Dexter Curwen: Difference between revisions

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= Items Of Note =
= Items Of Note =
'''Paimon''': This Devil Arm was created from one of the Kings of Hell who fell to Mundus, due to their loyalty to Lucifer. Made into a staff filled with knowledge and magical power, this staff is capable of several spell-like abilities, useable to any who learn how to ask the staff the right questions. Its strikes cause sudden bursts of stunning damage by charging up magical energy.<br>
''Elemental Attribute'': None.<br>
''Paimon's Abilities'':
*Roar: This has a 50% chance to stun the opponent when smashing the staff into the ground.
*Magical Enhancement: When striking with the staff, the user can cause the victim to be stunned by magical damage. (1 charge for 5 hits)
*Magical Absorbtion: Paimon can be used to block a magical strike, and potentially absorb it's energy to recharge it. (60% chance)
*Spells: The main power of Paimon is the ability to cast spells instantly, a roar filling the area and then having the desired effect happen.
**Detect Magic: Allows to find spells and magical items.
**Enlarge: Allows the user to make his monster grow (or shrink)
**Hold Portal: Prevents a magical portal, or nonmagical door, from closing. Can also speed up the closing.
**Light: Creates a magical ball of light.
**Invisibility: Turns the target invisible.
**Fireball: Fires a large, 20' x 20' fireball at a target, which explodes on impact. 1 charge
**Knock: Unlocks any and all physical barriers. 1 charge
**Lightning Bolt: Fires a lightning bolt at a target, which will bounce off walls to reach it. 1 charge
**Pyrotechnics: Control fire, making fireworks. 1 charge
**Ice Storm: Causes a litteral blizzard to form from the caster, incasing and slashing at the targets in it with ice. 2 charges
**Web: Causes magical webbing to appear on a target (or group) to keep them pinned and stuck to a location. 1 charge
**Wall of Fire: Creates a wall made of incredibly hot magical fire. 2 charges
**Dispel Magic: Allows the caster to counter a magical spell, curse, or other magic area, as if they were a top level spellcaster. 1, 2 or 3 charges.
**Passwall: Allows the caster to step through anything physical. 2 charges.
**Whirlwind: Causes a tornado from the caster to wipe over the target area. 3 charges.
**Conjure Elemental: Summons an Elemental of the Caster's choice, from the following list. 3 charges.
***Fire Elemental.
***Water Elemental (Ice, Steam)
***Earth Elemental.
***Wind Elemental.
***Lightning Elemental.[[File:Locket.jpg|thumb|Curwen's Locket.]]
''Devil Trigger Attributes'': None.<br>
''Paimon's Limitations'':
*Paimon's spells usually cost magical energy, which can be depleted. It will recharge in time, but depleting it renders the spells unuseable.
*The user's magical power can start to recharge the staff, but it's better to recharge the staff with magical absorption.
*If the charges run out, Paimon is just a near unbreakable staff. Even the 'free' powers are inert for a few hours.
*Paimon has 25 charges. It recharges at a rate of 1 charge per hour.
'''Locket''': He carries a locket on his person.<br>


= Weaknesses & Flaws =
= Weaknesses & Flaws =

Revision as of 17:48, 8 November 2022

Dexter Joseph Curwen
Curwen Relaxing.
A.K.A. Curwen, The Beast's Head.
Age Unknown
Voice Actor Hikaru Midorikawa
Relatives None Known
Series Demonbane
Player Frank
  • Name:
  • Age:
  • Sex:
  • Birthday:
  • Parents:
    • Place of Birth:
    • Nationality:
    • Specialty:
    • Hobbies:
    • Likes:
    • Dislikes:
    • Favorite Food:
    • Least Favorite Food:
    • Favorite Music:
    • Favorite Sport:
    • Most Valuable Possessions:
    • Level of Education:
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height:
    • Weight:
    • Eyes:
    • Hair:
    • Special:

Appearance

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Personality

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Background

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Skills

(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness (How alert you are.)
  • Athletics (Jumping, Climbing, Flexibility.. you know.)
  • Stealth (Sneaking! Breaking in, etc etc.)

Social Skills:

  • Subterfuge (Manipulation, Lying..)
  • Streetwise (How well you know the hood, man.)
  • Intimidation (though I guess if you can punch a car over this can be physical..)
  • Leadership (Stepping it up for a group.)
  • Expression
  • Etiquette
  • Performance

Mental Skills:

  • Computers (no. I'm serious. If you don't know what one is, you will NOT just 'pick it up on the fly')
  • Investigation (as in proper, scientific investigation. Anyone can ask questions or notice out of place things, it takes a real Holmes or House to do this perfectly)
  • Medicine
  • Law
  • Occult
  • Politics
  • Science
  • Technology (repair, robotics, mechanics.. that sort of thing.)

Other Skills:

  • Driving (arguably physical, but..)
  • Survival (as in wilderness)
  • Empathy (some people have more than others)
  • Animal Ken (some people get along better with dogs than people, I guess)

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
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Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)
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Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

Weaknesses & Flaws

Flaws can go here. Balance is key! Text goes here

NPC(s) to go with char

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