Alice Yuzaki: Difference between revisions

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Created page with '{{Infobox Character |name=Alice Yuzaki |image= |aka=Hime |age= 18 |japaneseva= |relatives= Leben - Mother<br> Seijou Yuzaki - Father<br> Morder - Twin Brother |series= Death note…'
 
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|aka=Hime
|aka=Hime
|age= 18
|age= 18
|japaneseva=
|japaneseva= Nana Mizuki
|relatives= Leben - Mother<br> Seijou Yuzaki - Father<br> Morder - Twin Brother
|relatives= Leben - Mother<br> Seijou Yuzaki - Father<br> Morder - Twin Brother
|series= Death note/Weiss Kreuz
|series= Death note/Weiss Kreuz
|player=
|player= Cinnie
}}
}}
*Name: Alice Yuzaki  
*Name: Alice Yuzaki  
Line 26: Line 26:
**Most Valuable Possessions: Her Laptop
**Most Valuable Possessions: Her Laptop
**Level of Education: University Graduate
**Level of Education: University Graduate
**Seiyuu/Voice Actor:  
**Seiyuu/Voice Actor: Nana Mizuki


*Physical Stats
*Physical Stats
Line 42: Line 42:


= Background =
= Background =
Text goes here
Alice was born as the first daughter of Seijou and Yukishiro Yuzaki and is also the twin sister of [[Morder]]. She was well loved, and raised by her parents to be as clever and well behaved as they were. They had a good life, at least until his father died young. That was incredibly hard on her mother, and to ensure she wasn't a burden (especially since her brother also left), Alice started to live more on her own, and trying to learn outside the purview of school, as much as in it. It was during this time that she learned of her aptitude with technology, computers and her psychic powers, and she became a renowned hacker and even worked as a retriever in the dangerous and dreaded area known as the 'Mugenjou' (Infinite Castle). Deciding to make a name for herself, she goes under the alias of '''Hime''', she continues to better home her skills and truly understand the full length of her abilities.


= Skills =
= Skills =
''(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing)''


'''YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)'''
*Alertness: Amazing <font color=blue>+5</font>
 
*Athletics: Incredible <font color=blue>+4 (+1 with graceful merit) = +5</font>
'''Physical Skills''':
*Stealth: Incredible <font color=blue>+4</font>
*Alertness (How alert you are.)
*Athletics (Jumping, Climbing, Flexibility.. you know.)
*Stealth (Sneaking! Breaking in, etc etc.)


'''Social Skills''':
'''Social Skills''':
*Subterfuge (Manipulation, Lying..)
*Subterfuge: Good <font color=blue>+2 (+1 with innocent merit) = +3</font>
*Streetwise (How well you know the hood, man.)
*Streetwise: Very Good <font color=blue>+3</font>
*Intimidation (though I guess if you can punch a car over this can be physical..)
*Intimidation: Very Good <font color=blue>+3</font>
*Leadership (Stepping it up for a group.)
*Expression: Good <font color=blue>+2</font>
*Expression  
*Etiquette: Good <font color=blue>+2</font>
*Etiquette
*Performance: Very Good (singing) <font color=blue>+3</font>
*Performance


'''Mental Skills''':
'''Mental Skills''':
*Computers (no. I'm serious. If you don't know what one is, you will NOT just 'pick it up on the fly')
*Computers: Amazing <font color=blue>+6 with aptitude merit</font>
*Investigation (as in proper, scientific investigation. Anyone can ask questions or notice out of place things, it takes a real Holmes or House to do this perfectly)
*Investigation: Incredible <font color=blue>+4</font>
*Medicine
*Law: Novice <font color=blue>+1</font>
*Law
*Occult: Novice <font color=blue>+1</font>
*Occult
*Technology: Very Good <font color=blue>+3</font>
*Politics
*Science
*Technology (repair, robotics, mechanics.. that sort of thing.)


'''Other Skills''':
'''Other Skills''':
*Driving (arguably physical, but..)
*Driving: Good <font color=blue>+2</font>
*Survival (as in wilderness)
*Survival: Very Good <font color=blue>+3</font>
*Empathy (some people have more than others)
*Empathy: Incredible <font color=blue>+4</font>
*Animal Ken (some people get along better with dogs than people, I guess)
*'''Telekinsis Ability''': Incredible.<br>


= Special Abilities =
= Special Abilities =
''(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)''<br>
Thievery: Good. (This includes Lock-picking and grabbing things with a slight of hand)
Text goes here
Martial Arts: Very Good. (including fighting in stilettos.. )
Combat Sense: Amazing
Sword fighting and other weapon uses: Amazing


= Powers & Merits =
= Powers & Merits =
''(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)''<br>
*'''Telekinesis''': Alice has the ability to use force blasts with her mind as well as move objects and stop them. She does not have THAT great of a telekinetic power, however, if somehow someone tries to get into her mind, or she undergoes SEVERE trauma, Alice has the potential to unlock her telekinesis power and do something devastating.. like knocking people through walls.. exploding a building.. etc etc.
Text goes here
 
*'''Psychometry''': Alice has the ability to touch objects and learn information about who was last using them, what was going on and get mental flashbacks.
 
