving the entire field in two. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=35m28s Animation])&lt;br /&gt;
*Blizzard: An iai technique in which Seiya darts past an enemy with an iai slash. In the wake of this slash, white mists form, and ice spikes erupt from the ground at the target, with the kanji for &amp;quot;Snow&amp;quot; appearing alongside a temporary swirl of snow. Can stun an enemy on successful hit. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=4m4s Animation])&lt;br /&gt;
*Moonlight Cut: An iai technique in which the area grows dark and a moon appears. Seiya blurs forward and slashes in the shape of a crescent, with the kanji for &amp;quot;Moon&amp;quot; appearing. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=4m14s Animation])&lt;br /&gt;
*Tres Flores: An iai technique in which the background turns purple, and a large, vivid pink blossom appears around an enemy. Seiya leaps into the air and impales downward at the enemy in a straight line, sending the blossom&#039;s petals scattering every which way with the kanji for &amp;quot;Flower&amp;quot; appearing. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=4m26s Animation])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT Only Techniques&#039;&#039;&#039;&lt;br /&gt;
*Life Sprinkler: The wielder splits into four forms which all attack an enemy at once in a lengthy sword slashing combo. The combo ends with uppercutting and slamming the enemy onto the ground in a spiral of flames. ([https://www.youtube.com/watch?v=LD3fxbR2E2Q&amp;amp;t=3m42s Animation])&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
[http://gubaba.org/mi2/wiki/images/b/bd/Flaat_katana.png FLAAT Katana] (Armory item, listed for ease of reference) A retractable carbon nanotube blade with a superheating system capable of cutting through heavy metals in a single slice. Can withstand 6300 kg of pressure.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*NYSTFUD: Carries a strong resentment of her family.&lt;br /&gt;
*Lost in the Fight: Loves nothing more than a good fight, and will go out of her way to take opportunities for challenges as they arise.&lt;br /&gt;
*Devil: Weak to holy and anti-demon attacks. Even minor ones can leave her stunned.&lt;br /&gt;
*Weapon Attachment: To break Seiya&#039;s spear is to break her.&lt;br /&gt;
*Isolated Upbringing (1): You were raised in your supernatural society, or were somehow otherwise sequestered away from &amp;quot;normal&amp;quot; life, so you have trouble dealing with this Outside-World thing. Dealing with any community outside the one in which you were raised raises a -1 Penalty on Social rolls, when RPing accommodates it.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
*[[Hibari Sumeragi]] - Seiya&#039;s younger cousin and talented Onmyoudo practitioner.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:Seiya-tripletriadcard.png&amp;diff=20801</id>
		<title>File:Seiya-tripletriadcard.png</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:Seiya-tripletriadcard.png&amp;diff=20801"/>
		<updated>2015-08-30T02:57:03Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Hibari_Sumeragi&amp;diff=20760</id>
		<title>Hibari Sumeragi</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Hibari_Sumeragi&amp;diff=20760"/>
		<updated>2015-07-29T03:29:22Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Hibari Sumeragi&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=18&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Seiya Sumeragi (cousin), large extended family&lt;br /&gt;
|series=Tokyo Babylon/X&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Hibari Sumeragi&lt;br /&gt;
*Age: 18&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 4&lt;br /&gt;
*Parents: Sumire Sumeragi, Takuya Kitasaionji&lt;br /&gt;
**Place of Birth: Tokyo, Japan (On paper: Kyoto)&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Onmyouji&lt;br /&gt;
**Hobbies: Video games, cell phone games, social media&lt;br /&gt;
**Likes: Animals&lt;br /&gt;
**Dislikes: Bugs&lt;br /&gt;
**Favorite Food: Red beans&lt;br /&gt;
**Least Favorite Food: Sausage&lt;br /&gt;
**Favorite Music: K-pop&lt;br /&gt;
**Favorite Sport: Racquetball&lt;br /&gt;
**Most Valuable Possessions: Digital purikura collection&lt;br /&gt;
**Level of Education: High school&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;3&amp;quot;&lt;br /&gt;
**Weight: 115 lbs.&lt;br /&gt;
**Eyes: Grey (Purple contacts)&lt;br /&gt;
**Hair: Black, short and messy&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A young teenage high school girl with short, messy black hair and dark purple eyes. Usually seen in upscale casual clothes or a high school uniform.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Spunky. Teenager with attitude.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;:&lt;br /&gt;
*Japanese&lt;br /&gt;
*English&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (5)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (3)&lt;br /&gt;
*Intimidation (1)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (2)&lt;br /&gt;
*Investigation (5)&lt;br /&gt;
*Medicine (1)&lt;br /&gt;
*Occult (6)&lt;br /&gt;
*Politics (3)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (3)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (4)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
*Judoka: Is a black belt judo practitioner.&lt;br /&gt;
*Small blade fighter: Hibari is proficient with using and throwing small blades such as daggers, tanto, and kunai.&lt;br /&gt;
*Eastern Mystic: Hibari is a practitioner of the art of Onmyoudo, defined in this case as a mishmash of mystic arts from Eastern spiritual and occult practices.&lt;br /&gt;
*Occult Knowledge: If it&#039;s a form of occult or mystic practice known on Earth, she probably knows what it is.&lt;br /&gt;
&#039;&#039;&#039;Onmyoudo&#039;&#039;&#039;&lt;br /&gt;
*Ritualist: Knows an extensive amount of spiritual rituals.&lt;br /&gt;
**Communion: Communes with the spirits of the dead, either individually or in a group seance.&lt;br /&gt;
**Consecration: Can bless or defile a given area.&lt;br /&gt;
**Banishment: Invokes power to banish creatures not of this world to their proper plane of existence. For beings of greater power than the one performing the banishment ritual, amplifications are needed, such as some mixture of extensive warding, a place of proper spiritual alignment, a suitably built circle, an auspicious day, an invocation of a being who directly counters the one being banished, or other DM requirements.&lt;br /&gt;
**Divination: Can conduct divining rituals or dowsings to get glimpses of insight, subject to DM discretion. (See Merits)&lt;br /&gt;
**Scrying: Can use a mirror or scrying bowl to observe someone when she holds a part of them or a close personal effect.&lt;br /&gt;
**Mind Dive: Is able to conduct rituals to enter the minds of unconscious subjects and interact with them.&lt;br /&gt;
&lt;br /&gt;
*Warder: Is capable of influencing her surroundings in a variety of ways, utilizing ofuda, feng shui alignment, and circle structures.&lt;br /&gt;
**Suppression: Can suppress supernatural power in an area with proper preparation and warding.&lt;br /&gt;
**Repelling: Can ward an area to repel unwanted spirits.&lt;br /&gt;
**Personal Protection: Can craft temporary wards that grant an individual protection from haunting, possession, and supernatural mind-affecting things.&lt;br /&gt;
**Personal Debilitation: Can place a suppression ward on someone to temporarily suppress their supernatural power or nature, rendering them human-level. Requires extensive effort, making it unusable on the fly or in active combat.&lt;br /&gt;
&lt;br /&gt;
*Magic Circle User: Loves magic circles and uses them for a variety of things.&lt;br /&gt;
**Defensive Circle: Can draw a circle around herself or a small group to erect a minor defensive field.&lt;br /&gt;
**Entrapment Circle: Capable of activating circles to trap whoever is inside in a containment field.&lt;br /&gt;
**Enhancement Pentagram: Can enhance Eastern arts by standing in a drawn pentagram.&lt;br /&gt;
**Group Formation: Can greatly enhance a single spell or supernatural art by creating a group formation with five magical experts and channeling in a pentagram with the caster in the center.&lt;br /&gt;
&lt;br /&gt;
*Ofuda Crafter: Hibari&#039;s magic often requires lengthy rituals, which aren&#039;t always practical for immediate combat. For immediate effects, she keeps a number of ofuda pre-inscribed with spells that can be activated with a few words and gestures. The following are arts that typically require ofuda for practical use, and would take far longer to use without them. She replenishes the ofuda during her downtime.&lt;br /&gt;
**Summon Shikigami: Capable of summoning small animal spiritual familiars from ofuda. These creatures act as an extension of her own senses, both physical and supernatural, and if they are destroyed, she feels it as if it was her (except when detonated).&lt;br /&gt;
***Detonate Shikigami: Hibari may supercharge any shikigami under her control with spiritual power that explodes out from it, consuming the shikigami&#039;s ofuda and creating a large spiritual explosion.&lt;br /&gt;
**Flamethrower Ofuda: Sends a gushing blast of flame forth from her ofuda.&lt;br /&gt;
**Paralysis Ofuda: Can temporarily halt someone&#039;s movement by placing an ofuda on them and activating it.&lt;br /&gt;
**Positive Feedback Ofuda: Charges an ofuda with a constant looping stream of yang (light-type) energy that will continually channel into whatever it touches, causing a jolting and sustained effect.&lt;br /&gt;
**Negative Feedback Ofuda: Charges an ofuda with a constant looping stream of yin (dark-type) energy that will continually channel into whatever it touches, causing a jolting and sustained effect.&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
*Spiritual Attunement: Is keenly aware of supernatural presences and effects near her.&lt;br /&gt;
*Precognitive Flashes: Can have dreams or visions with flashes of the past or future, or other random insights, subject to DM discretion. (See Merits)&lt;br /&gt;
*Magic Ward: Is permanently warded to prevent remote curses and scrying from working on her, even when the attacker has all proper components.&lt;br /&gt;
&lt;br /&gt;
= Merits =&lt;br /&gt;
*Ability Aptitude: Occult (1)&lt;br /&gt;
*Concentration (1): You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*Medium (2): You have the ability to see and interact with ghosts. Sometimes, the Restless may seek you out for favors. Depending on the ghosts you meet, this could be a very good or very bad thing.&lt;br /&gt;
*Precognition (4): You have glimpses of the future. Though you can enter a trance and try to summon a vision, this foresight usually comes out of nowhere, and can be quite shocking in some circumstances.&lt;br /&gt;
*Prophetic Ability (4): You see and understand (or try to) signs and portents sent by the Powers That Be, either through dreams or just a peculiar insight into everyday events. Your insights and visions are usually obscure, and it may take time and interpretation to get a grasp on their full indications.&lt;br /&gt;
&lt;br /&gt;
= Flaws =&lt;br /&gt;
*Enemy (4): ???&lt;br /&gt;
*Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.&lt;br /&gt;
*Airhead (1): Maybe you have trouble paying attention, maybe you&#039;re just clueless, maybe you just look like a flake; no matter what, people don&#039;t take you seriously. You generally have a -1 Social rolls penalty when dealing with serious/dire situations.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
*Bagua Compass: Allows Hibari to get precise spiritual readings of a given area, including feng shui measurements, and it can be used like a metal detector to go after notable supernatural readings.&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20559</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20559"/>
		<updated>2015-05-17T00:34:31Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Powers &amp;amp; Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, instead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a passive barrier-style protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her.&lt;br /&gt;
*&#039;&#039;&#039;Channel Power:&#039;&#039;&#039; Is able to channel her magic into a blast of raw power without the artifices of spellcasting.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20549</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20549"/>
		<updated>2015-05-12T22:29:06Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Powers &amp;amp; Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, instead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a passive barrier-style protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20548</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20548"/>
		<updated>2015-05-12T22:28:41Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Powers &amp;amp; Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, istead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a passive barrier-style protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20547</id>
		<title>Genevieve May Nadia Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Genevieve_May_Nadia_Saillune&amp;diff=20547"/>
		<updated>2015-05-12T22:28:19Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Powers &amp;amp; Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Genevieve May Nadia Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=19&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Gabriel Christopher Tylor Saillune, Celeste Laurent, Justy Ueki Tylor, Amelia Wil Tesla Saillune, Gracia Ul Naga Saillune, Philionel El Di Saillune&lt;br /&gt;
|series=Slayers&lt;br /&gt;
|player=Incandescence&lt;br /&gt;
}}&lt;br /&gt;
*Name: Genevieve May Nadia Saillune&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: July 7&lt;br /&gt;
*Parents: Gabriel Christopher Tylor Saillune, Celeste Laurent&lt;br /&gt;
**Place of Birth: Imaginos&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Astral Sage&lt;br /&gt;
**Hobbies: Harp playing, ballroom dancing&lt;br /&gt;
**Likes: Order, parties, interesting conversations&lt;br /&gt;
**Dislikes: Disorder, bad manners&lt;br /&gt;
**Favorite Food: Shish kebabs&lt;br /&gt;
**Least Favorite Food: Anything deep fried&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Brass Racquets&lt;br /&gt;
**Most Valuable Possessions: Royal crest&lt;br /&gt;
**Level of Education: Princess&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;5&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: Dark blue&lt;br /&gt;
**Hair: Black and wavy&lt;br /&gt;
**Special: Eyes have a slight mako tinge&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A well dressed young lady with long, wavy black hair and a creamy complexion.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Genevieve is a seemingly contradictory mix of modest and proud. She likes getting along with others and keeping things smoothed over, but she has a very distinctive proud streak underlying her actions.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Genevieve was left mysteriously on the doorstep of Saillune Castle with the echoes of a crazy laugh following her. The Saillune royal family took her in, believing her to be the child of one of their royal relatives, and adopted her as a legitimate member of the family. She displayed an uncanny affinity for magic from an early age, and she quickly rose to prominence in her mage guild as a leading and pioneering expert in the field of astral shamanism. She is called Genevieve the Silver at home, and is recognized as a sage in her field even at her young age.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness (4)&lt;br /&gt;
*Athletics (3)&lt;br /&gt;
*Stealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge (2)&lt;br /&gt;
*Streetwise (0)&lt;br /&gt;
*Intimidation (0)&lt;br /&gt;
*Leadership (4)&lt;br /&gt;
*Expression (3)&lt;br /&gt;
*Etiquette (5)&lt;br /&gt;
*Performance (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers (1)&lt;br /&gt;
*Investigation (4)&lt;br /&gt;
*Medicine (3)&lt;br /&gt;
*Law (3)&lt;br /&gt;
*Occult (6) (Ability Aptitude)&lt;br /&gt;
*Politics (4)&lt;br /&gt;
*Science (1)&lt;br /&gt;
*Technology (0) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (0)&lt;br /&gt;
*Survival (1)&lt;br /&gt;
*Empathy (4)&lt;br /&gt;
*Animal Ken (2)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Genevieve has been made to study the Saillune family&#039;s traditional style of nonviolent violent combat. She is reasonably skilled in unarmed combat, and she can improvise wrestling moves on the fly.&lt;br /&gt;
**&#039;&#039;&#039;Salvation Through Love Cobra Clutch:&#039;&#039;&#039; Also known as a cross-arm lock or cross-arm choke. Genny stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponent&#039;s free arm across the opponent&#039;s neck, thereby using the opponent&#039;s own arm to choke them.&lt;br /&gt;
*&#039;&#039;&#039;Staff Proficiency:&#039;&#039;&#039; Is skilled in the use of various types of staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; Summons a simple sphere of light, or imbues light into a single object. The sphere can be detonated into a brilliant flash.&lt;br /&gt;
*&#039;&#039;&#039;Recovery:&#039;&#039;&#039; Basic touch-based regenerative healing magic.&lt;br /&gt;
*&#039;&#039;&#039;Dicleary:&#039;&#039;&#039; Touch-based spell to remove toxins and unnatural influences.&lt;br /&gt;
*&#039;&#039;&#039;Flow Break:&#039;&#039;&#039; Touch-based spell to dispel magical effects.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; Close range spell to put target in a trance. Does not work on strong willed targets (which is all PCs and all bosses).&lt;br /&gt;
*&#039;&#039;&#039;Sleep:&#039;&#039;&#039; Touch-based spell to put a single target to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock:&#039;&#039;&#039; Touch-based spell to magically lock and unlock any magical, mechanical, or electronic locking device.&lt;br /&gt;
*&#039;&#039;&#039;Mend:&#039;&#039;&#039; Close range spell to mend objects or a small area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starlight Shower:&#039;&#039;&#039; Channels astral power in the form of beams of searing light energy that rain down in an area of the caster&#039;s choosing. The caster has control of where these beams land and can avoid friendly targets.&lt;br /&gt;
*&#039;&#039;&#039;Elmekia Sphere:&#039;&#039;&#039; Summons a silvery sphere of condensed astral energy and sends it flying at a target. The more time the caster spends condensing the sphere, the faster/more potent it becomes when released. This sphere will directly harm supernatural creatures, but will only knock human targets unconscious or weaken them. This sphere can be left independently floating in midair to detonate on contact with things that run into it, and the caster can leave more than one in this manner as long as they&#039;re summoned one by one.&lt;br /&gt;
*&#039;&#039;&#039;Ra Tilt:&#039;&#039;&#039; Causes a pillar of highly potent and powerful astral energy to surround and engulf a single target. If the attack hits, it will do severe astral damage to the target. It is capable of debilitating or destroying astral-oriented creatures, but not corporeal-oriented creatures such as humans (they take non-lethal damage that can leave them knocked out for hours or days). The target can avoid this attack by getting clear before the pillar fully forms. This is the strongest spell in a Shamanist mage&#039;s arsenal.&lt;br /&gt;
