Sturm Vogel
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Voice Actor | |
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Player |
- Name: Sturm Vogel
- Age: Unknown
- Sex: M?
- Birthday: Unknown
- Parents: Unknown
- Place of Birth: Unknown
- Nationality: Unknown
- Specialty: Loss Prevention
- Hobbies: Collecting rare weapons and artifacts
- Likes:
- Dislikes:
- Favorite Food: Electricity
- Least Favorite Food: Food
- Favorite Music:
- Favorite Sport:
- Most Valuable Possessions:
- Level of Education:
- Seiyuu/Voice Actor:
- Physical Stats
- Height: 6’1”
- Weight: 355
- Eyes:
- Hair:
- Special:
Appearance
A heavily muscled figure of average height. Wears matte-black armor or sneaking suits and a distinct skull helmet.
Personality
Acerbic and cynical with a gallows sense of humor, Sturm rarely takes things seriously—unless lives are on the line. In those moments, his demeanor shifts with terrifying speed into relentless efficiency. He’s known for dry wit, practical jokes, and teaching through tough love. While his origins are cloaked in mystery, his actions—particularly when dealing with injustice—speak louder than speculation.
Background
Sturm Vogel’s past is a carefully maintained enigma. He appears across timelines, always bearing elite combat skills, untraceable gear, and firsthand knowledge of multiversal events. Operating as a lone agent or with the mysterious Legion, Sturm prefers long-term influence to short-term gain and is as feared for his silence as his firepower
Skills
(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Feeble, Poor, Mediocre, So-So, Average, Good, Very Good, Excellent, Incredible, Amazing)
Special Abilities
(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.) Text goes here
- Advanced Combat Mechanics:
Sturm Vogel's combat prowess is the result of a seamless integration of cybernetic augmentation, tactical AI assistance, and decades—if not centuries—of lived experience. His reflexes are governed by synthetic neural relays and enhanced by Cerberus, his onboard AI, which models trajectories, threat vectors, and environmental hazards in real time. Using a predictive algorithm that accounts for body mechanics, bullet trajectories, and enemy behavior patterns, Sturm can evade incoming fire, exploit micro-openings in melee, and engage multiple opponents with unerring precision. His multi-spectral vision and access to the Index further augment this system, allowing him to identify materials, detect weaknesses, and adapt to enemy technology mid-engagement. What might look like precognition to an untrained eye is, in truth, the apex of battlefield adaptation—where intuition, data, and cybernetics converge into lethal efficiency.
- Sentinel Titan: Sturm has access to Void-based abilities granted by the Traveler’s Light, and can use them to create localized spatial anomalies.
- Sentinel Shield: Forms a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.
- Shield Throw: Sturm can throw his shield, causing it to ricochet off targets and surfaces.
- Shield Bash: Strum can charge behind his shield, temporarily increasing his mass and potentially overwhelming a target’s defenses.
- Sentinel Shield: Forms a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.
- Towering Barricade: A large barrier that can be used for cover or to seal off dangerous areas for a short time.
- Ward of Dawn: In times of great peril, Sturm can create a protective dome reducing damage to all inside for a short time.
- Catapult Lift: Sturm can redirect his Void energy into himself to launch himself through the air short distances.
Powers
(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items.) Text goes here
Unique Items
(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
Items Of Note
Wetware
- Cybernetic Body
(Classified as an integrated chassis under Items of Note)
Sturm Vogel’s body is no longer a mixture of man and machine — it is a warframe built to house the last biological threads of who he was. Encased within this hybrid exoshell is his brain and spinal core, safeguarded by armor, nanomachine circulation, and AI-governed life support. Every function is modular, repairable, and weaponizable.
- Sub-Dermal Armor
Interlocking carbon nanoweave plates beneath a synthetic dermis form a flexible, layered defense system. Offers strong ballistic and energy resistance without limiting mobility.
- Bone Reinforcement
His skeletal structure is reinforced with titanium carbide sheathes, providing the rigidity to absorb direct impacts and serve as hardpoints for musculature and armor plating.
- Synthetic Muscle Enhancements
Advanced myomer muscle fibers replace all major muscle groups, tuned for strength, speed, and explosive movement. Capable of lifting multiple tons under stabilized load.
- Wired Reflexes
Signal acceleration conduits allow superhuman reaction times, with reflex loops hardwired directly into local control nodes. Coupled with predictive modeling by Cerberus, this gives Sturm "faster-than-perceived" action capability.