*'''Precognition''': Often confusing them as nightmares and daydreams, sometimes Alice has the ability to dream up things that are happening presently or in the future.
 
*'''Telepathy''': Very minor, but Alice can speak to another individual through her thoughts and feel peoples feelings.
 
*'''Astral Projection''': the ability to leave one's own body. The soul is attached to the body by a long silvery cord that exists in the Spirit World, and can be cut. If it is cut, the soul is lost in the Spirit World. While in this state, the body is in a coma-like rest, and unable to protect itself from attack. The soul is able to travel at a radius of 500 kilometers per hour. The soul awakens back in his/her own body whenever s/he wills it. While in this Astral State, interaction with animate objects is impossible, though Alice can still use her telekinetic/telepathic powers in this form as they do not require her body.  
 
*'''Technopath''': Alice can communicate and possibly even take over computer systems and other electrical devices. This allows her to bypass security and understand the inner-workings and possibly even shut down machines. The more complicated the security or the machine, the harder it is for her to do this. She can even use her technopathy to surf the web without a computer (by putting her astral projection into the nearest technological device) though it is considerably more easy for her to do it physically sitting in front of a computer.


= Unique Items =
= Unique Items =
''(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)''<br>
 
Text goes here


= Items Of Note =
= Items Of Note =
Text goes here
*Parasol Blade: she's REALLY REALLY freaking good with it.. it comes from her grandmother's umbrella. She can also throw knives and sharp objects and stuff with excellent precision.. often being subconsciously aided by her telekinetic power just like her mother.
 
*Tablet Laptop: State of the art and can be compacted to fit on her person.
 
===Merits===
*Eidetic Memory (2): Having a "photographic" memory, you can accurately recall any sight or sound with a successful Alertness roll. The higher you roll the more you remember. You also rarely forget -anything-.
 
*Ability Aptitude "Computers" (1): Pick a single skill, talent, or knowledge: you're a whiz at whatver this is. +1 Bonus to all rolls using this ability.
 
*Graceful (2): You are extremely agile and delicate in your movements. +1 Bonus on all Dexterity rolls. Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.
 
*Innocent (2): You have an aura of childlike innocence (whether you really are or not). +1 Bonus involving Subterfuge or Manipulation.


= Weaknesses & Flaws =
= Weaknesses & Flaws =
''Flaws can go here. Balance is key!''
*'''Deranged''' (3): You have a permanent, severe mental disorder. Definitely check with the OPs, and possibly your fellow players, before taking this one. Alice has mental issues with the loss of her father.. ..and mental instabilities kind of run in her family.. She can revert to a child-like, quivering state if something traumatic happens to her or something triggers it.
Text goes here
 
*'''Disturbing Mannerism''' (2): You have a habit or character trait which is peculiar, gross, or annoying. You may not even be aware of it-but boy, everyone else is. Penalties of social rolls are increased at the GM's discretion. Alice has the problem with the 'no-hands, ma!' like her mother. She likes to type with her telekinesis since it's faster. ..she also has other quirks when operating with machines.. ..very, very weird.
 
*'''Weak-Willed''' (2): You are easily mind-controlled and manipulated. Opposed rolls are at -1 Penalty for you, and when the odds are against you, you tend to crumble. This is a crippling as hell Flaw in a Free Form RP channel, so think hard and long before taking it for two extra points. Easy manipulation, baby :(


= NPC(s) to go with char =
= NPC(s) to go with char =
Text goes here
None


[[Category:DG Character]]
[[Category:DG Character]]

Revision as of 03:46, 1 January 2016

Alice Yuzaki
A.K.A. Hime
Age 18
Voice Actor Nana Mizuki
Relatives Leben - Mother
Seijou Yuzaki - Father
Morder - Twin Brother
Series Death note/Weiss Kreuz
Player Cinnie
  • Name: Alice Yuzaki
  • Age: 18
  • Sex: Female
  • Birthday: June 19th
  • Parents: Leben and Seijou Yuzaki
    • Place of Birth: Tokyo, Japan
    • Nationality: Japanese
    • Specialty: Hacking, Assassination, Magic
    • Hobbies: Reading stories
    • Likes: Reading, computers, love stories
    • Dislikes: Mean people, people who dismiss her
    • Favorite Food: Strawberry Parfait
    • Least Favorite Food: Apples
    • Favorite Music: Classical
    • Favorite Sport: Tennis
    • Most Valuable Possessions: Her Laptop
    • Level of Education: University Graduate
    • Seiyuu/Voice Actor: Nana Mizuki
  • Physical Stats
    • Height: 5'8
    • Weight: 120 lbs
    • Eyes: Red and Brown
    • Hair: Blonde
    • Special: Heterochroma

Appearance

Have a pic.

Personality

Polite, Witty and sweet for the most part. Unless she doesn't like you.