*&#039;&#039;&#039;Astral Projection:&#039;&#039;&#039; Able to project her astral self onto the astral plane of a given area and explore it. This leaves her corporeal body unconscious, and also exposes her fully to any astral threats.&lt;br /&gt;
*&#039;&#039;&#039;Astral Manipulation:&#039;&#039;&#039; Able to strengthen or weaken astral flows around a target, causing them to either cast spells more effectively or struggle harder to get a normal effect. Requires continued effort from the caster to sustain.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Snap:&#039;&#039;&#039; Channeled through a sharp object that the caster throws. If this object is embedded in someone&#039;s shadow, it will keep their astral side, and by extension their physical side, forcibly frozen to the spot. It prevents movement, but not speaking, and someone pinned in place can still perform actions that don&#039;t require movement. The spell is broken when the object is removed from the shadow, or when a light source moves the shadow away from the object.&lt;br /&gt;
*&#039;&#039;&#039;Astral Vine:&#039;&#039;&#039; Imbues an object with strengthened astral presence, enabling it to damage supernatural creatures.&lt;br /&gt;
*&#039;&#039;&#039;Astral Inversion:&#039;&#039;&#039; Inverts the nature of a given astral flow. For example, regeneration over time becomes damage over time. Fire becomes water. Etc. (Because fire and water are totally direct opposites and also shut up)&lt;br /&gt;
*&#039;&#039;&#039;Fusion Magic:&#039;&#039;&#039; Has the ability to fuse two spells together to create a customized spell combining the two effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Freeze Arrow:&#039;&#039;&#039; Sends out an arrow of ice energy that, on contact, covers the immediate surface area with ice. This can be redirected on the fly, and it can be fired in volleys when desired.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust:&#039;&#039;&#039; Shiva&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a shower of ice shards and freezing winds.&lt;br /&gt;
*&#039;&#039;&#039;Tsunami:&#039;&#039;&#039; Leviathan&#039;s power resides innately in Genevieve&#039;s bloodline, granting her the power to summon a tidal wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Diem Wing:&#039;&#039;&#039; Fires a blast of wind that can knock a target back or lift them into the air. Can be used to move things through the air at will.&lt;br /&gt;
*&#039;&#039;&#039;Ray Wing:&#039;&#039;&#039; Summons a field of wind around the caster that allows them to fly at high speeds. The wind can deflect small projectiles. This is a draining spell that cannot be sustained for long periods of time. The caster can carry one extra person, or two at a stretch.&lt;br /&gt;
*&#039;&#039;&#039;Windy Shield:&#039;&#039;&#039; Summons a barrier of wind to deflect attacks. Requires constant effort to sustain, and can be overwhelmed with sheer force. Multiple Windy Shields from separate casters can be combined to create a more reinforced barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mono Volt:&#039;&#039;&#039; Touch-based spell that channels electricity through the caster&#039;s hands into anything the caster touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fireball:&#039;&#039;&#039; Sends out a concentrated ball of fiery energy that explodes on contact. This can be redirected on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shamanist Magic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dil Brand:&#039;&#039;&#039; Causes a patch of ground to erupt underneath the target. Works with dirt and stone surfaces, but not with metal ones.&lt;br /&gt;
*&#039;&#039;&#039;Vlave Howl:&#039;&#039;&#039; Causes searing lava to burst out of the ground. Works on terrestrial surfaces. IE, it won&#039;t work inside a space colony.&lt;br /&gt;
*&#039;&#039;&#039;Vu Vraimer:&#039;&#039;&#039; Summons a controllable human sized golem made of stone. Requires a stone source to draw from.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; Genevieve carries the innate knowledge and power of Espers in her blood. This makes her closely in tune with the astral plane and with magical flows, and gives her a tremendous natural affinity for magic.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Trance:&#039;&#039;&#039; Genevieve is capable of calling upon her inner Esper. This grants her a super form of limited duration. In this form, she can fly freely and dualcast. When she reverts back to human mode, she will be left drained and exhausted.&lt;br /&gt;
*&#039;&#039;&#039;Battle Trance:&#039;&#039;&#039; In this trance form, istead of getting flight and dual cast, Genevieve can instant-cast lower level spells. Her magical aura gives her a strong level of protection from attacks.&lt;br /&gt;
*&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Genevieve is capable of seeing astral beings and constructs naturally. This allows her to analyze spell flows in detail. She can also sense astral presences around her.&lt;br /&gt;
*&#039;&#039;&#039;Concentration (1):&#039;&#039;&#039; You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.&lt;br /&gt;
*&#039;&#039;&#039;Ability Aptitude (1):&#039;&#039;&#039; Occult&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; &amp;quot;Oh no! My Spider Senses are tingling!&amp;quot; A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&lt;br /&gt;
*&#039;&#039;&#039;Natural Channel (3):&#039;&#039;&#039; You have a natural connection to the spirit world. Spirits are also more likely to act favorably toward you.&lt;br /&gt;
*&#039;&#039;&#039;Burning Aura (2):&#039;&#039;&#039; Your aura is unusually brilliant; even people who can&#039;t read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
*&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Genevieve carries the crest of her royal family, which carries authority within Saillune&#039;s borders and also allows her to bill things to the castle when active in the Slayers world.&lt;br /&gt;
*&#039;&#039;&#039;[http://i.imgur.com/f8NqOff.png Blessed Staff]:&#039;&#039;&#039; A staff made of a mysterious, iridescent material. Blessed by a tengu to combat supernatural creatures.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Astral Nature:&#039;&#039;&#039; Genevieve has a greater astral presence than full humans. If her astral side is damaged, or her magic is unnaturally drained, it will have debilitating effects on her.&lt;br /&gt;
*&#039;&#039;&#039;Esperian Remnants:&#039;&#039;&#039; If Genevieve perishes, her body will dissipate and leave behind a magicite crystal, a physical condensation of her astral essence.&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Taint (2):&#039;&#039;&#039; Mako eyes.&lt;br /&gt;
*&#039;&#039;&#039;Rival (3):&#039;&#039;&#039; [[Stella]].&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=20280</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=20280"/>
		<updated>2015-02-07T20:30:41Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
&lt;br /&gt;
===Operation #216: The Saints of San Angeles===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Individuals from another dimension have appeared and targeted our beautiful city&#039;s museums.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; San Angeles, CA.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Chief George Earle&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #221: Who Watches the Watchmen?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Intelligence Agents want to know if their contemporaries are currently a threat, or not. PARADIGM has been hired to find out to prevent a World War.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Espionage/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saobaody Archipelago&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Angel Querin]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #229: They never drink.. Wine.===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents of the new enemies who captured agent [[Sachiko|Uchiha]] have been trying to move in on a powerful vampire lord.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Horror&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Orlox&#039; Castle, Wallachia.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Lacroix]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #233: F**k it, Punch Out!!===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The fight money from the WVBA has been going to a nefarious organization from its new reigning champion, and they want him out. Punch Out!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Punch Out!!&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; WVBA Arena&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Vincent Kennedy Russo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #201: The Best Laid Plans===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; [[Gradius]] reports that a previous gang has all but dropped from visuals, but they&#039;re certain to still be there...PARADIGM has to investigate!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Investigation/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Venus Highwind]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Sachiko]]&lt;br /&gt;
** [[Sora]]&lt;br /&gt;
** [[Faustlin]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents arrived in The End, ready to investigate.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
It became apparent very quickly that the Malheureux Family, previously thought under surveillance, was very much dodging that - bugs previously planted were tampered with, giving looping information, and a teleportation rune was found. Upon taking the rune to its destination, the group was ambushed by three of the Malheureuxs themselves - Steven (a tech user encountered previously), Olan (a young magic user), and Mari (a pyrokinetic). The party managed to detain Olan and Mari, but Steven was able to escape - again. &lt;br /&gt;
&lt;br /&gt;
Olan and Mari Malheureux are currently being detained by Gradius.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #202: Casino Nights===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An incredibly sketchy casino has opened up in The End, courtesy of mob boss Salvatore Battista Pergolesi. [[Gradius]] suspects trouble.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
**[[Shinji Kagami]]&lt;br /&gt;
**[[Izumi]]&lt;br /&gt;
**[[Makoto Jigen]]&lt;br /&gt;
**[[Faustlin Fontaine]]&lt;br /&gt;
**[[Shiori Utada]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents arrived at The End and immediately made a beeline for the trouble spot - a casino run by Salvadore Battista Pergolesi.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #203: Kirbys All The Way Down===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Dream Land has had all of the food stolen by its mischievous king - again. But Pop Star&#039;s hero is nowhere to be found! We need a plan of action!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Pop Star&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Meta Knight&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Shiori Utada]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Suzumura Riki]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Raven Makishima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Kazuki Jakuzure]]&lt;br /&gt;
** [[Keiko Langley]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents hit the scene on Pop Star and were immediately greeted by the odd, yet unerring fact that they were...for lack of a better term, Kirbys.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #204: The Sum of His Rage and Hatred===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Fabul Castle is in danger, King Yang Fang Leiden and Princess Ursula have requested the aid of Paradigm, suspecting the threat will come from the Archfiends&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Blue Planet, Fabul Castle&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Yang Fang Leiden&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Zero|Cicero Geraldine]]&lt;br /&gt;
** [[Vaelgir]]&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Cordelia Harvey]]&lt;br /&gt;
** [[Drake]]&lt;br /&gt;
** [[Suzumura Riki]]&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: PARADIGM reported to King Yang to investigate his request and the mysterious state of Fabul Castle.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Yang revealed to agents that walls in the castle were randomly turning into Demon Walls and that an outside force was causing this phenomenon. Almost on cue, one appeared in the throne room, but Agents found more pressing matters outside in the cause of the Demon Walls, the leader of the Elemental Archfiends, [[Malacoda]]. In a brief conversation, Malacoda identified himself as Zemus&#039; successor and as the new vessel for Zeromus. He assaulted agents with incredibly powerful magic, however over time the agents began to regain some ground.&lt;br /&gt;
&lt;br /&gt;
:At the battle&#039;s close, Malacoda called upon Zeromus&#039; power, even transforming for a brief moment, and struck the party with Big Bang. The Archfiend of Air, [[Alichino]], appeared, baring Fabul&#039;s wind crystal. Fabul castle had collapsed during the battle, consumed by numerous simultaneous Demon Wall manifestation. [[Drake]] attempted a last-ditch attack on Malacoda, but he threw his underling into the path of the strike, and both entities escaped. Luckily, Malacoda&#039;s original intent of killing the former Hero, Yang, failed; revealed when the King, his Daughter, and the few who had not yet evacuated showed up to render aid.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #205: Chimera Slaying===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; There is an increase of monsters with magical, chimera-like properties appearing in a nearby forest. Please find out what&#039;s going on and stop it from continuing!   &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Adventure/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Somewhere close to Sairaag.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Raziel Inverse&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
**[[Jach Swiftblade]]&lt;br /&gt;
**[[Shaila]]&lt;br /&gt;
**[[Atticus Fullbuster]]&lt;br /&gt;
**[[Hayate Uzumaki]]&lt;br /&gt;
**[[Izumi]]&lt;br /&gt;
**[[Sachiko Uchiha]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents met with Raziel Inverse, who explained that monsters were being sighted in a nearby forest. He explained that it was most likely that the monsters were chimera and were composed of three creatures.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents then continued into the forest and with [[Hayate Uzumaki]]&#039;s clones, they soon stumbled upon a magic barrier that seemed to provide an illusion cover over an area. The barrier seemed to be erected by magical sigils on nearby trees. The agents quickly marred the sigils and the barrier disappeared, unveiling the entrance to a cave. The cave descended underground with glowing stalactites and stalagmites to help provide light. Eventually, the agents stumbled upon a room where three &#039;unfinished&#039; dolls were brought awake. The dolls had [[Aimi Utada]]&#039;s voice but were missing vital parts of being a complete human. The agents were startled and some were disgusted as they tried to destroy the dolls. The dolls melded together into one form and fought back but inevitably they were dismantled into pieces. Agent [[Jach Swiftblade]] was able to tell that the doll pieces were completely organic - made from things like rocks and dirt. &lt;br /&gt;
&lt;br /&gt;
:The agents continued down the cave&#039;s tunnels and eventually came upon a large subterranean lab. The lab was surrounded by vats with various organic bits floating in them. There was also an operating table with a completed figure who seemed to resemble Aimi. As the group neared, Doctor Willet (still in Reina Carmichael&#039;s body) appeared and spoke with the agents. Willet explained that he was trying to experiment and help life push onto its next evolutionary phase. Agents [[Shaila]] and [[Jach Swiftblade]] were particularly bothered by Willet and Jach managed to attack his body in an effort to remove the personality chip. The Aimi doll also awoke and took the name of &#039;Siren&#039;. Agents Shaila and [[Atticus Fullbuster]] focused on attacking Siren, while Willet managed to spring smaller synthetic duplicates of Reina Carmichael on the remaining agents. Eventually Siren and the Mini-Reinas were defeated though at the cost of a vat of noxious chemicals being broken. Agents were forced to leave the lab after poisonous gasses were spread into the lab, though, the agents agreed to return back on site once the gasses were dispersed. Agents returned to the town and explained that the chimera were all defeated and then returned back to the Inn.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #206: Bury Me With My Money===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A number of bounties have all converged in the West at the same time, and the bounty hunters there need some help!  &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Western&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Old West&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Billy Cool&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Makoto Jigen]]&lt;br /&gt;
** [[Maya Brea]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Fakir]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Keiko Langley]]&lt;br /&gt;
** [[Carmilla]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #207: The Coldest Blood Runs Through My Veins===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A Dragon has been hoarding magical devices for some purpose no one is certain of. He should be stopped.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Karks Mountain, in the Land of Failord.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Harmon&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Maxfield Stanton]]&lt;br /&gt;
** [[Yu Suou]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Lynde]]&lt;br /&gt;
** [[Vaelgir]]&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The priest Harmon contacted agents to tell them about the presence of extra-planar artifacts, and some stolen property, by Inilth the Taker of Life, a powerful green dragon.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The party made their way to mount Karks, a relatively easy thing to do, as the residence of Inilth, the Taker of Life, was basically barren, as all creatures feared the Dragon. As the party climbed with supplies bought at Harmon&#039;s village, they made their way to the cavern high onto the mountain. When they reached the threshold, several bodies, those of the dead adventurers who had attempted to raid Inilth&#039;s domain, were made into Skeleton Warriors, to fight the agents. After disposing of them, the agents were approached by [[Gaen swordhand]], the Chaos Knight, who told them he was seeking one of the items Inilth possessed. Agent [[Yu Suou|Suou]] agreed to have Swordhand&#039;s assistance for this. Inside the lair, they fought golems and more skeleton warriors, as well as illusion traps.&amp;lt;br&amp;gt;&lt;br /&gt;
:Eventually, the group made it to Inilth, who fought them upon his hoard. Agents had to maximize the use of their wits and special abilities, as well as cooperate with Swordhand, to defeat the Dragon&#039;s protective spell and survive his powerful magic. The fight was brutal and fierce, with many agents taking grievous wounds, before the Dragon was actually defeated and overwhelmed. With the final blow, the Dragon and his hoard teleported away, save for four items, and a sword, which Swordhand claimed was his prize for helping. Agents allowed him to leave with it, apparently shifting to another plane to do so, as agent [[Vaelgir Stormblade|Stormblade]] mentioned. Agents brought the items back to Harmon, then returned home.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #208: One In The Grave===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Saugulus the Plaguemaster has been in contact with extra-dimensional beings, and may have access to a new device for his magics. Detain him and destroy his creations. &#039;&#039;Dimensional Shift Detected&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Horror/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Luozorl&#039;s Sepulchre, in the City of Moribidia.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Evia&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