- EMP-Hardened Architecture
All systems are electrically isolated and shielded, built to withstand EMP bursts, overvoltage attacks, and battlefield ionization. Includes redundant systems in case of localized failure.
- Cybernetic Legs
Reinforced mechanical legs built from composite metals and myomer bundles. Engineered for shock absorption, vertical mobility, and sustained weight bearing. Designed to anchor during recoil-heavy weapons fire or to stabilize during rapid multi-axis movement.
- Internal Microfusion Reactor
At the heart of his chassis lies a self-regulating inertial confinement fusion reactor. It produces steady-state power to support all internal systems, with capacitor banks for peak draw surges (e.g., railgun discharge, shield generation, sub-weapon launches). The reactor self-monitors for thermal runaway, and can be manually isolated by Cerberus in critical conditions.
- Aqua Mortis Circulation
A nanomachine blood analog flows through synthetic veins, delivering thermal regulation, emergency oxygenation to neural tissue, and the active repair of soft synthetic components. It also serves as a secondary coolant medium for the reactor and core combat systems.
Weapons
- "Sturmgewehr" LN-XB7+AG: The Liberty Naval XB7 Magnetic Rifle with an attached ARES Gamma. The LN-XB7 is a heavy anti-materiel rifle capable of magnetically propelling a 20x135mm grenade or 5x100mm Fin-Stabilized Discarding SABOT round able to defeat light armor at great distances with targetted airburst capability. A .47 Assault Rifle, Elliptical Solenoid (Gamma) has been mounted to the underbarrel. Typically meant to be mounted on a vehicle, this modified version lacks the typical automag, and thus each magnetic round must be hand-loaded before firing, although the attached ARES G uses a standard 50-round caseless magazine. The 20mm grenades come in high explosive, fragmentation, white phosphorus incendiary and AFSDS varieties.
- TAPS: a three-barrelled fully-automatic 20 gauge combat shotgun, can be fed through a belt, box or magazine. Has a reversible grip, allowing it to be held upside-down, and an assault-rifle like underbarrel GPL mount for grenade launchers, sidearms, or utility devices.
- Skeleton Key: an underbarrel pneumatic kinetic driver. Designed to accomodate a breaching charge on the end, concentrating the thermite explosion into a narrow, precise jet. Can also be used as a makeshift pnumatic bayonet.
- Hangman: an underbarrel grappling gun. With a 30m spool of noncarbon cable able to support Sturm's excessive weight
- ISF-37 Aegis: Standard ISF sidearm. A 10mm (.39 caliber) high-power elliptical solenoid pistol, the Aegis has a 10-round magazine, and its powercell is good for 100 shots before recharging or replacement. An S-variant is available for officers and senior NCOs which is functionally identical to the standard ISF-37 but can be altered to accept custom grips, computerized targeting enhancements, etcetera.
- ISF-48 GLA2: A 20mm high veloity airburst grenade launcher, the Grenade Launcher Attachment mkII is smaller than the 40mm original, but fires projectiles at higher volucity, achieving longer range and higher pre-detonation penetration. Has a 5-round magaine and can be fitted with High Explosive, Fragmentation, SABOT, or White Phosphorous rounds.
- CSF-8 LACCRA-I: Short for Light, All-Conditions, Concealable, Reactive Armor, LACCRA is a standard type of bodyarmor employed by ISF personnel in the form of several variants, including M-type flight suits, S-type stealth suits, and I-type infantry combat armor with additional armor plating over vital areas. The basic LACCRA suit is a tight bodysuit which can be easily concealed under normal full-body clothing, and which does an admirable job turning away most bullets and damping directed-energy attacks due to its reactive energy redistribution properties. LACCRA does not make soldiers invincible, however: an ARES on full power using armor-piercing rounds can definitely still get through it, and large scale blunt trauma and heat (e.g. from explosions) can overwhelm its ability to redistribute incoming energy.
- Death's Helmet:A modified LACCRA-I combat helmet, most notable for the distinctive skull motif on the faceplate and the LED eye lenses, usually either red, blue or unlit. Houses an internal targetting computer, communications system and multi-spectrum scanner.
- November Mask:A flexible, partially animatronic mask in the likeness of Guy Fawkes, a revolutionary and anarchist of ancient Earth.
- The Greatest Coat: A long matte-black greatcoat made with the same materials and integrated armor plating as LACCRA-I, the rigid fibers and integrated armor plating make it heavy and cumbersome, but it provides for a great degree of extra protection, and the rigid, weighted design makes it remarkably efficient as an improvised combat weapon.
NPC(s) to go with char
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