Background

Alice was born as the first daughter of Seijou and Yukishiro Yuzaki and is also the twin sister of Morder. She was well loved, and raised by her parents to be as clever and well behaved as they were. They had a good life, at least until his father died young. That was incredibly hard on her mother, and to ensure she wasn't a burden (especially since her brother also left), Alice started to live more on her own, and trying to learn outside the purview of school, as much as in it. It was during this time that she learned of her aptitude with technology, computers and her psychic powers, and she became a renowned hacker and even worked as a retriever in the dangerous and dreaded area known as the 'Mugenjou' (Infinite Castle). Deciding to make a name for herself, she goes under the alias of Hime, she continues to better home her skills and truly understand the full length of her abilities.

Skills

  • Alertness: Amazing +5
  • Athletics: Incredible +4 (+1 with graceful merit) = +5
  • Stealth: Incredible +4

Social Skills:

  • Subterfuge: Good +2 (+1 with innocent merit) = +3
  • Streetwise: Very Good +3
  • Intimidation: Very Good +3
  • Expression: Good +2
  • Etiquette: Good +2
  • Performance: Very Good (singing) +3

Mental Skills:

  • Computers: Amazing +6 with aptitude merit
  • Investigation: Incredible +4
  • Law: Novice +1
  • Occult: Novice +1
  • Technology: Very Good +3

Other Skills:

  • Driving: Good +2
  • Survival: Very Good +3
  • Empathy: Incredible +4
  • Telekinsis Ability: Incredible.

Special Abilities

Thievery: Good. (This includes Lock-picking and grabbing things with a slight of hand) Martial Arts: Very Good. (including fighting in stilettos.. ) Combat Sense: Amazing Sword fighting and other weapon uses: Amazing

Powers & Merits

  • Telekinesis: Alice has the ability to use force blasts with her mind as well as move objects and stop them. She does not have THAT great of a telekinetic power, however, if somehow someone tries to get into her mind, or she undergoes SEVERE trauma, Alice has the potential to unlock her telekinesis power and do something devastating.. like knocking people through walls.. exploding a building.. etc etc.
  • Psychometry: Alice has the ability to touch objects and learn information about who was last using them, what was going on and get mental flashbacks.
  • Precognition: Often confusing them as nightmares and daydreams, sometimes Alice has the ability to dream up things that are happening presently or in the future.
  • Telepathy: Very minor, but Alice can speak to another individual through her thoughts and feel peoples feelings.
  • Astral Projection: the ability to leave one's own body. The soul is attached to the body by a long silvery cord that exists in the Spirit World, and can be cut. If it is cut, the soul is lost in the Spirit World. While in this state, the body is in a coma-like rest, and unable to protect itself from attack. The soul is able to travel at a radius of 500 kilometers per hour. The soul awakens back in his/her own body whenever s/he wills it. While in this Astral State, interaction with animate objects is impossible, though Alice can still use her telekinetic/telepathic powers in this form as they do not require her body.
  • Technopath: Alice can communicate and possibly even take over computer systems and other electrical devices. This allows her to bypass security and understand the inner-workings and possibly even shut down machines. The more complicated the security or the machine, the harder it is for her to do this. She can even use her technopathy to surf the web without a computer (by putting her astral projection into the nearest technological device) though it is considerably more easy for her to do it physically sitting in front of a computer.

Unique Items

Items Of Note

  • Parasol Blade: she's REALLY REALLY freaking good with it.. it comes from her grandmother's umbrella. She can also throw knives and sharp objects and stuff with excellent precision.. often being subconsciously aided by her telekinetic power just like her mother.
  • Tablet Laptop: State of the art and can be compacted to fit on her person.

Merits

  • Eidetic Memory (2): Having a "photographic" memory, you can accurately recall any sight or sound with a successful Alertness roll. The higher you roll the more you remember. You also rarely forget -anything-.
  • Ability Aptitude "Computers" (1): Pick a single skill, talent, or knowledge: you're a whiz at whatver this is. +1 Bonus to all rolls using this ability.
  • Graceful (2): You are extremely agile and delicate in your movements. +1 Bonus on all Dexterity rolls. Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.
  • Innocent (2): You have an aura of childlike innocence (whether you really are or not). +1 Bonus involving Subterfuge or Manipulation.

Weaknesses & Flaws

  • Deranged (3): You have a permanent, severe mental disorder. Definitely check with the OPs, and possibly your fellow players, before taking this one. Alice has mental issues with the loss of her father.. ..and mental instabilities kind of run in her family.. She can revert to a child-like, quivering state if something traumatic happens to her or something triggers it.
  • Disturbing Mannerism (2): You have a habit or character trait which is peculiar, gross, or annoying. You may not even be aware of it-but boy, everyone else is. Penalties of social rolls are increased at the GM's discretion. Alice has the problem with the 'no-hands, ma!' like her mother. She likes to type with her telekinesis since it's faster. ..she also has other quirks when operating with machines.. ..very, very weird.
  • Weak-Willed (2): You are easily mind-controlled and manipulated. Opposed rolls are at -1 Penalty for you, and when the odds are against you, you tend to crumble. This is a crippling as hell Flaw in a Free Form RP channel, so think hard and long before taking it for two extra points. Easy manipulation, baby :(

NPC(s) to go with char

None