**[[Yu Suou]]&lt;br /&gt;
**[[Shinshi Seta]]&lt;br /&gt;
**[[Shaila]]&lt;br /&gt;
**[[Suzumura_Riki|Riki Suzumura]]&lt;br /&gt;
**[[Shiori Utada]]&lt;br /&gt;
**[[David Morris]]&lt;br /&gt;
**[[Faustlin]]&lt;br /&gt;
**[[Akio Minamino]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: [[Saugulus]] The Plaguemaster had taken up residence in the temple outside of Moribidia. The sorceress [[Evia]] asked agents to recover the items he was stockpiling there.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents made their way to the mission, where they encountered several hundred undead. They immediately attacked, so agents made their way across, though agent [[Akio Minamino|Minamino]] was damaged, they made it across. Once at the temple doors, agent [[Shinshi Seta|Seta]] slashed the door down, which caused him to almost die, saved only by his sword. From then, the agents made their way into the temple, where two large piles of dead bodies lay. Setting them on fire, one of the piles was purified by agent [[Suzumura Riki|Suzumura]], the other simply burned, which led to foul and infected smoke wafting through. The agents barely managed to resist it, then made it go outside. From there, they made their way into the temple, past more undead, ghouls and Abominations, to make their way to Saugulus the Plaguemaster.&amp;lt;br&amp;gt;&lt;br /&gt;
:The battle with the Plaguemaster and his abominations was swift and brutal, with the necromancer using his items to counter and resist agents&#039; efforts, whereas the Abominations were stronger around Saugulus. After the Abominations were finally disposed of, [[Asher|two]] [[Marisa DuPaige|newcomers]] joined in the fight, seeking out the Plaguemaster&#039;s items as well. A melee-a-trois erupted between the new group, seemingly there on orders from [[Gennosuke Shuku]], the Plaguemaster, and PARADIGM. After a bit of a fight, PARADIGM agents were able to harm the male new opponent, but the woman was intangible and managed to teleport her partner away with two of the four items. The agents then managed to dismiss her apparition, and returned the Plaguemaster to Evia, before heading back to get treated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #209: Death Becomes Him===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dangerous [[Gaen Swordhand|man]] has been seeking out an artifact kept hidden in a monster-filled area. We suspect this artifact belongs to a [[Anatole Lambach|lich]]. Prevent him from getting it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Gaakt]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Sachiko]]&lt;br /&gt;
** [[Alys Ashley]]&lt;br /&gt;
** [[Akio Minamino]]&lt;br /&gt;
** [[Vaelgir Stormblade]]&lt;br /&gt;
** [[Buzz Jones]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents met the [[Keishig|Orc]] Shaman [[Gaakt]] who told them about the Dread Lich, and how his soul container had to be taken back before Swordhand got his hands on it.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After meeting the shaman, agents moved into Bagonia. The spiritual protection he put on them kept the animals and beasts of the forest at bay, though agents did notice them as they walked. Eventually, they came to a campsite, after avoiding a few traps, where they met with [[Ogres]]. These giants somehow managed to detect the agents&#039; presence, due to an Ogre Mage who was with them. A fight broke out between the Ogres and the agents, which was brutal but swift. Agent [[Buzz Jones|Jones]] and [[Alys Ashley|Ashley]] took on the mage, while other agents disposed of the massive Ogres. After the others were taken care of through athletics and explosions, the agents attacked the mage directly, and managed to take him down, despite his wounding most of them with &#039;&#039;Chain Lightning&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
:After the agents were healed, however, the [[Gaen Swordhand|Chaos Knight]] appeared seemingly out of nowhere, raised the Ogres&#039; dead bodies and sicced them on the agents, as he headed into the cave that was their target. Agent Ashley summoned &#039;&#039;Madeen&#039;&#039; to dispose of the Ogres&#039; undead bodies, which worked, then they moved in after Swordhand. Once in the cave, they found a pile of skulls, and agent [[Vaelgir Stormblade|Stormblade]] disposed of the spell on them all, but one. At that time, Swordhand struck down agent Stormblade, who was rescued from his near death affair by agent [[Sachiko Uchiha|Uchiha]]. A battle with Swordhand managed to get him away from the skull, but contaminated agent [[Akio Minamino|Minamino]] and mortally wounded agent Ashley. Agent [[Kamen|Hokage]] bluffed his way out of the fight and Swordhand left without his prize, before agent Hokage used &#039;&#039;Phoenix&#039;&#039; to heal and bring everyone back from the brink of death.&amp;lt;br&amp;gt;&lt;br /&gt;
:Orcs of the [[Scarlet Moon Tribe]] then appeared, had a brief talk with the agents, healed them with magic, and then said they could be on their way, there to reclaim the area as their own. The Shaman Gaakt told PARADIGM to recover the skull, but not touch them, as it would be safer with them than on this world. Agents then handed the sealed skull over to [[PARADIGM]] and headed back to get medical attention.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #210: Digital Symptoms===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Dark Hour has appeared again, this time preying on late night gamers at a local Arcade in Tokyo.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039;  B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Horror&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039;Arcade in Tokyo.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Megumi Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=Green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Keiko Langley]]&lt;br /&gt;
** [[Luca]]&lt;br /&gt;
** [[Raven Makishima]]&lt;br /&gt;
** [[Gilbert]]&lt;br /&gt;
** [[Jacqueline &amp;quot;Jackal&amp;quot; Egret]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Board games&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Our agents met with Megumi Amagi, The client before heading into the Dark Hour. Receiving very little information. Only that several kids where trapped in the dark hour and that Paradigm was needed to retrieve them. Once inside the dark hour they saw the twisted version of the world created by it. They headed into one of the &#039;Zones&#039; The Dark Hour seemed to have created quickly running into what looked like an old school scifi game. They were approached by a Captain and several soldiers. After talking with the young captain the world seemed to glitch out for a second and they found themselves in combat with several demon versions of the soldiers. After the battle resolved the demons morphed and turned into children. The Young Captain revealed himself to be a demon, not seeming to care what happened on way of the other. He left after stating his contract was fullfilled.&lt;br /&gt;
&lt;br /&gt;
:After searching the ship the would find Shiro. A man who appeared to be playing a game of Dungeons and Dragons, using figures of the group. The agents spoke with him and discovered that this was a world to &#039;protect the children from the truth of the world.&#039; . After trying to convince him otherwise ..and outright started to insult him Gil walked up and punched him out .. knocking him out. They would search the area and find the box which was the Dark hour Device and destroy it. Returning the area to normal.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #211: Smells like s*** in here!===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Monster hunters have been called to exterminate a captured beast.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Monster of the Week&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Modern Day World&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Agent Taylor]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Akio Minamino]]&lt;br /&gt;
** [[Suzumura Riki]]&lt;br /&gt;
** [[Luca]]&lt;br /&gt;
** [[Hikaru Yuta]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Monster busted out of a secured facility, put it down like the rabid dog it is team!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
: Agents showed up to meet Agent Taylor, a hunter for Taskforce Valkryie that wanted revenge against a monster and didn&#039;t want her group to recapture it. After getting the mission parameters from her, Agent Akio had a sudden inspiration of where the monster was. Taking up Akio&#039;s lead, the group came to an area that had been blocked off due to a power outage. Agent Luca distracted the police allowing the group to enter into the area stealthfully. Once inside, they found the source of the power outage but had soon broken all manner of subtly and stealth when Hikaru went monster form in view of two of TF:V&#039;s agents. The group subdued the hunters and entered the sewers where they tracked the beast to it&#039;s lair. After a quick fight, the beast was dead and TF:V Agents came to detain them, with a Commander Willis leading them. Luca and Willis sparred off, but once everyone was cleared of the area Luca went devilform and left.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #212: Here come the Brides! Pt.1 &amp;amp; Pt.2===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A magical girl needs Paradigm&#039;s help taking down a beast!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Monster of the Week/Magical Girl&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Alt-Tokyo&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Amano&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Faustlin]]&lt;br /&gt;
** [[Zero]]&lt;br /&gt;
** [[Hikari Kouda]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A powerful beast was rampaging across the land, with the world&#039;s last remaining guardian, it was up to Paradigm to lend a hand&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The client, Amano, was already to weak to fight the creature on her own. She had contacted Paradigm to take out the beast for one simple reason, to avenge her friends who had fallen. Faustlin was able to pick up how fragile Amano&#039;s mental state was due to his time in the war, needless to say this girl was desperate for help. The group then delved into the city, hunting the beast until they came across what was once Tokyo Tower. The once beloved tower had become a sinkhole, spewing forth negative energy. After some investigating they were able to obtain the beast&#039;s trail, however upon Sailor Procyon&#039;s transformation, the beast came to THEM! A battle thus ensued, which was only worsened by the group failing to heed one of Amano&#039;s warnings about the water being polluted and the creature&#039;s fire absorption. &lt;br /&gt;
&lt;br /&gt;
:They were able to best the creature in the end though, but before they could leave Sailor Procyon noticed a lone figure watching the battle. A young girl with red hair, and a black/red bodysuit fuku. She introduced herself as Bride Red, and was there seeking power for her beloved master. When combat looked like it was about to break out, the group realized she had been stalling them! Another Bride was on her way to Amano! Quickly sprinting back to where the client was hiding they found Amano, only to have her be attacked by Bride Blue! The group had been had and now Amano&#039;s hiding spot was ruined! Thankfully they were able to best Bride Blue&#039;s clones and repel her. Amano thanked the agents, and advised them to go out and warn others about the Brides, stating that she would do her best to keep the two on her world distracted, but Agents Cicero, Hikari, and Quint outright refused.... looks like there&#039;ll be a part two!&lt;br /&gt;
&lt;br /&gt;
:Part 2. Bride Blue had begun a plan to flood the city with her rainmaking powers. The group opted to abandon the home that they were hiding in and move back towards the school. Unfortunately Bride Blue and Red had been staking out the place and the group fell into a trap. With a swarm of Bride Blues, the group was forced to split up. Faustlin unfortunately fell victim to an ambush by Bride Red and for his efforts was kissed by her, branding his lips with burn marks. Agents Hanako and Shinshi immediately managed to then pull Red off of him and capture her, but at the cost of Shinshi being kissed by her as well. Red revealed that Blue was hiding out by the ocean, making her monsters and a a small glimpse of their overarching plan. Shinshi then cut off Red&#039;s head, killing her. The Brides were after one thing, Amano&#039;s wand. Upon discovering that Amano was infact not an actual magical girl and the wand belonged to her friend they requisitioned it from her in an attempt to use it against Bride Blue.&lt;br /&gt;
&lt;br /&gt;
:At this, the group split. Quint stayed behind to safeguard Amano while the rest moved on to confront Blue at the beach. There they discovered she was waiting for them with her elite guards. A fight inevitably broke out, and the group made a break for the Epoch while Quint ran from the Bride Blue tide that was assaulting the school. With some expert athletics skill she managed to reunite with the group, with the client Amano in tow. Hanako and Shinshi fought the elite guards and dove into the Epoch at once, while Faustlin and Zero held back the tide long enough for everyone to gather inside. But the Epoch would not start. With Bride Blue coming back with a massive Kraken to assault the time-space transportation device, the group had to quickly secure an escape route, with some quick assistance from Seeing Time. The Client Amano was taken to a safe world, and mission pay was donated to her by all agents present so she could begin a new life.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #213: The Wind Dies down and a Crystal is Born===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A strange figure has appeared in Crystal Tokyo and Doctor Willet&#039;s teleportation beacon has gone off..&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Magical Girl/Adventure/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Crystal Tokyo&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Sailor Pluto&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Sagiko Tsukino]]&lt;br /&gt;
** [[Aimi Utada]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Lydia Kazeda]]&lt;br /&gt;
** [[Shoumi Tamada]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Maxfield Stanton]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #214: Sanctuary of Souls===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A group known as Sanctuarium has called for assistance with a monstrous problem.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Horror&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Northern Realm, Valhalla Abbey&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Incarna&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=Green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Loki]]&lt;br /&gt;
** [[Hikaru Yuta]]&lt;br /&gt;
** [[Tatsuya]]&lt;br /&gt;
** [[Gilbert]]&lt;br /&gt;
** [[Shiori Utada]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Ancient chapels, Old guards.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The Agents met with Incarna Mercer, High Cleric of Sanctuarium. Speaking with her, they found out that they are tasked with saving a man in the abbey that has turned into a monster. It seems the Man was once a knight who&#039;s duty was to protect the abbey. Once they headed inside they encountered the Goblins, twisted and mutated rats turned into monsters by some corruption. Loki&#039;s ability to control beasts caused the monsters to flee in fear .. those that still changed where cut down swiftly and reverted to animal form.&lt;br /&gt;
:They would so face the Wolf Knight. Through the agents&#039; quick thinking and team work they were able to defeat the monster in both it&#039;s forms with ease. After that the spoke with Incarna about the Abbey while she returned the monster to human form. It seems this was once a place of worship and healing. it has been long since abandoned as all the sisters where turned into the healing cocoons they see around them. All of this, including the Wolf Knight was because of the Chalice of Power.. a strange object and appears before a person and offers to grant their desires ..for a price.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #215: Motorcycles &amp;amp; Magical Girls===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Magical girls are being kidnapped! Help!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Monster of the Week/Magical Girl&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Alt-Tokyo&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Kashiwagi Yuki&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Tsuchida Midori]]&lt;br /&gt;
** [[Hikaru Yuta]]&lt;br /&gt;
** [[Hayate]]&lt;br /&gt;
** [[Tonic]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Setsuna Mikagami]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group must save the magical girls Rino and Jurina from a catastrophic fate at the carnival, is paradigm up to the challenge? &lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Arriving in an polite state Tokyo, Paradigm&#039;s Agents met with Yuki. There she asked for assistance with freeing two of her friends. To explain to them what had occurred, she took them to her group&#039;s HQ, The Scrapyard. There, they met with Oshima Yuko and Kojima Haruna, two members of the magical girl group &amp;quot;The Biker Babes&amp;quot;. Yuko, their leader, had a simple plan. Distract the enemy&#039;s powerhouse Minami while they snuck into the carnival where two other Babes were held captive, break them out, and book it. The group was able to infiltrate the carnival with ease but encountered trouble, Jurina and Rino were public displays on opposite ends of the circus! The group opted to split up at this point, half went to save Jurina while the other half went for Rino.&lt;br /&gt;
&lt;br /&gt;
:The group heading for Jurina met resistance in the form of Strongman with hammers, but were able to free the wealthy heiress. But while there they encountered one of the Brides, Bride Pink who taunted Quint shortly before disappearing. The group that went for Rino were not as lucky, instead of dealing with goons it was none other then Bride Green who showed up to cause trouble...most notably for Sailor Altair! Risking life and limb, the group managed to drive off Bride Green even with her nigh-invulnerable Rock Armor. Needless to say, Sailor Altair was a bit shaken up, Bride Green seemed to be dead set on killing her! With both girls rescued, the group made their way back to the scrapyard HQ. There Yuko had a gift for them, while they were on her world, she was able to grant them special abilities. (Well...most of them), including the ability to summon magical bikes from their essence. Who knows what fate will befall these brave biker girls if the Brides continue their stay? &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #217: The Not So Fantastic Four. - Campaign===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Several acts of terrorism by Sound Ninja on the Grand Line have caused problems.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grand Line&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Straw Hat Pirates, ostensibly.&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=blue&amp;gt;Active&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
**[[Spiral Dragon Pirates]]&lt;br /&gt;
***[[Elias Jerico]] - Captain&lt;br /&gt;
***[[Hayate Uzumaki]] - First Mate&lt;br /&gt;
***[[Izumi Saotome]] - Cook&lt;br /&gt;
***[[Shaila]] - Helmswoman&lt;br /&gt;
***[[Sachiko Uchiha]] - Doctor&lt;br /&gt;
***[[Hien Hayaboshi]] - Lookout&lt;br /&gt;
***[[Wilhelmina Ellowyn Armstrong]] - Shipwright&lt;br /&gt;
***[[Atticus Fullbuster]] - Tailor&lt;br /&gt;
***[[Shinshi Seta]] - Maid&lt;br /&gt;
***[[Hikaru Yuta]]&lt;br /&gt;
***[[Musashi Saicho]]&lt;br /&gt;
***[[Belle Hibiki]]&lt;br /&gt;
***[[Quint Nakajima]]&lt;br /&gt;
***[[Ontlaan]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Arriving to see Sanji, the agents were surprised to see him on the Thousand Sunny, alongside the rest of the Straw Hat Pirates, who were seeking for their Captain&#039;s power, stolen by [[Senor Magnifico|someone]] unknown.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Part One&#039;&#039;&#039;: After getting information on what the Straw Hats were looking for, which was on Dressrosa, the [[Spiral Dragon Pirates]] were given an Eternal Post, allowing them to travel to the other known location of the &#039;&#039;Smile&#039;&#039; fake devil fruits, in Punk Hazard. Using their superior powers for travel, due to agents [[Atticus Fullbuster|Fullbuster]] and [[Izumi Saotome|Saotome]], as well as [[Hien Hayaboshi|agent Hayaboshi]]&#039;s water and wind abilities, they traveled to the frozen wasteland of Punk Hazard in a very short time. Arriving there, they saw a group of [[Pirate World Marines|Marines]] already there, and agents had to subdue them to get their winter clothes, being dressed inappropriately for the weather. Despite some hiccups, the agents made their way to the SAD factory.&amp;lt;br&amp;gt;&lt;br /&gt;
:Once there, agent [[Elias Jerico|Jerico]] ordered agent [[Hayate Uzumaki|Uzumaki]] to make a distraction, which he did with gusto. Sneaking in past the Marines, agents were intercepted by Vice Admiral Coby, which almost led to a fight, until a &#039;&#039;Sexy Jutsu&#039;&#039; distraction allowed agents to take him down and insta-freeze him as they moved past. Once inside, they were tracked by a [[Rosa Thunder|woman]] using the Invis Invis Fruit, and then besieged by her barrier powers. After a brief skirmish with her and some of [[Orochimaru II]]&#039;s [[Heiwakun]]s, the real threats appeared, leading to an all out battle between the [[Spiral Dragon Pirates]] and [[Los Quatros Fabulosos]]. [[Senor Magnifico]] saved his friends and managed to fight off the agents, despite a last second six man teamup leading to his ultimate defeat. However, even chasing him across the frozen.. and then blistering.. wastes of Punk Hazard, Senor Magnifico made his escape, leaving behind a single flower.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Part Two&#039;&#039;&#039;: After consulting with the Straw Hat Pirates, the [[Spiral Dragon Pirates]] left Dressrosa, to head to the Isla Del Sombreros, a peaceful community island, protected by the [[Pirate World Marines|Marines]], one of two possible islands where that flower was from. The Straw Hats took to the other island. Arriving there, they saw that the town was surrounded by Justice Raider ships, from [[Los Quatros Fabulosos]], and had to mobilize to avoid them. Thanks to agent [[Shaila]]&#039;s deft maneuvering, they made it to land, where, in disguise, some of the Spiral Dragons found that the town was overrun by dangerous men with the L4F flag, and [[Heiwakun]]s. Fighting to save villagers, the Spiral Dragons made their way to the major outpost on the island: A Marines research facility.&amp;lt;br&amp;gt;&lt;br /&gt;
:The facility was overrun by pirates, luchadors and Heiwakuns. After making their way past them, the Spiral Dragons made their way to the actual interior of the facility, where they encountered three more of the L4F group. [[Dom Francisco]], the Sword Saint; [[Johnny Thunder]], the Magma Man; and [[Ella Cinquenta]], the queen of the luchadoras. A fight broke out at this point. While agent Uzumaki made off to go get the captured Marines free, the other Spiral Dragons took on the L4F warriors. Things did not go especially well for them, as Dom Francisco was exceptionally strong, even by this world&#039;s standards, and Johnny Thunder&#039;s Devil Fruit power made him immune to almost all attacks. A combination of agent [[Wilhelmina Ellowyn Armstrong|Armstrong]]&#039;s poison and agent Jerico&#039;s fighting abilities took down Cinquenta, and between agents Fullbuster, Saotome and Yuta, Johnny Thunder was somewhat contained, his immunity to the poison, magma body and incredible power allowed him to break free. Dom Francisco completely dominated agent [[Shinshi Seta|Seta]] in this encounter, and when [[Curtis Izzard]] came out, the group left, unhindered.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Part Three&#039;&#039;&#039;: The Spiral Dragon Pirates followed the L4F members to Killbane island, where their base was. This island had belonged to the [[Von Kill Empire]] for some time, and was occupied by the Los Quatros Fabulosos. As the [[Victorious Secret]] arrived there, the Spiral Dragons found themselves in the middle of a battle between the L4F forces and the Marines, which forced them into direct conflict with both sides. After an encounter with Vice Admiral [[Nobunaga]], agent Jerico managed to talk them into a ten minute head start after the L4F people. After this time, the Marines came after them again. Between agents Seta, Uchiha, Uzumaki, Fullbuster, Saotome, Yuta and Armstrong, the enemy ships were cleared out of the way and the battle of the Legend happened. Breaking into the laboratory ship of the L4F, with agents Saotome and Uzumaki staying behind to fight off Fleet Admiral Smoker and Nobunaga, with agents [[Ontlaan]] and Armstrong continuing to help sink ships, the final fight with the L4F began.&amp;lt;br&amp;gt;&lt;br /&gt;
:The battle was heavy and in two parts, with the lesser members fighting first, and the main members fighting second. Dom Francisco and agent Seta had a tie in their second match, Delgado Del Grime was defeated by a triple technique, Ella Cinquenta was compelled to &#039;sell&#039; her defeat, [[Suiko]] was defeated, and they fought against [[Cobrakai]], an artificial being made from [[Orochimaru II]]&#039;s cells, making it able to copy and get instilled with any and all Devil Fruit abilities. Senor Magnifico kept fighting past his wife&#039;s defeat by the surprise arrival of agent [[Quint Nakajima|Nakajima]], the defeat of Johnny Thunder by everyone&#039;s Haki, and the fall of his ally [[Scylla]], about to unleash his full power against them when he was blindsided by the King of Pirates, Monkey D. Luffy, here to reclaim his own power.&amp;lt;br&amp;gt;&lt;br /&gt;
:The Straw Hat Pirates, Spiral Dragon Pirates, and the Marines then spent the night together there, despite tensions, and discussed returning everyone&#039;s powers to normal, as well as agents learning some about the [[Von Kill]] situation that led to the advent of the Los Quatros Fabulosos&#039; campaign against the World Government and the King of Pirates. Agents then returned home, now wanted pirates in this world.. at least, some of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #218 Puff Puff!===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A mean witch cast a spell on Puff Puff Marshmallow and they need Paradigm&#039;s help to break it!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Magical Girl&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Magical Candy Kingdom&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Puff Puff Chocolate&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Farrah]]&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Quint]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Faustlin]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Candy world?! HECK YEA!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Arriving on the scene, the group was immediately greeted by the Puff Puff Princesses, a group of magical candy themed young girls. They wanted Paradigm to deliver a super sundae to the witch in Dark Chocolate&#039;s castle. Traversing the rocky road, through Gingerbread village, the Peppermint bark forest, and the gumdrop hills they came to Puff Puff Dark Chocolate&#039;s Fudge castle. All while being attacked by a group of dire wolves and halted by a fiery serpent. The group finally came to find the witch was none other then Bride Red herself! A fight immediately ensued, but Red&#039;s flames were quickly snuffed...but not before she revealed that there was no spell involved. Puff Puff Marshmallow was... &amp;quot;roasted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:After her defeat, Puff Puff Dark Chocolate was able to come out of hiding and told them what occurred. She would keep the truth a secret, as a form of penance for helping the vile Bride Red. Paradigm agents left soon after.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #219 Bringing down the Big Top===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Time for a counter attack, take out one of the Disciplinary Dames!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Magical Girl&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Yuko&#039;s Word&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Oshima Yuko&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Benezia T&#039;Soni]]&lt;br /&gt;
** [[Dominic]]&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Bring the fight to Tomomi and take the Dames down a notch&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:While Paradigm&#039;s been away, the Brides have been here to play. Yuko&#039;s team has been on the losing side of the fight for a while. Thankfully with Paradigm&#039;s return, things look like they might have made a move for the better. Yuko sent Paradigm&#039;s agents out to Tomomi&#039;s carnival to bring her in with hopes that changing her allegiance will shift the scales. With the Biker Babes distraction, the group was able to sneak into Tomomi&#039;s show and combat her and her illusions, making short work of the carnival&#039;s ringleader. They were able to escape thankfully before Minami arrived to combat our heroes and get back to Yuko&#039;s scrapyard.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #220: Make a Fight!===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Dimensional disturbances in a temple in the Antarctic, the Wayland-Yutani Corporation wants PARADIGM to investigate their site. &#039;&#039;Crossgate Activity Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action Horror&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bouvetøya, off the cost of Antarctica.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Alice Cooper, Bonnie Tyler, and Rob Zombie.&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Gilbert]]&lt;br /&gt;
** [[Sachiko Uchiha]] &amp;lt;font color=blue&amp;gt;M.I.A.&amp;lt;/font&amp;gt;&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Red Hands]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: PARADIGM was instructed to evict people from a floating temple, of extraterrestrial origin, by a corporation of dubious origins, but the presence of a Crossgate activity made it impossible for them to stay away.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Heading into the temple, agents met up with their newest team mate, agent [[Red Hands]]. They made their way inside, noticing the alien architecture, when they encountered the Sacrificial Chamber, with the scientist (Bonnie Tyler) they were sent to rescue. After insuring she wasn&#039;t infected, the agents were then besieged by [http://aliens.wikia.com/wiki/Xenomorph Xenomorphs], as in previous missions. In a bad position, agents managed to chase them off and regroup, but between them and their client, Rob Zombie, and the scientist, they were in a bad position. However, getting rid of the intruders was still a mission priority, so they went on ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
:Deeper inside, they found the dead Alien Queen&#039;s head, and encountered four beings. The Aztec-like [[Kanyeuesto]], [[Shakira]], [[Skrillex]], and their servant, [[Leo]]. The odd, inappropriately dressed beings referred to the Alien as a failure, and to agent [[Sachiko|Uchiha]] as a Horseman. Agent [[Gilbert|Uthradar]] rushed ahead, with agent [[Faustlin|Fontaine]] attempting to sneak up on them, both of which were met with interruptions, and had very little effect overall. Agents [[Luca|Sparda]] and [[Michelle Mishina|Mishina]] attempted to fight their servant, but were unable to damage him. The being called Shakira casually brushed past Rob Zombie, and he fell in half on the ground, dying from critical injuries. After affecting agent Uchiha with something, the three beings and the agent disappeared, leaving behind an incredibly powerful Xenomorph type called [http://aliens.wikia.com/wiki/Razor_Claw Razor Claw], for the agents to take on.&amp;lt;br&amp;gt;&lt;br /&gt;
:After the alien was dealt with, Leo vanished, and agent Uchiha&#039;s phone was left behind.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #222: The Final Fight of Hearts===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Red Berets have surfaced in Metro City after the recent gang war. It seems like they&#039;ve put some sort of funky drug in the hands of a lot of low-life gang scum in return for &#039;&#039;&#039;FAT&#039;&#039;&#039; $$$$. The gang wars are on the rise and a particular gang, The Broken Hearts are now threatening to rule the city -- starting with the tallest corporation building and landmark, The Fillerock Center! Please save our city!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Beat&#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Metro City&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Rei Kazama&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Rain]]&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Aimi Utada]]&lt;br /&gt;
** [[Bayushi Houten]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Our heroes met up with their contact, [[Rei Kazama]], a previous fighter in the [[Iron Fist Tournament]]. She quickly briefed the group about the gang troubles that were plaguing the city... and the fact that they had taken over the Fellerock Center.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #223 Break out for the Biker Babes===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; &amp;quot;&amp;lt;Bad Word&amp;gt;! We&#039;re under attack, buy us a distraction will ya?!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Magical Girl&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Yuko&#039;s World&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Oshima Yuko&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Farrah]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Faustlin]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Looks like the Dames have the Biker Babes surrounded, it looks like the group will have to break out!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:With the capture of Tomomi, the Dames aren&#039;t taking it to kindly. Having brought the big guns, both Minami and Mariko out to the scrapyard agents were tasked with giving the group a distraction with which they can use to escape. However things went from bad to worse when the fight seemed to escalate! Minami faced off against Quint and lost, but it seems that the Brides were out to capture the powerful sword master all along. Heroes quickly charged forward with their allies in an effort to save Minami! Bride Yellow made her introduction though by calling a massive tornado, and with Pink&#039;s assistance all five of the Brides were summoned. Through the chaos, one of Yuko&#039;s team, Haruna, was able to rescue Minami while everyone was distracted...but without it&#039;s cost, having been left to square off against Bride Green on her own, Yuki was no match and the Biker Babes lost a friend. Paradigm was able to regroup after the escape with all of the dames, who by now were to exhausted to continue fight and rejoined Yuko&#039;s team.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #224 Paradigm vs Pigamus Prime!===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The big finale&#039;s here! The assault has begun. Brides, Pigmen, Biker Babes, and Paradigm!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Magical Girl&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Yuko&#039;s World&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Oshima Yuko&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Farrah]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Faustlin]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The big finale of Yuko&#039;s world, finally come to an end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The pigmen&#039;s final assault had begun, with the knowledge gained from Mariko and Maya, Paradigm got wind of a massive weapon that the Pigmen were prepping to finish off the heroes. The group wouldn&#039;t stand for it, and the assault began. The Brides had set up defenses however, alongside the dreaded pigmen army but they were no match for the combined efforts of the heroes. Quickly racing up the tower the group was confronted by Bride Pink who attempted to dupe Faustlin into kissing her so she could curse him, but he was not fooled. The pigmen&#039;s leader though was considered a failure and left for dead when it was revealed he had been trapped in an indestructable orb the entire time. Yuko freed the leader, an insipid  fat child by the name of Pokey Minch, only so she could personally deliver a beat down. However the weapon was activated, Farrah and Quint ran off to combat it while Faustlin stayed behind to defend Yuko. Between the two girls they were able to defeat the mechanical giant known as Pigman Prime while Faustlin bought time for Yuko to escape from the Bride. Sadly though the Brides had an ace up their sleeve with Bride Pink&#039;s &amp;quot;Run Devil Run&amp;quot; attack which allowed her and her allies to chase after Yuko with exceptional skill.&lt;br /&gt;
&lt;br /&gt;
:Beaten, Battered, Bruised...the group found Yuko near death. Several of their friends had fallen in battle against the Brides, and to make matters worse Yuko&#039;s key was stolen. The world was saved though from the Pigmen, but at a grave cost. Swearing vengence, the group parted ways with plans to rejoin for the final assault against the Brides.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #225 The Glass Graveyard===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Paradigm has been tasked with assisting a suffering creature&#039;s reintroduction into the cycle of reincarnation, are they up to the task?&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saya&#039;s World&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Mido Saya&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Farrah]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Faustlin]]&lt;br /&gt;
** [[Luca]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Mido Saya has called upon Paradigm to ease the suffering of one of the guardians.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mido Saya and her kappa Kwei greeted the group on the outskirts of a desert town. There she informed them of their task and pointed them on their way. The group came across a town whose citizens had been turned into glass, and the desert had been blasted with enough lightning to form hundreds of sharpened spikes! Luca was the first to wake the dragon by tossing a grenade into one of many tunnels laying strewn about the area and start the fight. Though dangerous, Quint managed to get onto the dragon while Farrah and Faustlin pelted it with ranged attacks, chipping away at it&#039;s sharpened hide. It&#039;s fatal mistake though was diving into the ground where Farrah&#039;s Quake spell shattered the tunnels underneath, along with the Dragon&#039;s glass hide. To weak to fight, the dragon&#039;s exhaustion finally won over and Mido Saya was able to ease it&#039;s passing.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #226: Infernis Inside===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An Ancient Civilization has found the source of ultimate power, but now someone seeks to exploit it. &#039;&#039;Dimensional Activity Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Melenam, Elanrd.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; King Lemele&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Vaelgir Stormblade]]&lt;br /&gt;
** [[Red Hands]]&lt;br /&gt;
** [[Tonic]]&lt;br /&gt;
** [[Alys Ashley]]&lt;br /&gt;
** [[Akio Minamino]]&lt;br /&gt;
** [[Yu Suou]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A Computer literally powered by Satan was being reactivated, causing Tetsujin to go haywire all over Elnard, by the no longer M.I.A [[Edgar Shinra|Edgar]] [[Dexter Curwen|Shinra]].&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After going to the site, agents were assaulted by ridiculously brutal randomly encountered monsters in the cave. Early investigation revealed that this was an archeological site, but had recently been attacked, implying there were no actual monsters here usually. Agents proceeded into the cave, and after a series of brutal encounters, they made their way to Melenam, the sunken city. Heading deeper in, they found that the power of Elder Things were at work, which had no place in this world, thanks to agent [[Alys Ashley|Ashley&#039;s]] explanations. They found a hole in the wall, which was there from time-space manipulation. Once inside, the agents bore witness to the returned [[Edgar Shinra|Edgar]] [[Dexter Curwen|Shinra]], who was surrounded by 7 Tetsujin, near a massive computer.&amp;lt;br&amp;gt;&lt;br /&gt;
:Agents engaged the Tetsujin, which proved a ridiculously difficult task, being insanely resilient steel robots. Agents Suou and Ashley attempted to defeat Edgar Shinra directly, which did not work as well as they assumed, as he seemed to have some magical might of his own. Other agents focused on the Tetsujin, and they were stunned when Agent Stormblade summoned Quatzecoatl, but the robotic monsters gave back as hard as they took. Three of them were, meanwhile, reconfiguring near Shinra. Agent Suou eventually took control of the computer system, FOMA, and ordered it to shut down and self-destruct. After agents defeated the Tetsujin, who got seriously lucky hits in on agents Minamino and Ashley, Edgar Shinra offered to raise Akio if they let him leave.&amp;lt;br&amp;gt;&lt;br /&gt;
:Despite their mixed feelings about it, agent Red Hands attempted to stop Edgar from leaving, who then cast an escape spell to get out of the cave, presumably walking off after that. Agents then returned to the inn for treatment, but in a follow-up, agent Suou learned that the three Tetsujin that Edgar Shinra collected had artificial Runes, highly powerful magical artifacts from this world, which the computer had transferred data to, allowing them to be recreated with Shinra&#039;s scientific genius and the Tetsujin&#039;s quasi-magical nature.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #227: Send in the Clones===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A city has been completely overtaken by unusually persistent bandits, and the Holy Kingdom of Saillune wants them driven out for good.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune outskirts&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;CLOSED&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Katsuo|Katsuo Yuki]]&lt;br /&gt;
** [[Geth|Geth, Lord of the Vault]]&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Buzz Jones]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The team met King Philionel in a tavern and agreed to an under-the-table deal to dispose of clone bandits that were legally tying up efforts to drive them out with armies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:What the team found was a castle where clones of a single man were streaming out and taking over neighboring cities. They discovered the castle used to belong to a chimera researcher named Diol before it was repossessed as loan collateral by a corrupt banker who was using it to clone himself and rob the people. Bellheather managed to brute force the cloning system with her own clones and unravel the workings of all the machines to forcibly shut the entire operation down. Katsuo burned the banker&#039;s contracts. They turned the banker, Dubois, in to King Phil at the end.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #228: Stars and Skies Forever===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An [[Ciel Etoile|old enemy]] has gotten his hands on a dangerous device, and intends to use the past to rule the future.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B (Possibly A depending on who joins)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Sci Fi&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; A Long Time Ago, in a Galaxy Far, Far Away. Korriban.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Seeing Time&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #230: Sign of the Chrysanthemum (CAMPAIGN)===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are asked to visit a world very similar to feudal japan and aid in stopping a conflict between two countries - Shinanou and Akogan. After a day of festivities to honor [[Emperor Wakamoto]], bad blood had brewed after Shinanou&#039;s champion defeated Akogan&#039;s champion in a duel. Now, after a disgraceful act - Asaba-sama, the previous lord of Akogan had committed seppuku to restore his honor. After Asaba-sama&#039;s death, his son, Hayama, believes foul play was involved and seeks vengeance against Shinanou&#039;s current lord, Yamato. The Hikari Shrine situated between both countries sees a terrible omen for the lands if this feud is to continue and asks for PARADIGM&#039;s help in resolving the matter in whatever way possible. &lt;br /&gt;
Seeing Time has also forwarded a [[Bushido|Code]] of Decorum that the people in Rankai follow in order to help agents better adjust to this setting.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Rankai Lands|Rankai]]&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Priest Kogei&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kenji Kakita]]&lt;br /&gt;
** [[Bayushi Houten]]&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Genevieve]]&lt;br /&gt;
** [[Setsuna Mikagami]]&lt;br /&gt;
** [[Gilbert]]&lt;br /&gt;
** [[Aimi Utada]]&lt;br /&gt;
** [[Mori Motonari]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents arrived at the Hikari shrine and were briefed by the head priest Kogei.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #231: The Eggman Cometh ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A sinister doctor has enacted a plan to keep his arch-nemesis at bay by keeping him in two places at once! (You probably want fast people.)&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Mobius (You Know It&#039;s Not Really Clear)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Sonic the Hedgehog&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Akio Minamino]]&lt;br /&gt;
** [[Aimi]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Genevieve]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: it was basically sonic 3.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #232: Trouble on the set.===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Things are happening on the set of Paradigm Shift, the hit show from the makers of the card game. &#039;&#039;Strange things...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Comedy/Mystery&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Shinra Island&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Prae Shinra]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Farrah]]&lt;br /&gt;
** [[Talic Greymist]]&lt;br /&gt;
** [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went from set to set in a search to find the saboteur on Prae&#039;s show.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived and met with Prae and her bodyguard Agent Crash. They were given an update as to what was going on and informed to keep their cover. Things were going smoothly for the most part, though Agent Talic almost inadvertently gave the group away. They first rescued an actor for the role of Rei Tendou from a horde of zombies...which turned out to be real zombies cleverly disguised as a horde of fake zombies, with some assistance from a familiar looking sniper. They then rescued the actress for Izumi from a giant robotic lizard monster, only for the giant robot to go haywire and start actually trying to gobble up the heroes! Farrah dove into the creature&#039;s maw to fulfill the script but found that the stomach was filled with sleeping gas! After destroying the giant robotic lizard, they found the girl in control of it, a fan who was sabotaging the set in an attempt to lure the REAL Paradigm Agents there so she could capture them for her crazy fantasies. She would&#039;ve gotten away with it to, if it weren&#039;t for those meddling agents and their magic...&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #234: Blast from the Past===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; There is a cryptic request for a job originating from [[Genevieve May Nadia Saillune|Genevieve]]&#039;s phone.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune City, 19.5 years in the past&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Genevieve&#039;s phone?&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
**[[Miyabi Uzumaki]]&lt;br /&gt;
**[[Hayate Uzumaki]]&lt;br /&gt;
**[[Shannon Moore]]&lt;br /&gt;
**[[Shinshi Seta]]&lt;br /&gt;
**[[Shiori Utada]]&lt;br /&gt;
**[[Wilhelmina Ellowyn Armstrong]]&lt;br /&gt;
**[[Faustlin Fontaine]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Genny went to mage jail.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Miyabi noticed that the cupcakes she&#039;d gone to so much time and trouble to purchase for Genny were lying stale and tragically neglected in the hall where she&#039;d left them in front of Genny&#039;s door. One panic session later, Miyabi led a crack team to retrace Genny&#039;s footsteps. The Epoch ventured 19.5 years into the past, to a run-down house in the forests surrounding Saillune City. When exploring the house, the team found a space battleship just sitting around harmlessly in the absurdly large basement. Hayate expertly cracked the code to open the entry hatch by inputting 12345 into a numeric keypad. Upon going inside, they discovered Genny&#039;s phone plugged into a charger with a message on it. According to the message, Genny was probably arrested and in mage jail, for some reason.&lt;br /&gt;
:The team came up with a cunning plan to have Miyabi impersonate Genny being reapprehended and brought in, but somehow Shinshi&#039;s cunning wizard robe and fake beard disguise was immediately seen through. However, just as the guards were apprehending Miyabi and Shinshi, a mysterious Tuxedo Mask ripoff named Mr. J showed up and started an all-out prison brawl. The team managed to break Genny out in the ensuing chaos, along with every single other imprisoned mage there, much to Miyabi&#039;s dismay. But they managed to successfully escape in the Epoch before backup could arrive.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=20278</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=20278"/>
		<updated>2015-02-07T01:08:40Z</updated>

		<summary type="html">&lt;p&gt;Incandescence: /* Operation #234: Blast from the Past */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
&lt;br /&gt;
===Operation #216: The Saints of San Angeles===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Individuals from another dimension have appeared and targeted our beautiful city&#039;s museums.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; San Angeles, CA.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Chief George Earle&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #221: Who Watches the Watchmen?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Intelligence Agents want to know if their contemporaries are currently a threat, or not. PARADIGM has been hired to find out to prevent a World War.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Espionage/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saobaody Archipelago&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Angel Querin]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #229: They never drink.. Wine.===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents of the new enemies who captured agent [[Sachiko|Uchiha]] have been trying to move in on a powerful vampire lord.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Horror&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Orlox&#039; Castle, Wallachia.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Lacroix]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #233: F**k it, Punch Out!!===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The fight money from the WVBA has been going to a nefarious organization from its new reigning champion, and they want him out. Punch Out!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Punch Out!!&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; WVBA Arena&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Vincent Kennedy Russo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #234: Blast from the Past===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; There is a cryptic request for a job originating from [[Genevieve May Nadia Saillune|Genevieve]]&#039;s phone.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune City, 18 years in the past&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Genevieve&#039;s phone?&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #201: The Best Laid Plans===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; [[Gradius]] reports that a previous gang has all but dropped from visuals, but they&#039;re certain to still be there...PARADIGM has to investigate!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Investigation/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Venus Highwind]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Sachiko]]&lt;br /&gt;
** [[Sora]]&lt;br /&gt;
** [[Faustlin]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents arrived in The End, ready to investigate.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
It became apparent very quickly that the Malheureux Family, previously thought under surveillance, was very much dodging that - bugs previously planted were tampered with, giving looping information, and a teleportation rune was found. Upon taking the rune to its destination, the group was ambushed by three of the Malheureuxs themselves - Steven (a tech user encountered previously), Olan (a young magic user), and Mari (a pyrokinetic). The party managed to detain Olan and Mari, but Steven was able to escape - again. &lt;br /&gt;
&lt;br /&gt;
Olan and Mari Malheureux are currently being detained by Gradius.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #202: Casino Nights===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An incredibly sketchy casino has opened up in The End, courtesy of mob boss Salvatore Battista Pergolesi. [[Gradius]] suspects trouble.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
**[[Shinji Kagami]]&lt;br /&gt;
**[[Izumi]]&lt;br /&gt;
**[[Makoto Jigen]]&lt;br /&gt;
**[[Faustlin Fontaine]]&lt;br /&gt;
**[[Shiori Utada]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents arrived at The End and immediately made a beeline for the trouble spot - a casino run by Salvadore Battista Pergolesi.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #203: Kirbys All The Way Down===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Dream Land has had all of the food stolen by its mischievous king - again. But Pop Star&#039;s hero is nowhere to be found! We need a plan of action!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Pop Star&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Meta Knight&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Shiori Utada]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Suzumura Riki]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Raven Makishima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Kazuki Jakuzure]]&lt;br /&gt;
** [[Keiko Langley]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents hit the scene on Pop Star and were immediately greeted by the odd, yet unerring fact that they were...for lack of a better term, Kirbys.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #204: The Sum of His Rage and Hatred===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Fabul Castle is in danger, King Yang Fang Leiden and Princess Ursula have requested the aid of Paradigm, suspecting the threat will come from the Archfiends&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Blue Planet, Fabul Castle&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Yang Fang Leiden&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Zero|Cicero Geraldine]]&lt;br /&gt;
** [[Vaelgir]]&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Cordelia Harvey]]&lt;br /&gt;
** [[Drake]]&lt;br /&gt;
** [[Suzumura Riki]]&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: PARADIGM reported to King Yang to investigate his request and the mysterious state of Fabul Castle.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Yang revealed to agents that walls in the castle were randomly turning into Demon Walls and that an outside force was causing this phenomenon. Almost on cue, one appeared in the throne room, but Agents found more pressing matters outside in the cause of the Demon Walls, the leader of the Elemental Archfiends, [[Malacoda]]. In a brief conversation, Malacoda identified himself as Zemus&#039; successor and as the new vessel for Zeromus. He assaulted agents with incredibly powerful magic, however over time the agents began to regain some ground.&lt;br /&gt;
&lt;br /&gt;
:At the battle&#039;s close, Malacoda called upon Zeromus&#039; power, even transforming for a brief moment, and struck the party with Big Bang. The Archfiend of Air, [[Alichino]], appeared, baring Fabul&#039;s wind crystal. Fabul castle had collapsed during the battle, consumed by numerous simultaneous Demon Wall manifestation. [[Drake]] attempted a last-ditch attack on Malacoda, but he threw his underling into the path of the strike, and both entities escaped. Luckily, Malacoda&#039;s original intent of killing the former Hero, Yang, failed; revealed when the King, his Daughter, and the few who had not yet evacuated showed up to render aid.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #205: Chimera Slaying===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; There is an increase of monsters with magical, chimera-like properties appearing in a nearby forest. Please find out what&#039;s going on and stop it from continuing!   &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Adventure/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Somewhere close to Sairaag.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Raziel Inverse&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
**[[Jach Swiftblade]]&lt;br /&gt;
**[[Shaila]]&lt;br /&gt;
**[[Atticus Fullbuster]]&lt;br /&gt;
**[[Hayate Uzumaki]]&lt;br /&gt;
**[[Izumi]]&lt;br /&gt;
**[[Sachiko Uchiha]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents met with Raziel Inverse, who explained that monsters were being sighted in a nearby forest. He explained that it was most likely that the monsters were chimera and were composed of three creatures.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents then continued into the forest and with [[Hayate Uzumaki]]&#039;s clones, they soon stumbled upon a magic barrier that seemed to provide an illusion cover over an area. The barrier seemed to be erected by magical sigils on nearby trees. The agents quickly marred the sigils and the barrier disappeared, unveiling the entrance to a cave. The cave descended underground with glowing stalactites and stalagmites to help provide light. Eventually, the agents stumbled upon a room where three &#039;unfinished&#039; dolls were brought awake. The dolls had [[Aimi Utada]]&#039;s voice but were missing vital parts of being a complete human. The agents were startled and some were disgusted as they tried to destroy the dolls. The dolls melded together into one form and fought back but inevitably they were dismantled into pieces. Agent [[Jach Swiftblade]] was able to tell that the doll pieces were completely organic - made from things like rocks and dirt. &lt;br /&gt;
&lt;br /&gt;
:The agents continued down the cave&#039;s tunnels and eventually came upon a large subterranean lab. The lab was surrounded by vats with various organic bits floating in them. There was also an operating table with a completed figure who seemed to resemble Aimi. As the group neared, Doctor Willet (still in Reina Carmichael&#039;s body) appeared and spoke with the agents. Willet explained that he was trying to experiment and help life push onto its next evolutionary phase. Agents [[Shaila]] and [[Jach Swiftblade]] were particularly bothered by Willet and Jach managed to attack his body in an effort to remove the personality chip. The Aimi doll also awoke and took the name of &#039;Siren&#039;. Agents Shaila and [[Atticus Fullbuster]] focused on attacking Siren, while Willet managed to spring smaller synthetic duplicates of Reina Carmichael on the remaining agents. Eventually Siren and the Mini-Reinas were defeated though at the cost of a vat of noxious chemicals being broken. Agents were forced to leave the lab after poisonous gasses were spread into the lab, though, the agents agreed to return back on site once the gasses were dispersed. Agents returned to the town and explained that the chimera were all defeated and then returned back to the Inn.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #206: Bury Me With My Money===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A number of bounties have all converged in the West at the same time, and the bounty hunters there need some help!  &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Western&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Old West&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Billy Cool&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Makoto Jigen]]&lt;br /&gt;
** [[Maya Brea]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Fakir]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Keiko Langley]]&lt;br /&gt;
** [[Carmilla]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #207: The Coldest Blood Runs Through My Veins===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A Dragon has been hoarding magical devices for some purpose no one is certain of. He should be stopped.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Karks Mountain, in the Land of Failord.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Harmon&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Maxfield Stanton]]&lt;br /&gt;
** [[Yu Suou]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Lynde]]&lt;br /&gt;
** [[Vaelgir]]&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The priest Harmon contacted agents to tell them about the presence of extra-planar artifacts, and some stolen property, by Inilth the Taker of Life, a powerful green dragon.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The party made their way to mount Karks, a relatively easy thing to do, as the residence of Inilth, the Taker of Life, was basically barren, as all creatures feared the Dragon. As the party climbed with supplies bought at Harmon&#039;s village, they made their way to the cavern high onto the mountain. When they reached the threshold, several bodies, those of the dead adventurers who had attempted to raid Inilth&#039;s domain, were made into Skeleton Warriors, to fight the agents. After disposing of them, the agents were approached by [[Gaen swordhand]], the Chaos Knight, who told them he was seeking one of the items Inilth possessed. Agent [[Yu Suou|Suou]] agreed to have Swordhand&#039;s assistance for this. Inside the lair, they fought golems and more skeleton warriors, as well as illusion traps.&amp;lt;br&amp;gt;&lt;br /&gt;
:Eventually, the group made it to Inilth, who fought them upon his hoard. Agents had to maximize the use of their wits and special abilities, as well as cooperate with Swordhand, to defeat the Dragon&#039;s protective spell and survive his powerful magic. The fight was brutal and fierce, with many agents taking grievous wounds, before the Dragon was actually defeated and overwhelmed. With the final blow, the Dragon and his hoard teleported away, save for four items, and a sword, which Swordhand claimed was his prize for helping. Agents allowed him to leave with it, apparently shifting to another plane to do so, as agent [[Vaelgir Stormblade|Stormblade]] mentioned. Agents brought the items back to Harmon, then returned home.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #208: One In The Grave===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Saugulus the Plaguemaster has been in contact with extra-dimensional beings, and may have access to a new device for his magics. Detain him and destroy his creations. &#039;&#039;Dimensional Shift Detected&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Horror/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Luozorl&#039;s Sepulchre, in the City of Moribidia.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Evia&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
**[[Yu Suou]]&lt;br /&gt;
**[[Shinshi Seta]]&lt;br /&gt;
**[[Shaila]]&lt;br /&gt;
**[[Suzumura_Riki|Riki Suzumura]]&lt;br /&gt;
**[[Shiori Utada]]&lt;br /&gt;
**[[David Morris]]&lt;br /&gt;
**[[Faustlin]]&lt;br /&gt;
**[[Akio Minamino]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: [[Saugulus]] The Plaguemaster had taken up residence in the temple outside of Moribidia. The sorceress [[Evia]] asked agents to recover the items he was stockpiling there.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents made their way to the mission, where they encountered several hundred undead. They immediately attacked, so agents made their way across, though agent [[Akio Minamino|Minamino]] was damaged, they made it across. Once at the temple doors, agent [[Shinshi Seta|Seta]] slashed the door down, which caused him to almost die, saved only by his sword. From then, the agents made their way into the temple, where two large piles of dead bodies lay. Setting them on fire, one of the piles was purified by agent [[Suzumura Riki|Suzumura]], the other simply burned, which led to foul and infected smoke wafting through. The agents barely managed to resist it, then made it go outside. From there, they made their way into the temple, past more undead, ghouls and Abominations, to make their way to Saugulus the Plaguemaster.&amp;lt;br&amp;gt;&lt;br /&gt;
:The battle with the Plaguemaster and his abominations was swift and brutal, with the necromancer using his items to counter and resist agents&#039; efforts, whereas the Abominations were stronger around Saugulus. After the Abominations were finally disposed of, [[Asher|two]] [[Marisa DuPaige|newcomers]] joined in the fight, seeking out the Plaguemaster&#039;s items as well. A melee-a-trois erupted between the new group, seemingly there on orders from [[Gennosuke Shuku]], the Plaguemaster, and PARADIGM. After a bit of a fight, PARADIGM agents were able to harm the male new opponent, but the woman was intangible and managed to teleport her partner away with two of the four items. The agents then managed to dismiss her apparition, and returned the Plaguemaster to Evia, before heading back to get treated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #209: Death Becomes Him===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dangerous [[Gaen Swordhand|man]] has been seeking out an artifact kept hidden in a monster-filled area. We suspect this artifact belongs to a [[Anatole Lambach|lich]]. Prevent him from getting it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Gaakt]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Sachiko]]&lt;br /&gt;
** [[Alys Ashley]]&lt;br /&gt;
** [[Akio Minamino]]&lt;br /&gt;
** [[Vaelgir Stormblade]]&lt;br /&gt;
** [[Buzz Jones]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents met the [[Keishig|Orc]] Shaman [[Gaakt]] who told them about the Dread Lich, and how his soul container had to be taken back before Swordhand got his hands on it.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After meeting the shaman, agents moved into Bagonia. The spiritual protection he put on them kept the animals and beasts of the forest at bay, though agents did notice them as they walked. Eventually, they came to a campsite, after avoiding a few traps, where they met with [[Ogres]]. These giants somehow managed to detect the agents&#039; presence, due to an Ogre Mage who was with them. A fight broke out between the Ogres and the agents, which was brutal but swift. Agent [[Buzz Jones|Jones]] and [[Alys Ashley|Ashley]] took on the mage, while other agents disposed of the massive Ogres. After the others were taken care of through athletics and explosions, the agents attacked the mage directly, and managed to take him down, despite his wounding most of them with &#039;&#039;Chain Lightning&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
:After the agents were healed, however, the [[Gaen Swordhand|Chaos Knight]] appeared seemingly out of nowhere, raised the Ogres&#039; dead bodies and sicced them on the agents, as he headed into the cave that was their target. Agent Ashley summoned &#039;&#039;Madeen&#039;&#039; to dispose of the Ogres&#039; undead bodies, which worked, then they moved in after Swordhand. Once in the cave, they found a pile of skulls, and agent [[Vaelgir Stormblade|Stormblade]] disposed of the spell on them all, but one. At that time, Swordhand struck down agent Stormblade, who was rescued from his near death affair by agent [[Sachiko Uchiha|Uchiha]]. A battle with Swordhand managed to get him away from the skull, but contaminated agent [[Akio Minamino|Minamino]] and mortally wounded agent Ashley. Agent [[Kamen|Hokage]] bluffed his way out of the fight and Swordhand left without his prize, before agent Hokage used &#039;&#039;Phoenix&#039;&#039; to heal and bring everyone back from the brink of death.&amp;lt;br&amp;gt;&lt;br /&gt;
:Orcs of the [[Scarlet Moon Tribe]] then appeared, had a brief talk with the agents, healed them with magic, and then said they could be on their way, there to reclaim the area as their own. The Shaman Gaakt told PARADIGM to recover the skull, but not touch them, as it would be safer with them than on this world. Agents then handed the sealed skull over to [[PARADIGM]] and headed back to get medical attention.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #210: Digital Symptoms===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Dark Hour has appeared again, this time preying on late night gamers at a local Arcade in Tokyo.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039;  B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Horror&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039;Arcade in Tokyo.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Megumi Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=Green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Keiko Langley]]&lt;br /&gt;
** [[Luca]]&lt;br /&gt;
** [[Raven Makishima]]&lt;br /&gt;
** [[Gilbert]]&lt;br /&gt;
** [[Jacqueline &amp;quot;Jackal&amp;quot; Egret]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Board games&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Our agents met with Megumi Amagi, The client before heading into the Dark Hour. Receiving very little information. Only that several kids where trapped in the dark hour and that Paradigm was needed to retrieve them. Once inside the dark hour they saw the twisted version of the world created by it. They headed into one of the &#039;Zones&#039; The Dark Hour seemed to have created quickly running into what looked like an old school scifi game. They were approached by a Captain and several soldiers. After talking with the young captain the world seemed to glitch out for a second and they found themselves in combat with several demon versions of the soldiers. After the battle resolved the demons morphed and turned into children. The Young Captain revealed himself to be a demon, not seeming to care what happened on way of the other. He left after stating his contract was fullfilled.&lt;br /&gt;
&lt;br /&gt;
:After searching the ship the would find Shiro. A man who appeared to be playing a game of Dungeons and Dragons, using figures of the group. The agents spoke with him and discovered that this was a world to &#039;protect the children from the truth of the world.&#039; . After trying to convince him otherwise ..and outright started to insult him Gil walked up and punched him out .. knocking him out. They would search the area and find the box which was the Dark hour Device and destroy it. Returning the area to normal.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #211: Smells like s*** in here!===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Monster hunters have been called to exterminate a captured beast.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Monster of the Week&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Modern Day World&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Agent Taylor]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Akio Minamino]]&lt;br /&gt;
** [[Suzumura Riki]]&lt;br /&gt;
** [[Luca]]&lt;br /&gt;
** [[Hikaru Yuta]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Monster busted out of a secured facility, put it down like the rabid dog it is team!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
: Agents showed up to meet Agent Taylor, a hunter for Taskforce Valkryie that wanted revenge against a monster and didn&#039;t want her group to recapture it. After getting the mission parameters from her, Agent Akio had a sudden inspiration of where the monster was. Taking up Akio&#039;s lead, the group came to an area that had been blocked off due to a power outage. Agent Luca distracted the police allowing the group to enter into the area stealthfully. Once inside, they found the source of the power outage but had soon broken all manner of subtly and stealth when Hikaru went monster form in view of two of TF:V&#039;s agents. The group subdued the hunters and entered the sewers where they tracked the beast to it&#039;s lair. After a quick fight, the beast was dead and TF:V Agents came to detain them, with a Commander Willis leading them. Luca and Willis sparred off, but once everyone was cleared of the area Luca went devilform and left.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #212: Here come the Brides! Pt.1 &amp;amp; Pt.2===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A magical girl needs Paradigm&#039;s help taking down a beast!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Monster of the Week/Magical Girl&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Alt-Tokyo&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Amano&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Faustlin]]&lt;br /&gt;
** [[Zero]]&lt;br /&gt;
** [[Hikari Kouda]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A powerful beast was rampaging across the land, with the world&#039;s last remaining guardian, it was up to Paradigm to lend a hand&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The client, Amano, was already to weak to fight the creature on her own. She had contacted Paradigm to take out the beast for one simple reason, to avenge her friends who had fallen. Faustlin was able to pick up how fragile Amano&#039;s mental state was due to his time in the war, needless to say this girl was desperate for help. The group then delved into the city, hunting the beast until they came across what was once Tokyo Tower. The once beloved tower had become a sinkhole, spewing forth negative energy. After some investigating they were able to obtain the beast&#039;s trail, however upon Sailor Procyon&#039;s transformation, the beast came to THEM! A battle thus ensued, which was only worsened by the group failing to heed one of Amano&#039;s warnings about the water being polluted and the creature&#039;s fire absorption. &lt;br /&gt;
&lt;br /&gt;
:They were able to best the creature in the end though, but before they could leave Sailor Procyon noticed a lone figure watching the battle. A young girl with red hair, and a black/red bodysuit fuku. She introduced herself as Bride Red, and was there seeking power for her beloved master. When combat looked like it was about to break out, the group realized she had been stalling them! Another Bride was on her way to Amano! Quickly sprinting back to where the client was hiding they found Amano, only to have her be attacked by Bride Blue! The group had been had and now Amano&#039;s hiding spot was ruined! Thankfully they were able to best Bride Blue&#039;s clones and repel her. Amano thanked the agents, and advised them to go out and warn others about the Brides, stating that she would do her best to keep the two on her world distracted, but Agents Cicero, Hikari, and Quint outright refused.... looks like there&#039;ll be a part two!&lt;br /&gt;
&lt;br /&gt;
:Part 2. Bride Blue had begun a plan to flood the city with her rainmaking powers. The group opted to abandon the home that they were hiding in and move back towards the school. Unfortunately Bride Blue and Red had been staking out the place and the group fell into a trap. With a swarm of Bride Blues, the group was forced to split up. Faustlin unfortunately fell victim to an ambush by Bride Red and for his efforts was kissed by her, branding his lips with burn marks. Agents Hanako and Shinshi immediately managed to then pull Red off of him and capture her, but at the cost of Shinshi being kissed by her as well. Red revealed that Blue was hiding out by the ocean, making her monsters and a a small glimpse of their overarching plan. Shinshi then cut off Red&#039;s head, killing her. The Brides were after one thing, Amano&#039;s wand. Upon discovering that Amano was infact not an actual magical girl and the wand belonged to her friend they requisitioned it from her in an attempt to use it against Bride Blue.&lt;br /&gt;
&lt;br /&gt;
:At this, the group split. Quint stayed behind to safeguard Amano while the rest moved on to confront Blue at the beach. There they discovered she was waiting for them with her elite guards. A fight inevitably broke out, and the group made a break for the Epoch while Quint ran from the Bride Blue tide that was assaulting the school. With some expert athletics skill she managed to reunite with the group, with the client Amano in tow. Hanako and Shinshi fought the elite guards and dove into the Epoch at once, while Faustlin and Zero held back the tide long enough for everyone to gather inside. But the Epoch would not start. With Bride Blue coming back with a massive Kraken to assault the time-space transportation device, the group had to quickly secure an escape route, with some quick assistance from Seeing Time. The Client Amano was taken to a safe world, and mission pay was donated to her by all agents present so she could begin a new life.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #213: The Wind Dies down and a Crystal is Born===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A strange figure has appeared in Crystal Tokyo and Doctor Willet&#039;s teleportation beacon has gone off..&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Magical Girl/Adventure/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Crystal Tokyo&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Sailor Pluto&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Sagiko Tsukino]]&lt;br /&gt;
** [[Aimi Utada]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Lydia Kazeda]]&lt;br /&gt;
** [[Shoumi Tamada]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Maxfield Stanton]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #214: Sanctuary of Souls===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A group known as Sanctuarium has called for assistance with a monstrous problem.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Horror&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Northern Realm, Valhalla Abbey&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Incarna&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=Green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Loki]]&lt;br /&gt;
** [[Hikaru Yuta]]&lt;br /&gt;
** [[Tatsuya]]&lt;br /&gt;
** [[Gilbert]]&lt;br /&gt;
** [[Shiori Utada]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Ancient chapels, Old guards.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The Agents met with Incarna Mercer, High Cleric of Sanctuarium. Speaking with her, they found out that they are tasked with saving a man in the abbey that has turned into a monster. It seems the Man was once a knight who&#039;s duty was to protect the abbey. Once they headed inside they encountered the Goblins, twisted and mutated rats turned into monsters by some corruption. Loki&#039;s ability to control beasts caused the monsters to flee in fear .. those that still changed where cut down swiftly and reverted to animal form.&lt;br /&gt;
:They would so face the Wolf Knight. Through the agents&#039; quick thinking and team work they were able to defeat the monster in both it&#039;s forms with ease. After that the spoke with Incarna about the Abbey while she returned the monster to human form. It seems this was once a place of worship and healing. it has been long since abandoned as all the sisters where turned into the healing cocoons they see around them. All of this, including the Wolf Knight was because of the Chalice of Power.. a strange object and appears before a person and offers to grant their desires ..for a price.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #215: Motorcycles &amp;amp; Magical Girls===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Magical girls are being kidnapped! Help!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Monster of the Week/Magical Girl&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Alt-Tokyo&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Kashiwagi Yuki&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Tsuchida Midori]]&lt;br /&gt;
** [[Hikaru Yuta]]&lt;br /&gt;
** [[Hayate]]&lt;br /&gt;
** [[Tonic]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Setsuna Mikagami]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group must save the magical girls Rino and Jurina from a catastrophic fate at the carnival, is paradigm up to the challenge? &lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Arriving in an polite state Tokyo, Paradigm&#039;s Agents met with Yuki. There she asked for assistance with freeing two of her friends. To explain to them what had occurred, she took them to her group&#039;s HQ, The Scrapyard. There, they met with Oshima Yuko and Kojima Haruna, two members of the magical girl group &amp;quot;The Biker Babes&amp;quot;. Yuko, their leader, had a simple plan. Distract the enemy&#039;s powerhouse Minami while they snuck into the carnival where two other Babes were held captive, break them out, and book it. The group was able to infiltrate the carnival with ease but encountered trouble, Jurina and Rino were public displays on opposite ends of the circus! The group opted to split up at this point, half went to save Jurina while the other half went for Rino.&lt;br /&gt;
&lt;br /&gt;
:The group heading for Jurina met resistance in the form of Strongman with hammers, but were able to free the wealthy heiress. But while there they encountered one of the Brides, Bride Pink who taunted Quint shortly before disappearing. The group that went for Rino were not as lucky, instead of dealing with goons it was none other then Bride Green who showed up to cause trouble...most notably for Sailor Altair! Risking life and limb, the group managed to drive off Bride Green even with her nigh-invulnerable Rock Armor. Needless to say, Sailor Altair was a bit shaken up, Bride Green seemed to be dead set on killing her! With both girls rescued, the group made their way back to the scrapyard HQ. There Yuko had a gift for them, while they were on her world, she was able to grant them special abilities. (Well...most of them), including the ability to summon magical bikes from their essence. Who knows what fate will befall these brave biker girls if the Brides continue their stay? &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #217: The Not So Fantastic Four. - Campaign===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Several acts of terrorism by Sound Ninja on the Grand Line have caused problems.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grand Line&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Straw Hat Pirates, ostensibly.&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=blue&amp;gt;Active&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
**[[Spiral Dragon Pirates]]&lt;br /&gt;
***[[Elias Jerico]] - Captain&lt;br /&gt;
***[[Hayate Uzumaki]] - First Mate&lt;br /&gt;
***[[Izumi Saotome]] - Cook&lt;br /&gt;
***[[Shaila]] - Helmswoman&lt;br /&gt;
***[[Sachiko Uchiha]] - Doctor&lt;br /&gt;
***[[Hien Hayaboshi]] - Lookout&lt;br /&gt;
***[[Wilhelmina Ellowyn Armstrong]] - Shipwright&lt;br /&gt;
***[[Atticus Fullbuster]] - Tailor&lt;br /&gt;
***[[Shinshi Seta]] - Maid&lt;br /&gt;
***[[Hikaru Yuta]]&lt;br /&gt;
***[[Musashi Saicho]]&lt;br /&gt;
***[[Belle Hibiki]]&lt;br /&gt;
***[[Quint Nakajima]]&lt;br /&gt;
***[[Ontlaan]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Arriving to see Sanji, the agents were surprised to see him on the Thousand Sunny, alongside the rest of the Straw Hat Pirates, who were seeking for their Captain&#039;s power, stolen by [[Senor Magnifico|someone]] unknown.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Part One&#039;&#039;&#039;: After getting information on what the Straw Hats were looking for, which was on Dressrosa, the [[Spiral Dragon Pirates]] were given an Eternal Post, allowing them to travel to the other known location of the &#039;&#039;Smile&#039;&#039; fake devil fruits, in Punk Hazard. Using their superior powers for travel, due to agents [[Atticus Fullbuster|Fullbuster]] and [[Izumi Saotome|Saotome]], as well as [[Hien Hayaboshi|agent Hayaboshi]]&#039;s water and wind abilities, they traveled to the frozen wasteland of Punk Hazard in a very short time. Arriving there, they saw a group of [[Pirate World Marines|Marines]] already there, and agents had to subdue them to get their winter clothes, being dressed inappropriately for the weather. Despite some hiccups, the agents made their way to the SAD factory.&amp;lt;br&amp;gt;&lt;br /&gt;
:Once there, agent [[Elias Jerico|Jerico]] ordered agent [[Hayate Uzumaki|Uzumaki]] to make a distraction, which he did with gusto. Sneaking in past the Marines, agents were intercepted by Vice Admiral Coby, which almost led to a fight, until a &#039;&#039;Sexy Jutsu&#039;&#039; distraction allowed agents to take him down and insta-freeze him as they moved past. Once inside, they were tracked by a [[Rosa Thunder|woman]] using the Invis Invis Fruit, and then besieged by her barrier powers. After a brief skirmish with her and some of [[Orochimaru II]]&#039;s [[Heiwakun]]s, the real threats appeared, leading to an all out battle between the [[Spiral Dragon Pirates]] and [[Los Quatros Fabulosos]]. [[Senor Magnifico]] saved his friends and managed to fight off the agents, despite a last second six man teamup leading to his ultimate defeat. However, even chasing him across the frozen.. and then blistering.. wastes of Punk Hazard, Senor Magnifico made his escape, leaving behind a single flower.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Part Two&#039;&#039;&#039;: After consulting with the Straw Hat Pirates, the [[Spiral Dragon Pirates]] left Dressrosa, to head to the Isla Del Sombreros, a peaceful community island, protected by the [[Pirate World Marines|Marines]], one of two possible islands where that flower was from. The Straw Hats took to the other island. Arriving there, they saw that the town was surrounded by Justice Raider ships, from [[Los Quatros Fabulosos]], and had to mobilize to avoid them. Thanks to agent [[Shaila]]&#039;s deft maneuvering, they made it to land, where, in disguise, some of the Spiral Dragons found that the town was overrun by dangerous men with the L4F flag, and [[Heiwakun]]s. Fighting to save villagers, the Spiral Dragons made their way to the major outpost on the island: A Marines research facility.&amp;lt;br&amp;gt;&lt;br /&gt;
:The facility was overrun by pirates, luchadors and Heiwakuns. After making their way past them, the Spiral Dragons made their way to the actual interior of the facility, where they encountered three more of the L4F group. [[Dom Francisco]], the Sword Saint; [[Johnny Thunder]], the Magma Man; and [[Ella Cinquenta]], the queen of the luchadoras. A fight broke out at this point. While agent Uzumaki made off to go get the captured Marines free, the other Spiral Dragons took on the L4F warriors. Things did not go especially well for them, as Dom Francisco was exceptionally strong, even by this world&#039;s standards, and Johnny Thunder&#039;s Devil Fruit power made him immune to almost all attacks. A combination of agent [[Wilhelmina Ellowyn Armstrong|Armstrong]]&#039;s poison and agent Jerico&#039;s fighting abilities took down Cinquenta, and between agents Fullbuster, Saotome and Yuta, Johnny Thunder was somewhat contained, his immunity to the poison, magma body and incredible power allowed him to break free. Dom Francisco completely dominated agent [[Shinshi Seta|Seta]] in this encounter, and when [[Curtis Izzard]] came out, the group left, unhindered.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Part Three&#039;&#039;&#039;: The Spiral Dragon Pirates followed the L4F members to Killbane island, where their base was. This island had belonged to the [[Von Kill Empire]] for some time, and was occupied by the Los Quatros Fabulosos. As the [[Victorious Secret]] arrived there, the Spiral Dragons found themselves in the middle of a battle between the L4F forces and the Marines, which forced them into direct conflict with both sides. After an encounter with Vice Admiral [[Nobunaga]], agent Jerico managed to talk them into a ten minute head start after the L4F people. After this time, the Marines came after them again. Between agents Seta, Uchiha, Uzumaki, Fullbuster, Saotome, Yuta and Armstrong, the enemy ships were cleared out of the way and the battle of the Legend happened. Breaking into the laboratory ship of the L4F, with agents Saotome and Uzumaki staying behind to fight off Fleet Admiral Smoker and Nobunaga, with agents [[Ontlaan]] and Armstrong continuing to help sink ships, the final fight with the L4F began.&amp;lt;br&amp;gt;&lt;br /&gt;
:The battle was heavy and in two parts, with the lesser members fighting first, and the main members fighting second. Dom Francisco and agent Seta had a tie in their second match, Delgado Del Grime was defeated by a triple technique, Ella Cinquenta was compelled to &#039;sell&#039; her defeat, [[Suiko]] was defeated, and they fought against [[Cobrakai]], an artificial being made from [[Orochimaru II]]&#039;s cells, making it able to copy and get instilled with any and all Devil Fruit abilities. Senor Magnifico kept fighting past his wife&#039;s defeat by the surprise arrival of agent [[Quint Nakajima|Nakajima]], the defeat of Johnny Thunder by everyone&#039;s Haki, and the fall of his ally [[Scylla]], about to unleash his full power against them when he was blindsided by the King of Pirates, Monkey D. Luffy, here to reclaim his own power.&amp;lt;br&amp;gt;&lt;br /&gt;
:The Straw Hat Pirates, Spiral Dragon Pirates, and the Marines then spent the night together there, despite tensions, and discussed returning everyone&#039;s powers to normal, as well as agents learning some about the [[Von Kill]] situation that led to the advent of the Los Quatros Fabulosos&#039; campaign against the World Government and the King of Pirates. Agents then returned home, now wanted pirates in this world.. at least, some of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #218 Puff Puff!===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A mean witch cast a spell on Puff Puff Marshmallow and they need Paradigm&#039;s help to break it!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Magical Girl&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Magical Candy Kingdom&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Puff Puff Chocolate&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Farrah]]&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Quint]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Faustlin]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Candy world?! HECK YEA!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Arriving on the scene, the group was immediately greeted by the Puff Puff Princesses, a group of magical candy themed young girls. They wanted Paradigm to deliver a super sundae to the witch in Dark Chocolate&#039;s castle. Traversing the rocky road, through Gingerbread village, the Peppermint bark forest, and the gumdrop hills they came to Puff Puff Dark Chocolate&#039;s Fudge castle. All while being attacked by a group of dire wolves and halted by a fiery serpent. The group finally came to find the witch was none other then Bride Red herself! A fight immediately ensued, but Red&#039;s flames were quickly snuffed...but not before she revealed that there was no spell involved. Puff Puff Marshmallow was... &amp;quot;roasted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:After her defeat, Puff Puff Dark Chocolate was able to come out of hiding and told them what occurred. She would keep the truth a secret, as a form of penance for helping the vile Bride Red. Paradigm agents left soon after.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #219 Bringing down the Big Top===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Time for a counter attack, take out one of the Disciplinary Dames!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Magical Girl&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Yuko&#039;s Word&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Oshima Yuko&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Benezia T&#039;Soni]]&lt;br /&gt;
** [[Dominic]]&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Bring the fight to Tomomi and take the Dames down a notch&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:While Paradigm&#039;s been away, the Brides have been here to play. Yuko&#039;s team has been on the losing side of the fight for a while. Thankfully with Paradigm&#039;s return, things look like they might have made a move for the better. Yuko sent Paradigm&#039;s agents out to Tomomi&#039;s carnival to bring her in with hopes that changing her allegiance will shift the scales. With the Biker Babes distraction, the group was able to sneak into Tomomi&#039;s show and combat her and her illusions, making short work of the carnival&#039;s ringleader. They were able to escape thankfully before Minami arrived to combat our heroes and get back to Yuko&#039;s scrapyard.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #220: Make a Fight!===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Dimensional disturbances in a temple in the Antarctic, the Wayland-Yutani Corporation wants PARADIGM to investigate their site. &#039;&#039;Crossgate Activity Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action Horror&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bouvetøya, off the cost of Antarctica.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Alice Cooper, Bonnie Tyler, and Rob Zombie.&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Gilbert]]&lt;br /&gt;
** [[Sachiko Uchiha]] &amp;lt;font color=blue&amp;gt;M.I.A.&amp;lt;/font&amp;gt;&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Red Hands]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: PARADIGM was instructed to evict people from a floating temple, of extraterrestrial origin, by a corporation of dubious origins, but the presence of a Crossgate activity made it impossible for them to stay away.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Heading into the temple, agents met up with their newest team mate, agent [[Red Hands]]. They made their way inside, noticing the alien architecture, when they encountered the Sacrificial Chamber, with the scientist (Bonnie Tyler) they were sent to rescue. After insuring she wasn&#039;t infected, the agents were then besieged by [http://aliens.wikia.com/wiki/Xenomorph Xenomorphs], as in previous missions. In a bad position, agents managed to chase them off and regroup, but between them and their client, Rob Zombie, and the scientist, they were in a bad position. However, getting rid of the intruders was still a mission priority, so they went on ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
:Deeper inside, they found the dead Alien Queen&#039;s head, and encountered four beings. The Aztec-like [[Kanyeuesto]], [[Shakira]], [[Skrillex]], and their servant, [[Leo]]. The odd, inappropriately dressed beings referred to the Alien as a failure, and to agent [[Sachiko|Uchiha]] as a Horseman. Agent [[Gilbert|Uthradar]] rushed ahead, with agent [[Faustlin|Fontaine]] attempting to sneak up on them, both of which were met with interruptions, and had very little effect overall. Agents [[Luca|Sparda]] and [[Michelle Mishina|Mishina]] attempted to fight their servant, but were unable to damage him. The being called Shakira casually brushed past Rob Zombie, and he fell in half on the ground, dying from critical injuries. After affecting agent Uchiha with something, the three beings and the agent disappeared, leaving behind an incredibly powerful Xenomorph type called [http://aliens.wikia.com/wiki/Razor_Claw Razor Claw], for the agents to take on.&amp;lt;br&amp;gt;&lt;br /&gt;
:After the alien was dealt with, Leo vanished, and agent Uchiha&#039;s phone was left behind.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #222: The Final Fight of Hearts===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Red Berets have surfaced in Metro City after the recent gang war. It seems like they&#039;ve put some sort of funky drug in the hands of a lot of low-life gang scum in return for &#039;&#039;&#039;FAT&#039;&#039;&#039; $$$$. The gang wars are on the rise and a particular gang, The Broken Hearts are now threatening to rule the city -- starting with the tallest corporation building and landmark, The Fillerock Center! Please save our city!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Beat&#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Metro City&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Rei Kazama&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Rain]]&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Aimi Utada]]&lt;br /&gt;
** [[Bayushi Houten]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Our heroes met up with their contact, [[Rei Kazama]], a previous fighter in the [[Iron Fist Tournament]]. She quickly briefed the group about the gang troubles that were plaguing the city... and the fact that they had taken over the Fellerock Center.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #223 Break out for the Biker Babes===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; &amp;quot;&amp;lt;Bad Word&amp;gt;! We&#039;re under attack, buy us a distraction will ya?!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Magical Girl&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Yuko&#039;s World&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Oshima Yuko&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Farrah]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Faustlin]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Looks like the Dames have the Biker Babes surrounded, it looks like the group will have to break out!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:With the capture of Tomomi, the Dames aren&#039;t taking it to kindly. Having brought the big guns, both Minami and Mariko out to the scrapyard agents were tasked with giving the group a distraction with which they can use to escape. However things went from bad to worse when the fight seemed to escalate! Minami faced off against Quint and lost, but it seems that the Brides were out to capture the powerful sword master all along. Heroes quickly charged forward with their allies in an effort to save Minami! Bride Yellow made her introduction though by calling a massive tornado, and with Pink&#039;s assistance all five of the Brides were summoned. Through the chaos, one of Yuko&#039;s team, Haruna, was able to rescue Minami while everyone was distracted...but without it&#039;s cost, having been left to square off against Bride Green on her own, Yuki was no match and the Biker Babes lost a friend. Paradigm was able to regroup after the escape with all of the dames, who by now were to exhausted to continue fight and rejoined Yuko&#039;s team.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #224 Paradigm vs Pigamus Prime!===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The big finale&#039;s here! The assault has begun. Brides, Pigmen, Biker Babes, and Paradigm!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Magical Girl&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Yuko&#039;s World&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Oshima Yuko&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Farrah]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Faustlin]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The big finale of Yuko&#039;s world, finally come to an end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The pigmen&#039;s final assault had begun, with the knowledge gained from Mariko and Maya, Paradigm got wind of a massive weapon that the Pigmen were prepping to finish off the heroes. The group wouldn&#039;t stand for it, and the assault began. The Brides had set up defenses however, alongside the dreaded pigmen army but they were no match for the combined efforts of the heroes. Quickly racing up the tower the group was confronted by Bride Pink who attempted to dupe Faustlin into kissing her so she could curse him, but he was not fooled. The pigmen&#039;s leader though was considered a failure and left for dead when it was revealed he had been trapped in an indestructable orb the entire time. Yuko freed the leader, an insipid  fat child by the name of Pokey Minch, only so she could personally deliver a beat down. However the weapon was activated, Farrah and Quint ran off to combat it while Faustlin stayed behind to defend Yuko. Between the two girls they were able to defeat the mechanical giant known as Pigman Prime while Faustlin bought time for Yuko to escape from the Bride. Sadly though the Brides had an ace up their sleeve with Bride Pink&#039;s &amp;quot;Run Devil Run&amp;quot; attack which allowed her and her allies to chase after Yuko with exceptional skill.&lt;br /&gt;
&lt;br /&gt;
:Beaten, Battered, Bruised...the group found Yuko near death. Several of their friends had fallen in battle against the Brides, and to make matters worse Yuko&#039;s key was stolen. The world was saved though from the Pigmen, but at a grave cost. Swearing vengence, the group parted ways with plans to rejoin for the final assault against the Brides.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #225 The Glass Graveyard===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Paradigm has been tasked with assisting a suffering creature&#039;s reintroduction into the cycle of reincarnation, are they up to the task?&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saya&#039;s World&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Mido Saya&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Farrah]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Faustlin]]&lt;br /&gt;
** [[Luca]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Mido Saya has called upon Paradigm to ease the suffering of one of the guardians.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mido Saya and her kappa Kwei greeted the group on the outskirts of a desert town. There she informed them of their task and pointed them on their way. The group came across a town whose citizens had been turned into glass, and the desert had been blasted with enough lightning to form hundreds of sharpened spikes! Luca was the first to wake the dragon by tossing a grenade into one of many tunnels laying strewn about the area and start the fight. Though dangerous, Quint managed to get onto the dragon while Farrah and Faustlin pelted it with ranged attacks, chipping away at it&#039;s sharpened hide. It&#039;s fatal mistake though was diving into the ground where Farrah&#039;s Quake spell shattered the tunnels underneath, along with the Dragon&#039;s glass hide. To weak to fight, the dragon&#039;s exhaustion finally won over and Mido Saya was able to ease it&#039;s passing.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #226: Infernis Inside===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An Ancient Civilization has found the source of ultimate power, but now someone seeks to exploit it. &#039;&#039;Dimensional Activity Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Melenam, Elanrd.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; King Lemele&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Vaelgir Stormblade]]&lt;br /&gt;
** [[Red Hands]]&lt;br /&gt;
** [[Tonic]]&lt;br /&gt;
** [[Alys Ashley]]&lt;br /&gt;
** [[Akio Minamino]]&lt;br /&gt;
** [[Yu Suou]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A Computer literally powered by Satan was being reactivated, causing Tetsujin to go haywire all over Elnard, by the no longer M.I.A [[Edgar Shinra|Edgar]] [[Dexter Curwen|Shinra]].&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After going to the site, agents were assaulted by ridiculously brutal randomly encountered monsters in the cave. Early investigation revealed that this was an archeological site, but had recently been attacked, implying there were no actual monsters here usually. Agents proceeded into the cave, and after a series of brutal encounters, they made their way to Melenam, the sunken city. Heading deeper in, they found that the power of Elder Things were at work, which had no place in this world, thanks to agent [[Alys Ashley|Ashley&#039;s]] explanations. They found a hole in the wall, which was there from time-space manipulation. Once inside, the agents bore witness to the returned [[Edgar Shinra|Edgar]] [[Dexter Curwen|Shinra]], who was surrounded by 7 Tetsujin, near a massive computer.&amp;lt;br&amp;gt;&lt;br /&gt;
:Agents engaged the Tetsujin, which proved a ridiculously difficult task, being insanely resilient steel robots. Agents Suou and Ashley attempted to defeat Edgar Shinra directly, which did not work as well as they assumed, as he seemed to have some magical might of his own. Other agents focused on the Tetsujin, and they were stunned when Agent Stormblade summoned Quatzecoatl, but the robotic monsters gave back as hard as they took. Three of them were, meanwhile, reconfiguring near Shinra. Agent Suou eventually took control of the computer system, FOMA, and ordered it to shut down and self-destruct. After agents defeated the Tetsujin, who got seriously lucky hits in on agents Minamino and Ashley, Edgar Shinra offered to raise Akio if they let him leave.&amp;lt;br&amp;gt;&lt;br /&gt;
:Despite their mixed feelings about it, agent Red Hands attempted to stop Edgar from leaving, who then cast an escape spell to get out of the cave, presumably walking off after that. Agents then returned to the inn for treatment, but in a follow-up, agent Suou learned that the three Tetsujin that Edgar Shinra collected had artificial Runes, highly powerful magical artifacts from this world, which the computer had transferred data to, allowing them to be recreated with Shinra&#039;s scientific genius and the Tetsujin&#039;s quasi-magical nature.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #227: Send in the Clones===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A city has been completely overtaken by unusually persistent bandits, and the Holy Kingdom of Saillune wants them driven out for good.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune outskirts&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;CLOSED&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Katsuo|Katsuo Yuki]]&lt;br /&gt;
** [[Geth|Geth, Lord of the Vault]]&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Buzz Jones]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The team met King Philionel in a tavern and agreed to an under-the-table deal to dispose of clone bandits that were legally tying up efforts to drive them out with armies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:What the team found was a castle where clones of a single man were streaming out and taking over neighboring cities. They discovered the castle used to belong to a chimera researcher named Diol before it was repossessed as loan collateral by a corrupt banker who was using it to clone himself and rob the people. Bellheather managed to brute force the cloning system with her own clones and unravel the workings of all the machines to forcibly shut the entire operation down. Katsuo burned the banker&#039;s contracts. They turned the banker, Dubois, in to King Phil at the end.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #228: Stars and Skies Forever===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An [[Ciel Etoile|old enemy]] has gotten his hands on a dangerous device, and intends to use the past to rule the future.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B (Possibly A depending on who joins)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Sci Fi&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; A Long Time Ago, in a Galaxy Far, Far Away. Korriban.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Seeing Time&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #230: Sign of the Chrysanthemum (CAMPAIGN)===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are asked to visit a world very similar to feudal japan and aid in stopping a conflict between two countries - Shinanou and Akogan. After a day of festivities to honor [[Emperor Wakamoto]], bad blood had brewed after Shinanou&#039;s champion defeated Akogan&#039;s champion in a duel. Now, after a disgraceful act - Asaba-sama, the previous lord of Akogan had committed seppuku to restore his honor. After Asaba-sama&#039;s death, his son, Hayama, believes foul play was involved and seeks vengeance against Shinanou&#039;s current lord, Yamato. The Hikari Shrine situated between both countries sees a terrible omen for the lands if this feud is to continue and asks for PARADIGM&#039;s help in resolving the matter in whatever way possible. &lt;br /&gt;
Seeing Time has also forwarded a [[Bushido|Code]] of Decorum that the people in Rankai follow in order to help agents better adjust to this setting.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Rankai Lands|Rankai]]&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Priest Kogei&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kenji Kakita]]&lt;br /&gt;
** [[Bayushi Houten]]&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Genevieve]]&lt;br /&gt;
** [[Setsuna Mikagami]]&lt;br /&gt;
** [[Gilbert]]&lt;br /&gt;
** [[Aimi Utada]]&lt;br /&gt;
** [[Mori Motonari]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents arrived at the Hikari shrine and were briefed by the head priest Kogei.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #231: The Eggman Cometh ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A sinister doctor has enacted a plan to keep his arch-nemesis at bay by keeping him in two places at once! (You probably want fast people.)&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Mobius (You Know It&#039;s Not Really Clear)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Sonic the Hedgehog&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Akio Minamino]]&lt;br /&gt;
** [[Aimi]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Genevieve]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: it was basically sonic 3.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #232: Trouble on the set.===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Things are happening on the set of Paradigm Shift, the hit show from the makers of the card game. &#039;&#039;Strange things...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Comedy/Mystery&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Shinra Island&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Prae Shinra]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Farrah]]&lt;br /&gt;
** [[Talic Greymist]]&lt;br /&gt;
** [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went from set to set in a search to find the saboteur on Prae&#039;s show.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived and met with Prae and her bodyguard Agent Crash. They were given an update as to what was going on and informed to keep their cover. Things were going smoothly for the most part, though Agent Talic almost inadvertently gave the group away. They first rescued an actor for the role of Rei Tendou from a horde of zombies...which turned out to be real zombies cleverly disguised as a horde of fake zombies, with some assistance from a familiar looking sniper. They then rescued the actress for Izumi from a giant robotic lizard monster, only for the giant robot to go haywire and start actually trying to gobble up the heroes! Farrah dove into the creature&#039;s maw to fulfill the script but found that the stomach was filled with sleeping gas! After destroying the giant robotic lizard, they found the girl in control of it, a fan who was sabotaging the set in an attempt to lure the REAL Paradigm Agents there so she could capture them for her crazy fantasies. She would&#039;ve gotten away with it to, if it weren&#039;t for those meddling agents and their magic...&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incandescence</name></author>
	</entry>
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